Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
25 lines
954 B
C#
25 lines
954 B
C#
using SVSim.Database.Common;
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using SVSim.Database.Enums;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One tier of an achievement. PK is composite (AchievementType, Level). Rows are seeded from
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/// <c>seeds/achievement-catalog.json</c>. The captured tier IS the max tier in our world —
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/// max_level on the wire is computed as MAX(Level) per AchievementType at /mission/info time.
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/// Inherits Id from BaseEntity but the Id is unused; PK is configured in DbContext.
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/// </summary>
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public class AchievementCatalogEntry
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{
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public int AchievementType { get; set; }
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public int Level { get; set; }
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public string Name { get; set; } = "";
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public int RequireNumber { get; set; }
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public UserGoodsType RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public int RewardNumber { get; set; }
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public int OrderNum { get; set; }
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public string? EventType { get; set; }
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public int? EventArg { get; set; }
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}
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