Files
SVSimServer/SVSim.Database/Models/BuildDeckProductRewardEntry.cs
gamer147 05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00

20 lines
635 B
C#

using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
/// <summary>
/// One per-buy reward attached to a prebuilt-deck product. Owned by BuildDeckProductEntry.
/// Wire shape: one entry of the product-level `rewards` dict in /build_deck/info, keyed by
/// RewardIndex (the wire string keys "1","2","3").
/// </summary>
[Owned]
public class BuildDeckProductRewardEntry
{
public int RewardIndex { get; set; }
public UserGoodsType RewardType { get; set; }
public long RewardDetailId { get; set; }
public int RewardNumber { get; set; }
public int MessageId { get; set; }
}