refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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@@ -36,7 +37,7 @@ public class AchievementCatalogImporter
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};
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entry.Name = s.Name;
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entry.RequireNumber = s.RequireNumber;
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entry.RewardType = s.RewardType;
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entry.RewardType = (UserGoodsType)s.RewardType;
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entry.RewardDetailId = s.RewardDetailId;
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entry.RewardNumber = s.RewardNumber;
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entry.OrderNum = s.OrderNum;
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@@ -1,6 +1,7 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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@@ -27,7 +28,7 @@ public class ArenaTwoPickRewardImporter
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int upserted = 0;
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foreach (var s in seeds)
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{
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if (existing.TryGetValue((s.WinCount, s.RewardGroup, s.RewardType, s.RewardId, s.RewardNum), out var row))
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if (existing.TryGetValue((s.WinCount, s.RewardGroup, (UserGoodsType)s.RewardType, s.RewardId, s.RewardNum), out var row))
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{
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row.Weight = s.Weight;
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}
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@@ -38,7 +39,7 @@ public class ArenaTwoPickRewardImporter
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WinCount = s.WinCount,
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RewardGroup = s.RewardGroup,
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Weight = s.Weight,
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RewardType = s.RewardType,
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RewardType = (UserGoodsType)s.RewardType,
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RewardId = s.RewardId,
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RewardNum = s.RewardNum,
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});
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@@ -1,6 +1,7 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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@@ -38,7 +39,7 @@ public class BattlePassMonthlyMissionImporter
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entry.Name = s.Name;
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entry.RequireNumber = s.RequireNumber;
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entry.BattlePassPoint = s.BattlePassPoint;
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entry.RewardType = s.RewardType;
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entry.RewardType = (UserGoodsType?)s.RewardType;
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entry.RewardDetailId = s.RewardDetailId;
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entry.RewardNumber = s.RewardNumber;
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entry.EventType = s.EventType;
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@@ -38,7 +38,7 @@ public class BattlePassRewardImporter
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seenKeys.Add(key);
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if (dbByKey.TryGetValue(key, out var ex))
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{
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ex.RewardType = s.RewardType;
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ex.RewardType = (UserGoodsType)s.RewardType;
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ex.RewardDetailId = s.RewardDetailId;
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ex.RewardNumber = s.RewardNumber;
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ex.IsAppealExclusion = s.IsAppealExclusion;
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@@ -50,7 +50,7 @@ public class BattlePassRewardImporter
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{
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Id = MakeId(s.SeasonId, track, s.Level),
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SeasonId = s.SeasonId, Track = track, Level = s.Level,
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RewardType = s.RewardType, RewardDetailId = s.RewardDetailId,
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RewardType = (UserGoodsType)s.RewardType, RewardDetailId = s.RewardDetailId,
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RewardNumber = s.RewardNumber, IsAppealExclusion = s.IsAppealExclusion,
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});
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created++;
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@@ -1,6 +1,7 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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@@ -174,7 +175,7 @@ public class BuildDeckImporter
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{
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TierIndex = r.TierIndex,
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ItemIndex = r.ItemIndex,
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RewardType = r.RewardType,
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RewardType = (UserGoodsType)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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MessageId = r.MessageId,
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@@ -208,7 +209,7 @@ public class BuildDeckImporter
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productRow.Rewards.Add(new BuildDeckProductRewardEntry
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{
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RewardIndex = r.RewardIndex,
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RewardType = r.RewardType,
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RewardType = (UserGoodsType)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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MessageId = r.MessageId,
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@@ -1,6 +1,7 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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@@ -61,7 +62,7 @@ public class LeaderSkinShopImporter
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series.SetCompletionRewards.Add(new LeaderSkinShopSeriesRewardEntry
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{
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OrderIndex = r.OrderIndex,
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RewardType = r.RewardType,
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RewardType = (UserGoodsType)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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});
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@@ -98,7 +99,7 @@ public class LeaderSkinShopImporter
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product.Rewards.Add(new LeaderSkinShopProductRewardEntry
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{
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OrderIndex = r.OrderIndex,
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RewardType = r.RewardType,
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RewardType = (UserGoodsType)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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});
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@@ -1,6 +1,7 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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@@ -30,7 +31,7 @@ public class MissionCatalogImporter
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entry.Name = s.Name;
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entry.LotType = s.LotType;
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entry.RequireNumber = s.RequireNumber;
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entry.RewardType = s.RewardType;
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entry.RewardType = (UserGoodsType)s.RewardType;
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entry.RewardDetailId = s.RewardDetailId;
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entry.RewardNumber = s.RewardNumber;
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entry.BattlePassPoint = s.BattlePassPoint;
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@@ -2,6 +2,7 @@ using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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@@ -121,7 +122,7 @@ public class PuzzleImporter
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entry.RequireNumber = s.RequireNumber;
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entry.CampaignCommenceTime = s.CampaignCommenceTime;
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entry.OrderId = s.OrderId;
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entry.RewardType = s.RewardType;
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entry.RewardType = (UserGoodsType)s.RewardType;
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entry.RewardDetailId = s.RewardDetailId;
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entry.RewardNumber = s.RewardNumber;
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entry.TargetPuzzleGroupId = s.TargetPuzzleGroupId;
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@@ -1,6 +1,7 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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@@ -72,7 +73,7 @@ public class SleeveShopImporter
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product.Rewards.Add(new SleeveShopProductRewardEntry
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{
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OrderIndex = r.OrderIndex,
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RewardType = r.RewardType,
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RewardType = (UserGoodsType)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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});
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@@ -3,6 +3,7 @@ using System.Text.Json.Serialization;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database;
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using SVSim.Database.Entities.Story;
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using SVSim.Database.Enums;
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namespace SVSim.Bootstrap.Importers;
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@@ -185,7 +186,7 @@ public class StoryImporter
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foreach (var r in c.StoryReward ?? new())
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row.Rewards.Add(new StoryChapterReward
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{
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RewardType = r.RewardType,
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RewardType = (UserGoodsType)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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});
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@@ -1,9 +1,11 @@
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using SVSim.Database.Enums;
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namespace SVSim.Database.Entities.Story;
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[Microsoft.EntityFrameworkCore.Owned]
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public class StoryChapterReward
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{
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public int RewardType { get; set; }
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public UserGoodsType RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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}
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@@ -1,4 +1,5 @@
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using SVSim.Database.Common;
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using SVSim.Database.Enums;
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namespace SVSim.Database.Models;
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@@ -14,7 +15,7 @@ public class AchievementCatalogEntry
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public int Level { get; set; }
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public string Name { get; set; } = "";
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public int RequireNumber { get; set; }
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public int RewardType { get; set; }
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public UserGoodsType RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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public int OrderNum { get; set; }
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@@ -31,7 +31,7 @@ public class ArenaTwoPickReward
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public int Weight { get; set; } = 1;
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/// <summary><see cref="UserGoodsType"/> on the wire (e.g. Item=4, Rupy=9).</summary>
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public int RewardType { get; set; }
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public UserGoodsType RewardType { get; set; }
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/// <summary>Item id for Item; 0 for currencies.</summary>
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public long RewardId { get; set; }
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@@ -1,5 +1,6 @@
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using System.ComponentModel.DataAnnotations.Schema;
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using SVSim.Database.Common;
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using SVSim.Database.Enums;
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namespace SVSim.Database.Models;
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@@ -20,7 +21,7 @@ public class BattlePassMonthlyMissionEntry : BaseEntity<int>
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public string Name { get; set; } = "";
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public int RequireNumber { get; set; }
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public int BattlePassPoint { get; set; }
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public int? RewardType { get; set; }
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public UserGoodsType? RewardType { get; set; }
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public long? RewardDetailId { get; set; }
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public int? RewardNumber { get; set; }
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public string? EventType { get; set; }
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@@ -13,7 +13,7 @@ public class BattlePassRewardEntry : BaseEntity<long>
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public int SeasonId { get; set; }
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public BattlePassTrack Track { get; set; }
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public int Level { get; set; }
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public int RewardType { get; set; }
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public UserGoodsType RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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public bool IsAppealExclusion { get; set; }
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@@ -1,4 +1,5 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database.Enums;
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namespace SVSim.Database.Models;
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@@ -11,7 +12,7 @@ namespace SVSim.Database.Models;
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public class BuildDeckProductRewardEntry
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{
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public int RewardIndex { get; set; }
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public int RewardType { get; set; } // Wizard.UserGoods.Type
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public UserGoodsType RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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public int MessageId { get; set; }
|
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|
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@@ -1,4 +1,5 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database.Enums;
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|
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namespace SVSim.Database.Models;
|
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|
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@@ -13,7 +14,7 @@ public class BuildDeckSeriesRewardEntry
|
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{
|
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public int TierIndex { get; set; } // 1, 2, 3, ... — unlock threshold
|
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public int ItemIndex { get; set; } // ordinal within tier
|
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public int RewardType { get; set; }
|
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public UserGoodsType RewardType { get; set; }
|
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public long RewardDetailId { get; set; }
|
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public int RewardNumber { get; set; }
|
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public int MessageId { get; set; }
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Database.Enums;
|
||||
|
||||
namespace SVSim.Database.Models;
|
||||
|
||||
@@ -11,7 +12,7 @@ namespace SVSim.Database.Models;
|
||||
public class LeaderSkinShopProductRewardEntry
|
||||
{
|
||||
public int OrderIndex { get; set; }
|
||||
public int RewardType { get; set; } // Wizard.UserGoods.Type
|
||||
public UserGoodsType RewardType { get; set; }
|
||||
public long RewardDetailId { get; set; }
|
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public int RewardNumber { get; set; }
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Database.Enums;
|
||||
|
||||
namespace SVSim.Database.Models;
|
||||
|
||||
@@ -12,7 +13,7 @@ namespace SVSim.Database.Models;
|
||||
public class LeaderSkinShopSeriesRewardEntry
|
||||
{
|
||||
public int OrderIndex { get; set; }
|
||||
public int RewardType { get; set; }
|
||||
public UserGoodsType RewardType { get; set; }
|
||||
public long RewardDetailId { get; set; }
|
||||
public int RewardNumber { get; set; }
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using SVSim.Database.Common;
|
||||
using SVSim.Database.Enums;
|
||||
|
||||
namespace SVSim.Database.Models;
|
||||
|
||||
@@ -14,7 +15,7 @@ public class MissionCatalogEntry : BaseEntity<int>
|
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public string Name { get; set; } = "";
|
||||
public int LotType { get; set; }
|
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public int RequireNumber { get; set; }
|
||||
public int RewardType { get; set; }
|
||||
public UserGoodsType RewardType { get; set; }
|
||||
public long RewardDetailId { get; set; }
|
||||
public int RewardNumber { get; set; }
|
||||
public int BattlePassPoint { get; set; }
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using SVSim.Database.Common;
|
||||
using SVSim.Database.Enums;
|
||||
|
||||
namespace SVSim.Database.Models;
|
||||
|
||||
@@ -21,7 +22,7 @@ public class PuzzleMissionEntry : BaseEntity<int>
|
||||
public int OrderId { get; set; }
|
||||
|
||||
// Reward (single-entry per mission)
|
||||
public int RewardType { get; set; } // UserGoodsType
|
||||
public UserGoodsType RewardType { get; set; }
|
||||
public long RewardDetailId { get; set; }
|
||||
public int RewardNumber { get; set; }
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Database.Enums;
|
||||
|
||||
namespace SVSim.Database.Models;
|
||||
|
||||
@@ -11,7 +12,7 @@ namespace SVSim.Database.Models;
|
||||
public class SleeveShopProductRewardEntry
|
||||
{
|
||||
public int OrderIndex { get; set; }
|
||||
public int RewardType { get; set; } // Wizard.UserGoods.Type
|
||||
public UserGoodsType RewardType { get; set; }
|
||||
public long RewardDetailId { get; set; }
|
||||
public int RewardNumber { get; set; }
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ namespace SVSim.Database.Services;
|
||||
/// <c>/story/*/finish</c>. reward_num is a POST-STATE TOTAL for currencies and a count for
|
||||
/// collection grants — see <see cref="Models.RewardListEntry"/>.
|
||||
/// </summary>
|
||||
public sealed record GrantedReward(int RewardType, long RewardId, int RewardNum);
|
||||
public sealed record GrantedReward(UserGoodsType RewardType, long RewardId, int RewardNum);
|
||||
|
||||
/// <summary>
|
||||
/// Cosmetic projection bundle for /load/index. The four id-lists are "what the viewer owns"
|
||||
|
||||
@@ -309,7 +309,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
|
||||
var output = new List<GrantedReward>();
|
||||
foreach (var type in orderedTouches)
|
||||
{
|
||||
output.Add(new GrantedReward((int)type, 0, lastCurrencyPost[type]));
|
||||
output.Add(new GrantedReward(type, 0, lastCurrencyPost[type]));
|
||||
}
|
||||
|
||||
// Pass 2 — non-currency grants: one entry per (type, id) using LAST post-state for items
|
||||
@@ -326,7 +326,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
|
||||
}
|
||||
foreach (var (type, id) in nonCurrencyOrder)
|
||||
{
|
||||
output.Add(new GrantedReward((int)type, id, nonCurrencyKey[(type, id)]));
|
||||
output.Add(new GrantedReward(type, id, nonCurrencyKey[(type, id)]));
|
||||
}
|
||||
return output;
|
||||
}
|
||||
@@ -334,7 +334,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
|
||||
private IReadOnlyList<GrantedReward> BuildDeltas()
|
||||
=> _ops.OfType<GrantOp>()
|
||||
.Where(o => !o.IsCascade)
|
||||
.Select(o => new GrantedReward((int)o.Type, o.DetailId, o.Num))
|
||||
.Select(o => new GrantedReward(o.Type, o.DetailId, o.Num))
|
||||
.ToList();
|
||||
|
||||
private static bool IsCurrency(UserGoodsType t) =>
|
||||
@@ -353,7 +353,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
|
||||
};
|
||||
|
||||
private static IReadOnlyList<GrantedReward> Single(UserGoodsType type, long id, int num)
|
||||
=> new[] { new GrantedReward((int)type, id, num) };
|
||||
=> new[] { new GrantedReward(type, id, num) };
|
||||
|
||||
private void ThrowIfCommitted()
|
||||
{
|
||||
@@ -381,7 +381,7 @@ internal sealed class InventoryTransaction : IInventoryTransaction
|
||||
|
||||
var results = new List<GrantedReward>
|
||||
{
|
||||
new((int)UserGoodsType.Card, cardId, postCount),
|
||||
new(UserGoodsType.Card, cardId, postCount),
|
||||
};
|
||||
_ops.Add(new GrantOp(UserGoodsType.Card, cardId, num, postCount, false));
|
||||
|
||||
@@ -394,8 +394,8 @@ internal sealed class InventoryTransaction : IInventoryTransaction
|
||||
{
|
||||
if (TryAddCascadeCosmetic(reward, lookupId))
|
||||
{
|
||||
results.Add(new GrantedReward((int)reward.Type, reward.CosmeticId, 1));
|
||||
_ops.Add(new GrantOp((UserGoodsType)(int)reward.Type, reward.CosmeticId, 1, 1, true));
|
||||
results.Add(new GrantedReward((UserGoodsType)reward.Type, reward.CosmeticId, 1));
|
||||
_ops.Add(new GrantOp((UserGoodsType)reward.Type, reward.CosmeticId, 1, 1, true));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -72,7 +72,7 @@ public class AchievementController : SVSimController
|
||||
await using var tx = await _inv.BeginAsync(viewerId, ct);
|
||||
|
||||
var granted = await tx.GrantAsync(
|
||||
(UserGoodsType)catalogRow.RewardType,
|
||||
catalogRow.RewardType,
|
||||
catalogRow.RewardDetailId,
|
||||
catalogRow.RewardNumber,
|
||||
ct);
|
||||
@@ -108,13 +108,13 @@ public class AchievementController : SVSimController
|
||||
MissionReceiveType = dto.MissionReceiveType,
|
||||
RewardList = granted.Select(g => new RewardGrantDto
|
||||
{
|
||||
RewardType = g.RewardType,
|
||||
RewardType = (int)g.RewardType,
|
||||
RewardId = g.RewardId,
|
||||
RewardNum = g.RewardNum,
|
||||
}).ToList(),
|
||||
TotalReceiveCountList = granted.Select(g => new TotalReceiveCountDto
|
||||
{
|
||||
RewardType = g.RewardType,
|
||||
RewardType = (int)g.RewardType,
|
||||
RewardDetailId = g.RewardId,
|
||||
RewardCount = g.RewardNum,
|
||||
ItemType = 0,
|
||||
|
||||
@@ -64,7 +64,7 @@ public class BattlePassController : SVSimController
|
||||
BattlePassRewardList = outcome.AchievedRewards
|
||||
.Select(g => new BattlePassReceivedRewardDto
|
||||
{
|
||||
RewardType = g.RewardType,
|
||||
RewardType = (int)g.RewardType,
|
||||
RewardDetailId = g.RewardId,
|
||||
RewardNumber = g.RewardNum,
|
||||
}).ToList(),
|
||||
@@ -72,7 +72,7 @@ public class BattlePassController : SVSimController
|
||||
RewardList = outcome.PostStateTotals
|
||||
.Select(g => new BattlePassRewardListEntryDto
|
||||
{
|
||||
RewardType = g.RewardType,
|
||||
RewardType = (int)g.RewardType,
|
||||
RewardId = g.RewardId,
|
||||
RewardNum = g.RewardNum,
|
||||
}).ToList(),
|
||||
|
||||
@@ -94,7 +94,7 @@ public class BuildDeckController : SVSimController
|
||||
.OrderBy(r => r.RewardIndex)
|
||||
.Select(r => new BuildDeckProductRewardDto
|
||||
{
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (int)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
MessageId = r.MessageId,
|
||||
@@ -120,7 +120,7 @@ public class BuildDeckController : SVSimController
|
||||
IsGet = totalSeriesPurchases >= g.Key,
|
||||
RewardList = g.OrderBy(r => r.ItemIndex).Select(r => new BuildDeckProductRewardDto
|
||||
{
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (int)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
MessageId = r.MessageId,
|
||||
@@ -206,7 +206,7 @@ public class BuildDeckController : SVSimController
|
||||
|
||||
// Per-buy rewards
|
||||
foreach (var r in product.Rewards.OrderBy(r => r.RewardIndex))
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
|
||||
// Series-reward tier crossings
|
||||
var crossedTiers = product.Series.SeriesRewards
|
||||
@@ -220,10 +220,10 @@ public class BuildDeckController : SVSimController
|
||||
{
|
||||
foreach (var item in tier.OrderBy(r => r.ItemIndex))
|
||||
{
|
||||
await tx.GrantAsync((UserGoodsType)item.RewardType, item.RewardDetailId, item.RewardNumber);
|
||||
await tx.GrantAsync(item.RewardType, item.RewardDetailId, item.RewardNumber);
|
||||
seriesRewards.Add(new BuildDeckProductRewardDto
|
||||
{
|
||||
RewardType = item.RewardType,
|
||||
RewardType = (int)item.RewardType,
|
||||
RewardDetailId = item.RewardDetailId,
|
||||
RewardNumber = item.RewardNumber,
|
||||
MessageId = item.MessageId,
|
||||
@@ -235,9 +235,7 @@ public class BuildDeckController : SVSimController
|
||||
|
||||
return new BuildDeckBuyResponse
|
||||
{
|
||||
RewardList = result.RewardList
|
||||
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList(),
|
||||
RewardList = result.RewardList.ToRewardList(),
|
||||
SeriesRewards = seriesRewards,
|
||||
};
|
||||
}
|
||||
|
||||
@@ -91,7 +91,7 @@ public class CardController : SVSimController
|
||||
foreach (var (cardId, snapshot) in snapshots)
|
||||
{
|
||||
int requestedNum = createCounts[cardId];
|
||||
int postCount = grants.FirstOrDefault(g => g.RewardType == (int)UserGoodsType.Card && g.RewardId == cardId)?.RewardNum ?? 0;
|
||||
int postCount = grants.FirstOrDefault(g => g.RewardType == UserGoodsType.Card && g.RewardId == cardId)?.RewardNum ?? 0;
|
||||
int reconstructedPre = postCount - requestedNum;
|
||||
if (reconstructedPre != snapshot)
|
||||
{
|
||||
@@ -114,7 +114,7 @@ public class CardController : SVSimController
|
||||
{
|
||||
rewardList.Add(new RewardListEntry
|
||||
{
|
||||
RewardType = grant.RewardType,
|
||||
RewardType = (int)grant.RewardType,
|
||||
RewardId = grant.RewardId,
|
||||
RewardNum = grant.RewardNum,
|
||||
});
|
||||
|
||||
@@ -145,9 +145,7 @@ public class ItemPurchaseController : SVSimController
|
||||
|
||||
return new ItemPurchasePurchaseResponse
|
||||
{
|
||||
RewardList = result.RewardList
|
||||
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList(),
|
||||
RewardList = result.RewardList.ToRewardList(),
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@@ -139,7 +139,7 @@ public class LeaderSkinController : SVSimController
|
||||
Status = rewardStatus,
|
||||
Items = s.SetCompletionRewards.OrderBy(r => r.OrderIndex).Select(r => new SkinSeriesRewardItemDto
|
||||
{
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (int)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
}).ToList(),
|
||||
@@ -203,14 +203,12 @@ public class LeaderSkinController : SVSimController
|
||||
}
|
||||
|
||||
foreach (var r in product.Rewards.OrderBy(r => r.OrderIndex))
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
|
||||
var result = await tx.CommitAsync(HttpContext.RequestAborted);
|
||||
return new LeaderSkinBuyResponse
|
||||
{
|
||||
RewardList = result.RewardList
|
||||
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList(),
|
||||
RewardList = result.RewardList.ToRewardList(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -260,15 +258,13 @@ public class LeaderSkinController : SVSimController
|
||||
foreach (var p in series.Products.OrderBy(p => p.Id))
|
||||
{
|
||||
foreach (var r in p.Rewards.OrderBy(r => r.OrderIndex))
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
}
|
||||
|
||||
var result = await tx.CommitAsync(HttpContext.RequestAborted);
|
||||
return new LeaderSkinBuyResponse
|
||||
{
|
||||
RewardList = result.RewardList
|
||||
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList(),
|
||||
RewardList = result.RewardList.ToRewardList(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -298,7 +294,7 @@ public class LeaderSkinController : SVSimController
|
||||
return BadRequest(new { error = "series_not_completed" });
|
||||
|
||||
foreach (var r in series.SetCompletionRewards.OrderBy(r => r.OrderIndex))
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
|
||||
_db.ViewerLeaderSkinSetClaims.Add(new ViewerLeaderSkinSetClaim
|
||||
{
|
||||
@@ -310,9 +306,7 @@ public class LeaderSkinController : SVSimController
|
||||
var result = await tx.CommitAsync(HttpContext.RequestAborted);
|
||||
return new LeaderSkinBuyResponse
|
||||
{
|
||||
RewardList = result.RewardList
|
||||
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList(),
|
||||
RewardList = result.RewardList.ToRewardList(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -362,7 +356,7 @@ public class LeaderSkinController : SVSimController
|
||||
},
|
||||
Rewards = p.Rewards.OrderBy(r => r.OrderIndex).Select(r => new SkinProductRewardDto
|
||||
{
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (int)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
IsOwned = IsRewardOwned(r, ownedSkinIds),
|
||||
@@ -379,7 +373,7 @@ public class LeaderSkinController : SVSimController
|
||||
private static bool IsRewardOwned(LeaderSkinShopProductRewardEntry r, IReadOnlySet<int> ownedSkinIds)
|
||||
{
|
||||
// Skin reward: direct check.
|
||||
if (r.RewardType == (int)UserGoodsType.Skin)
|
||||
if (r.RewardType == UserGoodsType.Skin)
|
||||
return ownedSkinIds.Contains((int)r.RewardDetailId);
|
||||
// Other types: we don't have the full cosmetic-owned graph in scope here. The product's
|
||||
// sibling Skin reward tells us whether the bundle was purchased; piggy-back on that by
|
||||
|
||||
@@ -418,9 +418,7 @@ public class PackController : SVSimController
|
||||
// CommitAsync saves all mutations and produces reward_list with currency-collision resolved.
|
||||
// Tutorial path never calls TrySpendAsync so no currency op is in the log — correct.
|
||||
var result = await tx.CommitAsync(HttpContext.RequestAborted);
|
||||
var rewardList = result.RewardList
|
||||
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList();
|
||||
var rewardList = result.RewardList.ToRewardList();
|
||||
|
||||
return new PackOpenResponse
|
||||
{
|
||||
|
||||
@@ -109,7 +109,7 @@ public class PuzzleController : SVSimController
|
||||
RewardList = new List<PuzzleMissionRewardResponse>
|
||||
{
|
||||
new() {
|
||||
RewardType = s.Mission.RewardType,
|
||||
RewardType = (int)s.Mission.RewardType,
|
||||
RewardDetailId = s.Mission.RewardDetailId,
|
||||
RewardNumber = s.Mission.RewardNumber,
|
||||
},
|
||||
@@ -182,7 +182,7 @@ public class PuzzleController : SVSimController
|
||||
try
|
||||
{
|
||||
granted = await tx.GrantAsync(
|
||||
(UserGoodsType)status.Mission.RewardType,
|
||||
status.Mission.RewardType,
|
||||
status.Mission.RewardDetailId,
|
||||
status.Mission.RewardNumber);
|
||||
}
|
||||
@@ -200,7 +200,7 @@ public class PuzzleController : SVSimController
|
||||
});
|
||||
response.AchievedInfo.AchievedMissionRewardList.Add(new PuzzleAchievedMissionReward
|
||||
{
|
||||
MissionRewardType = status.Mission.RewardType,
|
||||
MissionRewardType = (int)status.Mission.RewardType,
|
||||
MissionRewardDetailId = status.Mission.RewardDetailId,
|
||||
MissionRewardNumber = status.Mission.RewardNumber,
|
||||
});
|
||||
@@ -208,7 +208,7 @@ public class PuzzleController : SVSimController
|
||||
{
|
||||
response.RewardList.Add(new TreasureRewardResponse
|
||||
{
|
||||
RewardType = g.RewardType,
|
||||
RewardType = (int)g.RewardType,
|
||||
RewardId = g.RewardId,
|
||||
RewardNum = g.RewardNum,
|
||||
});
|
||||
|
||||
@@ -68,7 +68,7 @@ public class SleeveController : SVSimController
|
||||
IsPurchasedProduct = IsProductPurchased(p, ownedSleeveIds),
|
||||
Rewards = p.Rewards.OrderBy(r => r.OrderIndex).Select(r => new SleeveProductRewardDto
|
||||
{
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (int)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
}).ToList(),
|
||||
@@ -142,15 +142,13 @@ public class SleeveController : SVSimController
|
||||
|
||||
// Grant each catalog reward through the central dispatcher.
|
||||
foreach (var r in product.Rewards.OrderBy(r => r.OrderIndex))
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
|
||||
var result = await tx.CommitAsync(HttpContext.RequestAborted);
|
||||
|
||||
return new SleeveBuyResponse
|
||||
{
|
||||
RewardList = result.RewardList
|
||||
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList(),
|
||||
RewardList = result.RewardList.ToRewardList(),
|
||||
};
|
||||
}
|
||||
|
||||
@@ -164,7 +162,7 @@ public class SleeveController : SVSimController
|
||||
{
|
||||
foreach (var r in product.Rewards)
|
||||
{
|
||||
if (r.RewardType == (int)UserGoodsType.Sleeve && ownedSleeveIds.Contains(r.RewardDetailId))
|
||||
if (r.RewardType == UserGoodsType.Sleeve && ownedSleeveIds.Contains(r.RewardDetailId))
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -143,15 +143,7 @@ public class SpotCardExchangeController : SVSimController
|
||||
|
||||
// Grant the card itself via the inventory tx (handles cosmetic cascade).
|
||||
var granted = await tx.GrantAsync(UserGoodsType.Card, entry.Id, 1);
|
||||
foreach (var g in granted)
|
||||
{
|
||||
rewardList.Add(new RewardListEntry
|
||||
{
|
||||
RewardType = g.RewardType,
|
||||
RewardId = g.RewardId,
|
||||
RewardNum = g.RewardNum,
|
||||
});
|
||||
}
|
||||
rewardList.AddRange(granted.ToRewardList());
|
||||
|
||||
_db.ViewerSpotCardExchanges.Add(new ViewerSpotCardExchange
|
||||
{
|
||||
|
||||
21
SVSim.EmulatedEntrypoint/Models/Dtos/RewardListExtensions.cs
Normal file
21
SVSim.EmulatedEntrypoint/Models/Dtos/RewardListExtensions.cs
Normal file
@@ -0,0 +1,21 @@
|
||||
using SVSim.Database.Services;
|
||||
|
||||
namespace SVSim.EmulatedEntrypoint.Models.Dtos;
|
||||
|
||||
/// <summary>
|
||||
/// Projects inventory <see cref="GrantedReward"/> results (post-state totals or per-grant deltas)
|
||||
/// into the wire <see cref="RewardListEntry"/> shape. The <c>reward_type</c> enum is widened to its
|
||||
/// int wire value at this single boundary. Replaces the per-endpoint copies of this projection
|
||||
/// (pack/open, leader_skin/buy*, build_deck/buy, sleeve/buy, item_purchase, spot_card_exchange,
|
||||
/// gacha-point exchange).
|
||||
/// </summary>
|
||||
public static class RewardListExtensions
|
||||
{
|
||||
public static List<RewardListEntry> ToRewardList(this IEnumerable<GrantedReward> grants) =>
|
||||
grants.Select(g => new RewardListEntry
|
||||
{
|
||||
RewardType = (int)g.RewardType,
|
||||
RewardId = g.RewardId,
|
||||
RewardNum = g.RewardNum,
|
||||
}).ToList();
|
||||
}
|
||||
@@ -301,7 +301,7 @@ public class ArenaTwoPickService : IArenaTwoPickService
|
||||
// Pre-load item_type for any Item-typed reward so we can populate it on the
|
||||
// per-grant delta entries. Currencies don't need a lookup (item_type stays 0).
|
||||
var itemRewardIds = rewardRows
|
||||
.Where(r => r.RewardType == (int)UserGoodsType.Item)
|
||||
.Where(r => r.RewardType == UserGoodsType.Item)
|
||||
.Select(r => (int)r.RewardId)
|
||||
.Distinct()
|
||||
.ToList();
|
||||
@@ -325,10 +325,10 @@ public class ArenaTwoPickService : IArenaTwoPickService
|
||||
// Skip when the rolled outcome is "nothing" (RewardNum == 0).
|
||||
if (pick.RewardNum <= 0) continue;
|
||||
|
||||
await tx.GrantAsync((UserGoodsType)pick.RewardType, pick.RewardId, pick.RewardNum);
|
||||
await tx.GrantAsync(pick.RewardType, pick.RewardId, pick.RewardNum);
|
||||
deltas.Add(new TwoPickRewardReceivedDto
|
||||
{
|
||||
RewardType = pick.RewardType,
|
||||
RewardType = (int)pick.RewardType,
|
||||
RewardDetailId = pick.RewardId,
|
||||
RewardCount = pick.RewardNum,
|
||||
ItemType = itemTypeById.TryGetValue((int)pick.RewardId, out var t) ? t : 0,
|
||||
@@ -339,7 +339,7 @@ public class ArenaTwoPickService : IArenaTwoPickService
|
||||
var result = await tx.CommitAsync();
|
||||
|
||||
var postStates = result.RewardList
|
||||
.Select(g => new RewardEntryDto { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.Select(g => new RewardEntryDto { RewardType = (int)g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList();
|
||||
|
||||
await _runs.DeleteAsync(viewerId);
|
||||
|
||||
@@ -184,7 +184,7 @@ public sealed class BattlePassService : IBattlePassService
|
||||
{
|
||||
if (claimSet.Contains((r.Track, r.Level))) continue;
|
||||
_viewerBp.AddClaim(viewerId, season.Id, r.Track, r.Level, now);
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
|
||||
}
|
||||
|
||||
// CommitAsync handles DB save + currency-collision rule. Crystal spend is the first
|
||||
@@ -240,7 +240,7 @@ public sealed class BattlePassService : IBattlePassService
|
||||
if (r.Track == BattlePassTrack.Premium && !progress.IsPremium) continue;
|
||||
if (claimSet.Contains((r.Track, r.Level))) continue;
|
||||
_viewerBp.AddClaim(viewerId, season.Id, r.Track, r.Level, now);
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber, ct);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -297,7 +297,7 @@ public sealed class BattlePassService : IBattlePassService
|
||||
return new BattlePassRewardDto
|
||||
{
|
||||
RewardLevel = Inv(r.Level),
|
||||
RewardType = Inv(r.RewardType),
|
||||
RewardType = Inv((int)r.RewardType),
|
||||
RewardDetailId = Inv(r.RewardDetailId),
|
||||
RewardNumber = Inv(r.RewardNumber),
|
||||
IsReceived = claimSet.Contains((r.Track, r.Level)),
|
||||
|
||||
@@ -210,9 +210,7 @@ public sealed class GachaPointService : IGachaPointService
|
||||
// Emblem (standard legendary) or Skin+Emblem (leader). Convert at the wire boundary
|
||||
// so ExchangeOutcome still carries RewardListEntry for the controller response.
|
||||
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 1);
|
||||
var rewardList = granted
|
||||
.Select(g => new RewardListEntry { RewardType = g.RewardType, RewardId = g.RewardId, RewardNum = g.RewardNum })
|
||||
.ToList();
|
||||
var rewardList = granted.ToRewardList();
|
||||
|
||||
return ExchangeOutcome.Ok(rewardList);
|
||||
}
|
||||
|
||||
@@ -92,7 +92,7 @@ public sealed class MissionAssembler : IMissionAssembler
|
||||
LotType = cat.LotType.ToString(),
|
||||
BattlePassPoint = cat.BattlePassPoint.ToString(),
|
||||
RequireNumber = cat.RequireNumber,
|
||||
RewardType = cat.RewardType,
|
||||
RewardType = (int)cat.RewardType,
|
||||
RewardDetailId = cat.RewardDetailId,
|
||||
RewardNumber = cat.RewardNumber,
|
||||
DefaultFlag = cat.DefaultFlag,
|
||||
@@ -117,7 +117,7 @@ public sealed class MissionAssembler : IMissionAssembler
|
||||
TotalCount = total,
|
||||
AchievementName = catalog.Name,
|
||||
RequireNumber = catalog.RequireNumber,
|
||||
RewardType = catalog.RewardType,
|
||||
RewardType = (int)catalog.RewardType,
|
||||
RewardDetailId = catalog.RewardDetailId,
|
||||
RewardNumber = catalog.RewardNumber,
|
||||
MaxLevel = maxLevel,
|
||||
@@ -164,7 +164,7 @@ public sealed class MissionAssembler : IMissionAssembler
|
||||
{
|
||||
entry.RewardInfo = new BPMonthlyMissionRewardInfoDto
|
||||
{
|
||||
RewardType = mm.RewardType.Value.ToString(),
|
||||
RewardType = ((int)mm.RewardType.Value).ToString(),
|
||||
RewardDetailId = (mm.RewardDetailId ?? 0).ToString(),
|
||||
RewardNumber = (mm.RewardNumber ?? 0).ToString(),
|
||||
};
|
||||
|
||||
@@ -150,7 +150,7 @@ public class StoryService : IStoryService
|
||||
}).ToList(),
|
||||
StoryReward = c.Rewards.Select(r => new RewardDto
|
||||
{
|
||||
RewardType = r.RewardType.ToString(),
|
||||
RewardType = ((int)r.RewardType).ToString(),
|
||||
RewardDetailId = r.RewardDetailId.ToString(),
|
||||
RewardNumber = r.RewardNumber.ToString(),
|
||||
}).ToList(),
|
||||
@@ -539,7 +539,7 @@ public class StoryService : IStoryService
|
||||
{
|
||||
try
|
||||
{
|
||||
await tx.GrantAsync((UserGoodsType)r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
await tx.GrantAsync(r.RewardType, r.RewardDetailId, r.RewardNumber);
|
||||
}
|
||||
catch (NotSupportedException ex)
|
||||
{
|
||||
@@ -564,7 +564,7 @@ public class StoryService : IStoryService
|
||||
{
|
||||
resp.RewardList.Add(new RewardGrant
|
||||
{
|
||||
RewardType = g.RewardType.ToString(),
|
||||
RewardType = ((int)g.RewardType).ToString(),
|
||||
RewardId = g.RewardId.ToString(),
|
||||
RewardNum = g.RewardNum.ToString(),
|
||||
});
|
||||
|
||||
@@ -37,7 +37,7 @@ public class BattlePassControllerBuyTests
|
||||
db.BattlePassRewards.Add(new BattlePassRewardEntry
|
||||
{
|
||||
Id = MakeRewardId(23, BattlePassTrack.Premium, 2),
|
||||
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = 9,
|
||||
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = (UserGoodsType)9,
|
||||
RewardDetailId = 0, RewardNumber = 20, IsAppealExclusion = false,
|
||||
});
|
||||
var v = await db.Viewers.FirstAsync(x => x.Id == viewerId);
|
||||
|
||||
@@ -35,13 +35,13 @@ public class BattlePassControllerInfoTests
|
||||
db.BattlePassRewards.Add(new BattlePassRewardEntry
|
||||
{
|
||||
Id = 23 * 10_000L + 0 * 1_000 + 2, // MakeId(23, Normal=0, 2)
|
||||
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = 9,
|
||||
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = (UserGoodsType)9,
|
||||
RewardDetailId = 0, RewardNumber = 50, IsAppealExclusion = false,
|
||||
});
|
||||
db.BattlePassRewards.Add(new BattlePassRewardEntry
|
||||
{
|
||||
Id = 23 * 10_000L + 1 * 1_000 + 2, // MakeId(23, Premium=1, 2)
|
||||
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = 9,
|
||||
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = (UserGoodsType)9,
|
||||
RewardDetailId = 0, RewardNumber = 20, IsAppealExclusion = false,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
@@ -113,7 +113,7 @@ public class BuildDeckControllerBuyTests
|
||||
{
|
||||
new BuildDeckProductRewardEntry
|
||||
{
|
||||
RewardIndex = 1, RewardType = 6 /* Sleeve */,
|
||||
RewardIndex = 1, RewardType = (UserGoodsType)6 /* Sleeve */,
|
||||
RewardDetailId = 3000021, RewardNumber = 1, MessageId = 51004,
|
||||
},
|
||||
},
|
||||
@@ -383,13 +383,13 @@ public class BuildDeckControllerBuyTests
|
||||
// Tier 1: one card reward, unlocked on the 1st series purchase.
|
||||
new BuildDeckSeriesRewardEntry
|
||||
{
|
||||
TierIndex = 1, ItemIndex = 0, RewardType = 5,
|
||||
TierIndex = 1, ItemIndex = 0, RewardType = (UserGoodsType)5,
|
||||
RewardDetailId = 10001001L, RewardNumber = 1, MessageId = 51004,
|
||||
},
|
||||
// Tier 2: one card reward, unlocked on the 2nd series purchase.
|
||||
new BuildDeckSeriesRewardEntry
|
||||
{
|
||||
TierIndex = 2, ItemIndex = 0, RewardType = 5,
|
||||
TierIndex = 2, ItemIndex = 0, RewardType = (UserGoodsType)5,
|
||||
RewardDetailId = 10001002L, RewardNumber = 1, MessageId = 51004,
|
||||
},
|
||||
},
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Text.Json;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
|
||||
@@ -46,19 +47,19 @@ public class LeaderSkinShopControllerTests
|
||||
Id = 90011, SeriesId = 9001, LeaderSkinId = 9101,
|
||||
ProductNameKey = "LSPPN_test_1", IntroductionKey = "LSPI_test_1", CvNameKey = "LSPCN_test_1",
|
||||
SinglePriceCrystal = 500, SinglePriceRupy = 500, IsEnabled = true,
|
||||
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = 10, RewardDetailId = 9101, RewardNumber = 1 } },
|
||||
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = (UserGoodsType)10, RewardDetailId = 9101, RewardNumber = 1 } },
|
||||
},
|
||||
new LeaderSkinShopProductEntry
|
||||
{
|
||||
Id = 90012, SeriesId = 9001, LeaderSkinId = 9102,
|
||||
ProductNameKey = "LSPPN_test_2", IntroductionKey = "LSPI_test_2", CvNameKey = "LSPCN_test_2",
|
||||
SinglePriceCrystal = 500, SinglePriceRupy = 500, IsEnabled = true,
|
||||
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = 10, RewardDetailId = 9102, RewardNumber = 1 } },
|
||||
Rewards = { new LeaderSkinShopProductRewardEntry { OrderIndex = 0, RewardType = (UserGoodsType)10, RewardDetailId = 9102, RewardNumber = 1 } },
|
||||
},
|
||||
},
|
||||
SetCompletionRewards =
|
||||
{
|
||||
new LeaderSkinShopSeriesRewardEntry { OrderIndex = 0, RewardType = 9, RewardDetailId = 0, RewardNumber = 500 },
|
||||
new LeaderSkinShopSeriesRewardEntry { OrderIndex = 0, RewardType = (UserGoodsType)9, RewardDetailId = 0, RewardNumber = 500 },
|
||||
},
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Text.Json;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
|
||||
@@ -44,8 +45,8 @@ public class SleeveControllerTests
|
||||
IsEnabled = true,
|
||||
Rewards =
|
||||
{
|
||||
new SleeveShopProductRewardEntry { OrderIndex = 0, RewardType = 7, RewardDetailId = testEmblemId, RewardNumber = 1 },
|
||||
new SleeveShopProductRewardEntry { OrderIndex = 1, RewardType = 6, RewardDetailId = testSleeveId, RewardNumber = 1 },
|
||||
new SleeveShopProductRewardEntry { OrderIndex = 0, RewardType = (UserGoodsType)7, RewardDetailId = testEmblemId, RewardNumber = 1 },
|
||||
new SleeveShopProductRewardEntry { OrderIndex = 1, RewardType = (UserGoodsType)6, RewardDetailId = testSleeveId, RewardNumber = 1 },
|
||||
},
|
||||
},
|
||||
},
|
||||
|
||||
@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SVSim.Bootstrap.Importers;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
|
||||
namespace SVSim.UnitTests.Importers;
|
||||
@@ -40,7 +41,7 @@ public class AchievementCatalogImporterTests
|
||||
{
|
||||
AchievementType = 12, Level = 99,
|
||||
Name = "Reach level 999 in Swordcraft (synthetic)", RequireNumber = 999,
|
||||
RewardType = 5, RewardDetailId = 100211062, RewardNumber = 3, OrderNum = 10,
|
||||
RewardType = (UserGoodsType)5, RewardDetailId = 100211062, RewardNumber = 3, OrderNum = 10,
|
||||
EventType = "class_level_up:swordcraft", EventArg = null,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SVSim.Bootstrap.Importers;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
|
||||
namespace SVSim.UnitTests.Importers;
|
||||
@@ -32,12 +33,12 @@ public class ArenaTwoPickRewardImporterTests
|
||||
|
||||
var w0 = rows.Where(r => r.WinCount == 0).ToList();
|
||||
Assert.That(w0.Count, Is.EqualTo(2));
|
||||
Assert.That(w0.Single(r => r.RewardType == 4).RewardNum, Is.EqualTo(1));
|
||||
Assert.That(w0.Single(r => r.RewardType == 9).RewardNum, Is.EqualTo(100));
|
||||
Assert.That(w0.Single(r => r.RewardType == (UserGoodsType)4).RewardNum, Is.EqualTo(1));
|
||||
Assert.That(w0.Single(r => r.RewardType == (UserGoodsType)9).RewardNum, Is.EqualTo(100));
|
||||
|
||||
var w5 = rows.Where(r => r.WinCount == 5).ToList();
|
||||
Assert.That(w5.Single(r => r.RewardType == 4).RewardNum, Is.EqualTo(1));
|
||||
Assert.That(w5.Single(r => r.RewardType == 9).RewardNum, Is.EqualTo(1000));
|
||||
Assert.That(w5.Single(r => r.RewardType == (UserGoodsType)4).RewardNum, Is.EqualTo(1));
|
||||
Assert.That(w5.Single(r => r.RewardType == (UserGoodsType)9).RewardNum, Is.EqualTo(1000));
|
||||
|
||||
// New columns: all rows should have weight=1 and win5 should span 2 distinct groups.
|
||||
Assert.That(w5.All(r => r.Weight == 1), "all win5 rows should have Weight=1");
|
||||
|
||||
@@ -65,7 +65,7 @@ public class BattlePassRewardImporterTests
|
||||
db.BattlePassRewards.Add(new SVSim.Database.Models.BattlePassRewardEntry
|
||||
{
|
||||
Id = 230_099, // MakeId(23, Normal=0, 99) == 23*10_000 + 0*1_000 + 99
|
||||
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 99, RewardType = 9,
|
||||
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 99, RewardType = (UserGoodsType)9,
|
||||
RewardDetailId = 0, RewardNumber = 9999, IsAppealExclusion = false,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
@@ -93,7 +93,7 @@ public class BattlePassRewardImporterTests
|
||||
});
|
||||
db.BattlePassRewards.Add(new SVSim.Database.Models.BattlePassRewardEntry
|
||||
{
|
||||
SeasonId = 22, Track = BattlePassTrack.Normal, Level = 1, RewardType = 9,
|
||||
SeasonId = 22, Track = BattlePassTrack.Normal, Level = 1, RewardType = (UserGoodsType)9,
|
||||
RewardDetailId = 0, RewardNumber = 100, IsAppealExclusion = false,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SVSim.Bootstrap.Importers;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
|
||||
namespace SVSim.UnitTests.Importers;
|
||||
@@ -58,7 +59,7 @@ public class MissionCatalogImporterTests
|
||||
db.MissionCatalog.Add(new SVSim.Database.Models.MissionCatalogEntry
|
||||
{
|
||||
Id = 99999, Name = "preserved", LotType = 2,
|
||||
RequireNumber = 1, RewardType = 9, RewardDetailId = 0, RewardNumber = 10,
|
||||
RequireNumber = 1, RewardType = (UserGoodsType)9, RewardDetailId = 0, RewardNumber = 10,
|
||||
BattlePassPoint = 0, DefaultFlag = false, StartTime = 0,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
@@ -53,7 +53,7 @@ public class PuzzleSeedingPipelineTests
|
||||
Assert.That(round1.TargetPuzzleGroupId, Is.EqualTo(301));
|
||||
Assert.That(round1.AchievedMessage, Is.EqualTo("Cleared all Round 1 puzzles"));
|
||||
Assert.That(round1.RequireNumber, Is.EqualTo(3));
|
||||
Assert.That(round1.RewardType, Is.EqualTo(10)); // LeaderSkin
|
||||
Assert.That((int)round1.RewardType, Is.EqualTo(10)); // LeaderSkin
|
||||
Assert.That(round1.RewardDetailId, Is.EqualTo(3704L)); // chara_id matching group 301
|
||||
Assert.That(round1.RewardNumber, Is.EqualTo(1));
|
||||
|
||||
|
||||
@@ -2,6 +2,7 @@ using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SVSim.Bootstrap.Importers;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
|
||||
@@ -72,7 +73,7 @@ public class SleeveShopImporterTests
|
||||
int originalCount = product.Rewards.Count;
|
||||
product.Rewards.Add(new SleeveShopProductRewardEntry
|
||||
{
|
||||
OrderIndex = 99, RewardType = 99, RewardDetailId = 99, RewardNumber = 99,
|
||||
OrderIndex = 99, RewardType = (UserGoodsType)99, RewardDetailId = 99, RewardNumber = 99,
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
@@ -82,6 +83,6 @@ public class SleeveShopImporterTests
|
||||
.Include(p => p.Rewards)
|
||||
.FirstAsync(p => p.Id == product.Id);
|
||||
Assert.That(reloaded.Rewards.Count, Is.EqualTo(originalCount), "extra reward should be wiped on re-import");
|
||||
Assert.That(reloaded.Rewards.Any(r => r.RewardType == 99), Is.False);
|
||||
Assert.That(reloaded.Rewards.Any(r => r.RewardType == (UserGoodsType)99), Is.False);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -300,7 +300,7 @@ public class CardInventoryRepositoryTests
|
||||
Assert.That(outcome.Result!.NewRedEtherTotal, Is.EqualTo(800UL), "1000 - 200 = 800");
|
||||
|
||||
var grants = outcome.Result!.Grants;
|
||||
Assert.That(grants.Any(g => g.RewardType == (int)UserGoodsType.Card
|
||||
Assert.That(grants.Any(g => g.RewardType == UserGoodsType.Card
|
||||
&& g.RewardId == 10001001L
|
||||
&& g.RewardNum == 1), Is.True);
|
||||
|
||||
@@ -506,8 +506,8 @@ public class CardInventoryRepositoryTests
|
||||
|
||||
var grants = outcome.Result!.Grants;
|
||||
// One Card grant + one Skin cascade grant
|
||||
Assert.That(grants.Any(g => g.RewardType == (int)UserGoodsType.Card && g.RewardId == cardId), Is.True);
|
||||
Assert.That(grants.Any(g => g.RewardType == (int)UserGoodsType.Skin && g.RewardId == skinId), Is.True);
|
||||
Assert.That(grants.Any(g => g.RewardType == UserGoodsType.Card && g.RewardId == cardId), Is.True);
|
||||
Assert.That(grants.Any(g => g.RewardType == UserGoodsType.Skin && g.RewardId == skinId), Is.True);
|
||||
|
||||
var viewer = await ctx.Viewers
|
||||
.Include(v => v.LeaderSkins)
|
||||
|
||||
@@ -110,11 +110,11 @@ public class ArenaTwoPickServiceWeightedRewardsTests
|
||||
// Seed catalog: two rows, same group, same WinCount=3.
|
||||
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
|
||||
{
|
||||
WinCount = 3, RewardGroup = 1, Weight = 1, RewardType = 9, RewardId = 0, RewardNum = 100
|
||||
WinCount = 3, RewardGroup = 1, Weight = 1, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 100
|
||||
});
|
||||
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
|
||||
{
|
||||
WinCount = 3, RewardGroup = 1, Weight = 9, RewardType = 9, RewardId = 0, RewardNum = 999
|
||||
WinCount = 3, RewardGroup = 1, Weight = 9, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 999
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
@@ -134,11 +134,11 @@ public class ArenaTwoPickServiceWeightedRewardsTests
|
||||
|
||||
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
|
||||
{
|
||||
WinCount = 2, RewardGroup = 1, Weight = 0, RewardType = 9, RewardId = 0, RewardNum = 9999
|
||||
WinCount = 2, RewardGroup = 1, Weight = 0, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 9999
|
||||
});
|
||||
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
|
||||
{
|
||||
WinCount = 2, RewardGroup = 1, Weight = 1, RewardType = 9, RewardId = 0, RewardNum = 500
|
||||
WinCount = 2, RewardGroup = 1, Weight = 1, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 500
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
@@ -158,7 +158,7 @@ public class ArenaTwoPickServiceWeightedRewardsTests
|
||||
|
||||
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
|
||||
{
|
||||
WinCount = 1, RewardGroup = 1, Weight = 1, RewardType = 9, RewardId = 0, RewardNum = 0
|
||||
WinCount = 1, RewardGroup = 1, Weight = 1, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 0
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
@@ -189,7 +189,7 @@ public class ArenaTwoPickServiceWeightedRewardsTests
|
||||
// still satisfies the >=5 check so Retire works regardless).
|
||||
db.ArenaTwoPickRewards.Add(new ArenaTwoPickReward
|
||||
{
|
||||
WinCount = 0, RewardGroup = 1, Weight = 1, RewardType = 9, RewardId = 0, RewardNum = 50
|
||||
WinCount = 0, RewardGroup = 1, Weight = 1, RewardType = (UserGoodsType)9, RewardId = 0, RewardNum = 50
|
||||
});
|
||||
await db.SaveChangesAsync();
|
||||
|
||||
|
||||
@@ -40,13 +40,13 @@ public class BattlePassServiceTests
|
||||
db.BattlePassRewards.Add(new BattlePassRewardEntry
|
||||
{
|
||||
Id = MakeRewardId(23, BattlePassTrack.Normal, 2),
|
||||
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = 9,
|
||||
SeasonId = 23, Track = BattlePassTrack.Normal, Level = 2, RewardType = (UserGoodsType)9,
|
||||
RewardDetailId = 0, RewardNumber = 50, IsAppealExclusion = false,
|
||||
});
|
||||
db.BattlePassRewards.Add(new BattlePassRewardEntry
|
||||
{
|
||||
Id = MakeRewardId(23, BattlePassTrack.Premium, 2),
|
||||
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = 9,
|
||||
SeasonId = 23, Track = BattlePassTrack.Premium, Level = 2, RewardType = (UserGoodsType)9,
|
||||
RewardDetailId = 0, RewardNumber = 20, IsAppealExclusion = false,
|
||||
});
|
||||
if (isPremium)
|
||||
@@ -75,7 +75,7 @@ public class BattlePassServiceTests
|
||||
Assert.That(grant.AfterLevel, Is.EqualTo(2));
|
||||
Assert.That(grant.PointAdd, Is.EqualTo(500));
|
||||
Assert.That(grant.NewlyClaimed.Count, Is.EqualTo(1), "premium level-2 must be skipped");
|
||||
Assert.That(grant.NewlyClaimed[0].RewardType, Is.EqualTo((int)UserGoodsType.Rupy));
|
||||
Assert.That(grant.NewlyClaimed[0].RewardType, Is.EqualTo(UserGoodsType.Rupy));
|
||||
Assert.That(grant.NewlyClaimed[0].RewardNum, Is.EqualTo(50), "post-state rupy total");
|
||||
}
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public class InventoryCommitTests
|
||||
await tx.GrantAsync(UserGoodsType.Crystal, 0, 200);
|
||||
var result = await tx.CommitAsync();
|
||||
|
||||
var crystals = result.RewardList.Where(r => r.RewardType == (int)UserGoodsType.Crystal).ToList();
|
||||
var crystals = result.RewardList.Where(r => r.RewardType == UserGoodsType.Crystal).ToList();
|
||||
Assert.That(crystals, Has.Count.EqualTo(1));
|
||||
Assert.That(crystals[0].RewardNum, Is.EqualTo(700), "spend 500 then grant 200 → 1000-500+200=700, grant's post-state wins");
|
||||
}
|
||||
@@ -49,7 +49,7 @@ public class InventoryCommitTests
|
||||
await tx.TrySpendAsync(SpendCurrency.Crystal, 500);
|
||||
var result = await tx.CommitAsync();
|
||||
|
||||
var crystals = result.RewardList.Where(r => r.RewardType == (int)UserGoodsType.Crystal).ToList();
|
||||
var crystals = result.RewardList.Where(r => r.RewardType == UserGoodsType.Crystal).ToList();
|
||||
Assert.That(crystals, Has.Count.EqualTo(1));
|
||||
Assert.That(crystals[0].RewardNum, Is.EqualTo(700));
|
||||
}
|
||||
@@ -97,8 +97,8 @@ public class InventoryCommitTests
|
||||
var result = await tx.CommitAsync();
|
||||
|
||||
Assert.That(result.Deltas, Has.Count.EqualTo(1), "verbatim — card only, no cascade");
|
||||
Assert.That(result.Deltas[0].RewardType, Is.EqualTo((int)UserGoodsType.Card));
|
||||
Assert.That(result.RewardList.Any(e => e.RewardType == (int)UserGoodsType.Sleeve), Is.True,
|
||||
Assert.That(result.Deltas[0].RewardType, Is.EqualTo(UserGoodsType.Card));
|
||||
Assert.That(result.RewardList.Any(e => e.RewardType == UserGoodsType.Sleeve), Is.True,
|
||||
"cascade appears in RewardList but not Deltas");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -23,7 +23,7 @@ public class InventoryGrantCardTests
|
||||
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 2);
|
||||
|
||||
Assert.That(granted, Has.Count.EqualTo(1));
|
||||
Assert.That(granted[0].RewardType, Is.EqualTo((int)UserGoodsType.Card));
|
||||
Assert.That(granted[0].RewardType, Is.EqualTo(UserGoodsType.Card));
|
||||
Assert.That(granted[0].RewardId, Is.EqualTo(cardId));
|
||||
Assert.That(granted[0].RewardNum, Is.EqualTo(2));
|
||||
}
|
||||
@@ -46,7 +46,7 @@ public class InventoryGrantCardTests
|
||||
var granted = await tx.GrantAsync(UserGoodsType.Card, cardId, 1);
|
||||
|
||||
Assert.That(granted, Has.Count.EqualTo(2));
|
||||
Assert.That(granted[1].RewardType, Is.EqualTo((int)UserGoodsType.Sleeve));
|
||||
Assert.That(granted[1].RewardType, Is.EqualTo(UserGoodsType.Sleeve));
|
||||
Assert.That(granted[1].RewardId, Is.EqualTo(sleeveId));
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ public class InventoryGrantCosmeticTests
|
||||
var granted = await tx.GrantAsync(UserGoodsType.Sleeve, sleeveId, 1);
|
||||
|
||||
Assert.That(granted, Has.Count.EqualTo(1));
|
||||
Assert.That(granted[0].RewardType, Is.EqualTo((int)UserGoodsType.Sleeve));
|
||||
Assert.That(granted[0].RewardType, Is.EqualTo(UserGoodsType.Sleeve));
|
||||
Assert.That(granted[0].RewardId, Is.EqualTo(sleeveId));
|
||||
Assert.That(granted[0].RewardNum, Is.EqualTo(1));
|
||||
Assert.That(tx.Viewer.Sleeves.Any(s => s.Id == sleeveId), Is.True);
|
||||
|
||||
@@ -35,7 +35,7 @@ public class InventoryGrantCurrencyTests
|
||||
var granted = await tx.GrantAsync(type, detailId: 0, num: 50);
|
||||
|
||||
Assert.That(granted, Has.Count.EqualTo(1));
|
||||
Assert.That(granted[0].RewardType, Is.EqualTo((int)type));
|
||||
Assert.That(granted[0].RewardType, Is.EqualTo(type));
|
||||
Assert.That(granted[0].RewardNum, Is.EqualTo(150));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using Microsoft.Extensions.DependencyInjection;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
using SVSim.EmulatedEntrypoint.Services;
|
||||
using SVSim.UnitTests.Infrastructure;
|
||||
@@ -95,7 +96,7 @@ public class MissionProgressServiceTests
|
||||
db.AchievementCatalog.Add(new AchievementCatalogEntry
|
||||
{
|
||||
AchievementType = 31, Level = 3, Name = "Win 50 ranked matches",
|
||||
RequireNumber = 50, RewardType = 9, RewardDetailId = 0, RewardNumber = 20,
|
||||
RequireNumber = 50, RewardType = (UserGoodsType)9, RewardDetailId = 0, RewardNumber = 20,
|
||||
OrderNum = 18, EventType = "ranked_win", EventArg = null,
|
||||
});
|
||||
// Set viewer's current level to 3.
|
||||
|
||||
@@ -5,6 +5,7 @@ using Moq;
|
||||
using NUnit.Framework;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Entities.Story;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
using SVSim.Database.Repositories.Story;
|
||||
using SVSim.Database.Services;
|
||||
@@ -556,7 +557,7 @@ public class StoryServiceTests
|
||||
public async Task FinishAsync_skip_shape_sets_isSkipped_and_grants_nothing()
|
||||
{
|
||||
var chapter = Ch(100, 1, 2, "1", "2");
|
||||
chapter.Rewards.Add(new StoryChapterReward { RewardType = 1, RewardNumber = 20 });
|
||||
chapter.Rewards.Add(new StoryChapterReward { RewardType = (UserGoodsType)1, RewardNumber = 20 });
|
||||
_master.Setup(m => m.GetChapterByIdAsync(100)).ReturnsAsync(chapter);
|
||||
_viewer.Setup(v => v.GetProgressForChaptersAsync(7L, It.IsAny<IEnumerable<int>>()))
|
||||
.ReturnsAsync(new Dictionary<int, ViewerStoryProgress>());
|
||||
@@ -606,7 +607,7 @@ public class StoryServiceTests
|
||||
using (scope)
|
||||
{
|
||||
var chapter = Ch(100, 1, 2, "1", "2");
|
||||
chapter.Rewards.Add(new StoryChapterReward { RewardType = 1, RewardDetailId = 0, RewardNumber = 100 });
|
||||
chapter.Rewards.Add(new StoryChapterReward { RewardType = (UserGoodsType)1, RewardDetailId = 0, RewardNumber = 100 });
|
||||
_master.Setup(m => m.GetChapterByIdAsync(100)).ReturnsAsync(chapter);
|
||||
_viewer.Setup(v => v.GetProgressForChaptersAsync(viewerId, It.IsAny<IEnumerable<int>>()))
|
||||
.ReturnsAsync(new Dictionary<int, ViewerStoryProgress>());
|
||||
@@ -642,7 +643,7 @@ public class StoryServiceTests
|
||||
using (scope)
|
||||
{
|
||||
var chapter = Ch(100, 1, 2, "1", "2");
|
||||
chapter.Rewards.Add(new StoryChapterReward { RewardType = 1, RewardDetailId = 0, RewardNumber = 100 });
|
||||
chapter.Rewards.Add(new StoryChapterReward { RewardType = (UserGoodsType)1, RewardDetailId = 0, RewardNumber = 100 });
|
||||
_master.Setup(m => m.GetChapterByIdAsync(100)).ReturnsAsync(chapter);
|
||||
_viewer.Setup(v => v.GetProgressForChaptersAsync(viewerId, It.IsAny<IEnumerable<int>>()))
|
||||
.ReturnsAsync(new Dictionary<int, ViewerStoryProgress> {
|
||||
@@ -669,7 +670,7 @@ public class StoryServiceTests
|
||||
using (scope)
|
||||
{
|
||||
var chapter = Ch(100, 1, 2, "1", "2");
|
||||
chapter.Rewards.Add(new StoryChapterReward { RewardType = 1, RewardDetailId = 0, RewardNumber = 100 });
|
||||
chapter.Rewards.Add(new StoryChapterReward { RewardType = (UserGoodsType)1, RewardDetailId = 0, RewardNumber = 100 });
|
||||
_master.Setup(m => m.GetChapterByIdAsync(100)).ReturnsAsync(chapter);
|
||||
// Previously skipped but never finished — should be treated as first clear.
|
||||
_viewer.Setup(v => v.GetProgressForChaptersAsync(viewerId, It.IsAny<IEnumerable<int>>()))
|
||||
@@ -719,7 +720,7 @@ public class StoryServiceTests
|
||||
var chapter = Ch(testStoryId, 1, 2, "1", "2");
|
||||
chapter.Rewards.Add(new StoryChapterReward
|
||||
{
|
||||
RewardType = 5, // UserGoodsType.Card
|
||||
RewardType = (UserGoodsType)5, // UserGoodsType.Card
|
||||
RewardDetailId = testCardId,
|
||||
RewardNumber = 1,
|
||||
});
|
||||
@@ -791,7 +792,7 @@ public class StoryServiceTests
|
||||
var chapter = Ch(testStoryId, 1, 2, "1", "2");
|
||||
chapter.Rewards.Add(new StoryChapterReward
|
||||
{
|
||||
RewardType = 5, // UserGoodsType.Card
|
||||
RewardType = (UserGoodsType)5, // UserGoodsType.Card
|
||||
RewardDetailId = testCardId,
|
||||
RewardNumber = 1,
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user