Ten packs in the seed were still being served after the June rotation
took over, causing the client's Throwback tab to include Ultimate
Colosseum and other May-era sets:
- 10028-10032: vintage variants of the June-rotation sets. Prod hides
these while their 16xxx counterparts are the active current-rotation
offering.
- 16011-16015: current-rotation variants for the May rotation
(Altersphere - Colosseum). Prod dropped them when June kicked in.
Flag all ten off via is_enabled=false. Diffed against
traffic_prod_allstars_freepack.ndjson (2026-06-03 prod capture),
seed now returns exactly the 35 packs prod served on that date.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The tutorial pack-open alias hardcoded parent_gacha_id=99047 (the May 2026
throwback pair), so once the June rotation replaced it with 99032 the
tutorial's final pack-open 400ed. Fix the identity gate by removing it:
/tutorial/pack_open is now a plain alias for /pack/open with a single
epilogue that advances TutorialState to 100 and emits tutorial_step=100.
The tutorial gift's TICKET_MULTI item naturally scopes what the alias
can open — the normal path's ticket-debit branch already consumes it,
so no separate tutorial-path bypass is needed. Also drop the July-1
expiry on packs 80032/99032 so the current throwback pair stays visible.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Achievement, mission, and BP monthly mission importers now throw at bootstrap
if any seed row references an event_type that doesn't start with a registered
top-level prefix. Prevents drift: a typo in the seed JSON (or a prefix removed
from code without updating the seed) fails loudly at startup instead of
silently producing counters no emitter writes to.
Verified all 12 top-level prefixes currently in the seed JSON pass validation.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed,
+11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer
stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that
turns concurrent battles into a type-system property rather than a scope
contract.
## What landed
**Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a
cascading cull across the skill graph, view layer, and receive-path periphery.
Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/
IsAINetwork) became `const false`, every guarded block deleted. Field*.cs
subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan
family reworked to take a mgr param through IMulliganMgr.InitMulligan.
Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/
skill filters converted from static ambient reads to per-mgr reads via
SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr.
**Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient-
Context / TestBattleScope in full. Every per-battle mutable slot now lives on
the mgr instance itself:
mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo /
InstanceViewerId / InstanceNetworkAgent / GameMgr
BattleManagerBase.GetIns() returns null unconditionally; the residual static
flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo,
ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the
handful of engine-internal readers that still reference their types. Zero
BattleAmbient references anywhere in engine + node + tests.
Added pre-seeded GameMgr ctor overload threaded through the mgr chain
(BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard-
BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a
GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it
to the mgr's ctor — no ambient reach.
Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain
GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps
ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr
takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal
BEFORE mgr construction.
Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to
`HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten
around per-mgr construction (GetIns() → null is the pinned invariant).
## Regression fixes
- **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke
the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream
of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups
via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied
by the WireMulliganPhase seam; unit tests exposed the live-path gap.
## Ship state
- SVSim.BattleEngine.Tests: 56/56 pass, 2 skip
- SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48)
- Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs
in SVSim.EmulatedEntrypoint, unrelated)
- Sequential PVP smoke: verified live (two back-to-back battles, no regression
on cleanup/spinup)
- Concurrent PVP smoke: verified live
Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure
analyzer needed to make future cascade cleanup safe (per feedback memory
"Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add a nullable ClassId axis to PackDrawCardWeightEntry. Null means the
row applies to any draw (the existing behavior for non-RS packs); 1..8
restricts the row to a specific class draw on a RotationStarterCardPack.
Slot rates are class-invariant (verified against per-klan captures), so
PackDrawSlotRateEntry is unchanged.
PackOpenService.Draw now takes an optional classId parameter. With a
class supplied, the card pool is filtered to (ClassId == classId ||
ClassId == null); without one, class-tagged rows are excluded so a
mistaken non-RS call against a mixed table can't leak class-specific
cards.
PackController.Open lifts the 501 guard on RotationStarterCardPack and
plumbs class_id through. Class_id is now required (and validated 1..8)
for RS packs and rejected as 400 BadRequest on non-RS packs. The skin
overload (target_card_id) remains 501 — out of scope for this work.
Seed JSON regenerated end-to-end: 32 RS packs now carry 30,160 class-
tagged weight rows; 247 non-RS packs keep their existing ~87k null-class
rows. Slot rate fix from the upstream extractor change replaces the
~99.99% conditional-rate sums on 97xxx/93xxx packs with the page's
authoritative 1.5/6/25/67.5 distribution.
Migration AddPackDrawCardWeightClassId. End-to-end bootstrap verified
against fresh Postgres; pack 93025 reads back exactly 122/119/120/120/
120/121/118/119 weights for classes 1-8.
Tests: 3 new PackOpenServiceTests (class filter happy path, disjoint
pools, defensive null-class isolation); existing class_id-on-non-RS
controller test updated 501 → 400 BadRequest; one stub-importer test
corrected to match extractor-authored gacha_detail.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The captured shape ({"1":[], "3":[], "4":[]}) is the empty-period
wire echo; the client parser (LoadDetail.cs:553) only reads normal/total/
campaign. Table, entity, seed, and importer were never wired to a code path.
Replaced by config-section catalog + service in the follow-up commits.
/mypage/index data.colosseum_info and /arena_colosseum/{top,get_fee_info}
now both project through ColosseumLobbyInfoBuilder.Build(ColosseumSeasonConfig).
One source of truth for the home-tab gating and the lobby reads — admins
flip the season on by writing to GameConfigs (per the runbook), no second
table to keep in sync.
* New ColosseumLobbyInfoBuilder — static projection from ColosseumSeasonConfig
to the wire ColosseumLobbyInfo. Replaces ArenaColosseumController's private
BuildColosseumInfo and MyPageController's BuildColosseumInfo(ColosseumConfig).
* MyPageController reads ColosseumSeasonConfig via IGameConfigService; the
IGlobalsRepository.GetCurrentColosseum() call goes away.
* MyPageIndexResponse.ColosseumInfo retyped to the new ColosseumLobbyInfo.
* ColosseumSalesPeriodInfo relocated into the ArenaColosseum namespace
alongside the rest of the family DTOs.
* Drops: Colosseums DB table (migration DropColosseumsTable), ColosseumConfig
entity, the captured-shape Models.Dtos.ColosseumInfo DTO, ColosseumSeed,
MyPageGlobalsImporter.ImportColosseumAsync + seed file colosseum.json,
IGlobalsRepository.GetCurrentColosseum + impl, the two related tests.
Net: home-screen Grand Prix tab now hidden by default because the season
ships with IsColosseumPeriod=false. Full suite: 1345/1345 (was 1347 — the
2 dropped tests covered the now-dead surface).
Closes the family. arena-colosseum 10/16 → 15/16 zero stubs (the 16th —
finish_load — is dead per project_dead_battle_endpoints).
* 2-Pick draft lift onto ArenaColosseumController:
- get_candidate_classes samples from ArenaTwoPickConfig.AllowedClassIds
and persists the slate onto the run.
- class_choose accepts class_id XOR chaos_id; both populate run.ClassId,
chaos branch stores ChaosId for replay.
- get_candidate_cards is the idempotent draft-resume snapshot.
- card_choose appends both cards from the picked pair, advances turn 1..15.
- Pool override: ArenaTwoPickCardPoolService gets a non-breaking
GeneratePickSetsForTurn(..., poolCardSetIds) overload; Colosseum routes
pass ColosseumSeasonConfig.PoolCardSetIds (falls back to challenge →
rotation when empty).
* Curated-deck schema: ColosseumHofDeck / ColosseumWindFallDeck /
ColosseumAvatarDeck — three identical tables (separate per per-pool
operational lifecycle), unique on DeckNo. Migration AddColosseumCuratedDecks.
* IColosseumCuratedDeck interface + a generic ColosseumCuratedDeckImporterBase<T>
with three concrete subclasses (HOF / WindFall / Avatar), registered in
Bootstrap. Seed files ship empty.
* 6 curated endpoints on ArenaColosseumController: get_{hof|windfall|avatar}_deck_list
return BARE-ARRAY data per spec; register_{hof|windfall|avatar}_deck share
one generic RegisterCuratedAsync<T> dispatcher. Cross-pool register
rejected via per-pool lookup. Curated register has no is_published flag
(constructed-only) — clears the run's flag for state consistency.
* Tests: 5 draft HTTP tests + 11 curated-deck HTTP tests (4 parameterized
3 ways across HOF/WindFall/Avatar + a cross-pool isolation test + an
is_published clear test). Existing TwoPick service tests updated for the
new pool overload. Full suite: 1347/1347.
Phase 3 ship gate met. Branch ready for merge.
is_skip_gacha_effect, use_challenge_two_pick_premium_card, and
challenge_two_pick_sleeve_id all persist on ViewerInfo and round-trip
through /load/index.
The two challenge fields move from the global ChallengeConfig section to
ViewerInfo — they're viewer preferences, not server-wide policy. Premium
card defaults to 0; sleeve falls back to DefaultLoadoutConfig.SleeveId
(3000011) when unset. MatchContextBuilder's TK2 sleeve read switches to
the same viewer-scoped path.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The five tutorial gifts every fresh viewer is given at signup used to live as a
static C# array in SVSim.Database/SeedData/TutorialPresents.cs — outside the
seed-JSON pipeline used by all 40+ other globals tables. Editing a gift required
a code change + rebuild instead of a JSON edit + bootstrap re-run.
Now authored in SVSim.Bootstrap/Data/seeds/tutorial-presents.json and loaded into
a new TutorialPresentEntries table via TutorialPresentsImporter (clear-and-rewrite,
mirroring HomeDialogs). ViewerRepository.RegisterAnonymousViewer reads the table
at signup and projects each row into a ViewerPresent with Source="tutorial".
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Mirrors banners pattern: clear-and-rewrite from per-table JSON seed.
Ships one entry pointing at parent_gacha_id 80032 to match the
2026-06-03 prod capture.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list
inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant
recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap
importer so the roster lives in seeds/bot-roster.json and the DB.
Shape mirrors PracticeOpponent end-to-end:
- BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough
pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext.
- AddBotRoster migration (DDL only, per migrations-are-DDL-only rule).
- seeds/bot-roster.json — 8 rows preserving the current prod-verified
cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 /
field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181).
- BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId,
leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs
next to PracticeOpponentImporter.
- IGlobalsRepository.GetBotRoster() + impl.
IBotRoster.Pick → PickAsync because BotRoster now depends on the transient
IGlobalsRepository. RankBattleController awaits the new signature. The
deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start
retries pick the same opponent) is preserved.
DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's
lifetime). Test fixture's SeedGlobalsAsync also runs the importer so
RankBattleControllerTests + the rewritten BotRosterTests both see seeded
rows.
Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB
backing + 1 new "throws on empty roster" guard; 4 new
BotRosterImporterTests mirror PracticeOpponentImporterTests
(round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The unit-test suite was spending most of its wall clock writing logs.
NUnit captures stdout per test and embeds it in the trx; with HttpLogging
emitting full request/response per controller call, EF Core SQL at
Information level, and ReferenceDataImporter banners running ~500x
(once per factory construction), the trx grew to 3.2 GB and the NUnit
result-XML serializer OOMed in StringBuilder.ToString() — which the
runner reported as one mysteriously failed test, masking a real
date-dependent failure underneath.
Three sources silenced under environment "Testing":
- appsettings.Testing.json drops Default + Microsoft.AspNetCore +
HttpLoggingMiddleware + EntityFrameworkCore to Warning.
- Program.cs skips app.UseHttpLogging() entirely (avoids the
middleware overhead, not just the log emission).
- ReferenceDataImporter takes optional TextWriters; the test factory
passes TextWriter.Null. Per-importer helpers become instance methods
so they can use the injected writer.
Result on a fresh run with ParallelScope.Fixtures already in place:
- Test duration: 1m46s -> 59s
- Wall clock: 2m23s -> 1m00s
- trx size: 3.2 GB -> 1.7 MB
The previously-masked date-dependent failure (PackControllerFullCatalog
.Info_returns_full_35_pack_catalog_from_production_seed asserting 35
active packs as of 2026-05-23 against a live clock) is now visible and
can be addressed separately.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replaces the all-rows-granted reward model with per-group weighted
pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a
Weight; finish/retire groups the WinCount's rows by RewardGroup and
picks exactly one row per group, weighted by Weight (excluding
Weight==0). A RewardNum==0 outcome skips both the grant and the
rewards[] emission. Empty WinCount catalogs emit empty arrays.
Existing seed entries preserve deterministic behavior by living in
single-option groups (each with weight 1). Future seasons can expand
groups to multi-option for true randomized rewards (e.g. 200-280
rupies).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
User clarified: the 0..7 win reward tiers came from Shadowverse Worlds
Beyond (sequel), not the original game we're emulating. Original SV's
Take Two caps at 5 total battles played and has no loss limit (verified
on prod: queueing continues with 2+ losses).
- arena-two-pick-rewards.json: drop 6w + 7w tiers (12 rows remain).
- ArenaTwoPickConfig: remove MaxLosses property.
- ArenaTwoPickService: termination is now battlesPlayed >= maxBattles
(5 from MAX(reward.WinCount)). RecordBattleResult no longer flips
IsSelectCompleted on the 2nd loss.
- ResolveMaxBattleCountAsync empty-catalog default 7 → 5.
- Tests updated for the new counts (16 → 12 rows, max 7 → 5).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Mirror of the outer-repo data_dumps/ reorganization (commit e1e595d in
the SVSim outer repo): updates all data_dumps/extract/ → data_dumps/scripts/,
data_dumps/client_master_csv → data_dumps/client-assets, data_dumps/traffic
→ data_dumps/captures/traffic in XML doc-comments and inline comments
across importers, controllers, middlewares, DTOs, and tests. Doc-only;
no logic changes; build green.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Bootstrap Program.cs now calls PackDrawTableImporter after PackImporter.
Delete DbCardPoolProvider, ICardPoolProvider, and the DbCardPoolProvider
tests — the new IPackDrawTableRepository covers what GachaPointService
needed (legendary-tier card_ids per pack) and PackOpenService takes the
draw table directly.
GachaPointService now resolves the legendary catalog from
PackDrawTable.CardWeights filtered by Tier==Legendary, instead of
ICardPoolProvider.GetPool then a rarity filter. Same end set, no DB pool
walk.
Test fallout: tests that fabricate custom card sets for gacha-point
tests now call factory.SeedPackDrawTableFromSetAsync(packId, setId)
to install a matching legendary-tier stub. Full suite: 647/647 green.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sampler is now driven by PackDrawTable: roll DrawTier per slot by
cumulative slot-rate weights, then pick a card within tier by per-card
weights renormalized within the tier. Rate-less Guaranteed-Leader-Card
rows draw uniform over (pool minus owned), falling back to the full
pool when all are owned. Bonus slot fires once at the end of a 10-pack
open when HasBonusSlot is set.
Slot 8 falls back to the general slot's per-card weights for the rolled
tier when slot-8 has only a rarity-level rate quoted (the common shape
on normal packs).
PackController.Open loads the draw table + viewer owned card ids and
passes them to the sampler; the category-based forced-Legendary slot-8
override is gone. ICardFoilLookup replaces ICardPoolProvider for the
foil-twin heuristic.
Drops the test-fixture pack-draw seed overlay so the production seed
flows through the importer tests; controller tests that fabricate their
own card sets now call factory.SeedPackDrawTableAsync(...) to install a
matching stub draw table.
WeightedPick helper handles the cumulative-band roll for both stages.
Five sampler tests + four WeightedPick tests + five importer/repo
tests; full suite is 653/653 green.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
PackImporter now runs a second pass over pack-stubs.json, inserting
PackConfigEntry placeholders for any pack_id NOT already present from
the live-capture packs.json pass. Synthesized stubs default
IsEnabled=false; live-capture rows default IsEnabled=true.
PackRepository.GetActivePacks filters by IsEnabled in addition to the
date window, so synthesized stubs stay hidden until an operator opts
them in (UPDATE Packs SET IsEnabled=true WHERE Id=...).
Bundles Task 6 + Task 11 because adding pack-stubs.json to the
test-fixture set surfaces an extra row in PackControllerFullCatalogTests'
35-pack count assertion; the filter is what makes the test resilient.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Idempotent upsert keyed on pack_id; slot rates and card weights are
wiped per pack and reinserted. String slot/tier in the seed translate
to enum at import time.
Tests:
- Imports_config_slot_rates_and_card_weights
- Is_idempotent_on_rerun
Fixtures live under SVSim.Bootstrap/Data/test-fixtures/seeds/ and overlay
the production seeds via the existing csproj rule (test-fixture file
beats production file at same Link path).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Three new seed DTOs (PackDrawConfigSeed, PackDrawSlotRateSeed,
PackDrawCardWeightSeed) — slot and tier carried as strings, importer
translates to enum.
PackSeed gains is_enabled (defaults true so existing seeds remain
enabled).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Stack [HttpPost("/tutorial/pack_open")] alias on PackController.Open. Detect
isTutorialPath via HttpContext.Request.Path; gate the type_detail rejection,
currency switch, open-count tracking, and currency reward_list entries behind
!isTutorialPath so the starter legendary pack (99047/990047, type_detail=5)
bypasses the purchasable-pack code path. After grant, set MissionData.TutorialState=100
and emit tutorial_step=100 in PackOpenResponse — this is the sole END transition,
per live-traffic capture. Add pack 99047 to test-fixture packs.json.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
ItemEntry gains Type (client item_type enum, 1=challenge, 2=card-pack
ticket, 3=premium orb, 4=colosseum, 5=orb piece, 6=skin/event ticket,
7=other) and ThumbnailPath. ItemImporter mirrors PaymentItemImporter
shape: find-or-create per item_id, save once, idempotent. Wired into
Bootstrap.Program and SVSimTestFactory.SeedGlobalsAsync. Unblocks
/item_purchase/info (filters card-pack tickets by Type==2) and any
reward grant of UserGoodsType.Item, which previously threw because
the catalog was empty.
466 tests pass (was 461).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Npgsql rejects DateTimeOffset writes to timestamp-with-tz unless offset
is zero. Caught by manual bootstrap against a real Postgres DB; SQLite
test provider didn't enforce this. Converting to UTC post-parse is
semantically lossless — DateTimeOffset comparisons are instant-based.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>