Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
93 lines
3.4 KiB
C#
93 lines
3.4 KiB
C#
using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Bootstrap.Importers;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Importers;
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public class MissionCatalogImporterTests
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{
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private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
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[Test]
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public async Task Imports_captured_missions_from_seed()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new MissionCatalogImporter().ImportAsync(db, SeedDir);
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var rows = await db.MissionCatalog.OrderBy(e => e.Id).ToListAsync();
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Assert.That(rows.Count, Is.GreaterThanOrEqualTo(5),
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"captured mission_ids 12, 16, 20, 332, 505 must all be present");
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var daily = rows.Single(r => r.Id == 332);
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Assert.That(daily.LotType, Is.EqualTo(6));
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Assert.That(daily.DefaultFlag, Is.True);
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Assert.That(daily.EventType, Is.EqualTo("daily_match_win"));
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var sword = rows.Single(r => r.Id == 16);
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Assert.That(sword.LotType, Is.EqualTo(2));
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Assert.That(sword.EventType, Is.EqualTo("ranked_win:swordcraft"));
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}
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[Test]
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public async Task Is_idempotent_on_rerun()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new MissionCatalogImporter().ImportAsync(db, SeedDir);
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int before = await db.MissionCatalog.CountAsync();
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await new MissionCatalogImporter().ImportAsync(db, SeedDir);
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int after = await db.MissionCatalog.CountAsync();
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Assert.That(after, Is.EqualTo(before));
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}
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[Test]
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public async Task Leaves_existing_rows_untouched_when_missing_from_seed()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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db.MissionCatalog.Add(new SVSim.Database.Models.MissionCatalogEntry
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{
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Id = 99999, Name = "preserved", LotType = 2,
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RequireNumber = 1, RewardType = (UserGoodsType)9, RewardDetailId = 0, RewardNumber = 10,
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BattlePassPoint = 0, DefaultFlag = false, StartTime = 0,
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});
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await db.SaveChangesAsync();
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await new MissionCatalogImporter().ImportAsync(db, SeedDir);
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var preserved = await db.MissionCatalog.FindAsync(99999);
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Assert.That(preserved, Is.Not.Null);
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Assert.That(preserved!.Name, Is.EqualTo("preserved"));
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}
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[Test]
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public async Task Empty_seed_is_no_op()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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string tmp = Path.Combine(Path.GetTempPath(), $"seed-{Guid.NewGuid()}");
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Directory.CreateDirectory(tmp);
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try
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{
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File.WriteAllText(Path.Combine(tmp, "mission-catalog.json"), "[]");
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await new MissionCatalogImporter().ImportAsync(db, tmp);
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int count = await db.MissionCatalog.CountAsync();
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Assert.That(count, Is.EqualTo(0));
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}
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finally { Directory.Delete(tmp, true); }
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}
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}
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