Files
SVSimServer/SVSim.Database/Models/BattlePassMonthlyMissionEntry.cs
gamer147 05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00

30 lines
1.1 KiB
C#

using System.ComponentModel.DataAnnotations.Schema;
using SVSim.Database.Common;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
/// <summary>
/// One row of the BP monthly mission list, keyed to a specific (Year, Month).
/// `RewardType` is nullable because some monthly missions only award BP points (capture shows
/// the "Play 5 Challenge matches" entry has no reward_info block on wire).
/// Id is auto-generated — override BaseEntity's [DatabaseGenerated(None)] default.
/// </summary>
public class BattlePassMonthlyMissionEntry : BaseEntity<int>
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public override int Id { get; set; }
public int Year { get; set; }
public int Month { get; set; }
public int OrderNum { get; set; }
public string Name { get; set; } = "";
public int RequireNumber { get; set; }
public int BattlePassPoint { get; set; }
public UserGoodsType? RewardType { get; set; }
public long? RewardDetailId { get; set; }
public int? RewardNumber { get; set; }
public string? EventType { get; set; }
public int? EventArg { get; set; }
}