Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
259 lines
11 KiB
C#
259 lines
11 KiB
C#
using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Loads the prebuilt-deck catalog from a mix of client-master CSVs and one seed JSON.
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/// Three methods run in dependency order (see Bootstrap/Program.cs):
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/// 1. ImportSeriesAsync — build_deck_series_master.csv → 22 series rows (all IsEnabled=false initially)
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/// 2. ImportCatalogAsync — seeds/build-deck-catalog.json → enriches 7 series + 53 products
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/// (tier backfill for missing intro/regular prices is performed by the extractor)
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/// 3. ImportPackageAsync — build_deck_package_master.csv → card lists for all 112 products,
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/// creates disabled stubs for products not seeded by the catalog importer
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/// Idempotent — re-runnable on the same files.
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/// </summary>
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public class BuildDeckImporter
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{
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private const string BuildDeckSubdir = "build-deck";
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public async Task<int> ImportSeriesAsync(SVSimDbContext db, string dataDir)
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{
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string csvPath = Path.Combine(dataDir, BuildDeckSubdir, "build_deck_series_master.csv");
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if (!File.Exists(csvPath))
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{
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Console.Error.WriteLine($"[BuildDeckImporter] series CSV missing: {csvPath}");
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return 0;
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}
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var rows = ReadCsv(csvPath).Skip(1).ToList(); // skip header
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int created = 0, updated = 0;
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var existing = await db.BuildDeckSeries.ToDictionaryAsync(s => s.Id);
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foreach (var cols in rows)
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{
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if (cols.Length < 5) continue;
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if (!int.TryParse(cols[0], out int id)) continue;
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if (existing.TryGetValue(id, out var row))
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{
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// Update CSV-derived fields; do not flip IsEnabled or OrderIndex (catalog importer owns those)
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bool changed = false;
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if (row.NameKey != cols[1]) { row.NameKey = cols[1]; changed = true; }
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if (row.IntroKey != cols[2]) { row.IntroKey = cols[2]; changed = true; }
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if (row.TitlePath != cols[3]) { row.TitlePath = cols[3]; changed = true; }
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if (row.DrumrollPath != cols[4]) { row.DrumrollPath = cols[4]; changed = true; }
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if (changed) updated++;
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}
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else
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{
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db.BuildDeckSeries.Add(new BuildDeckSeriesEntry
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{
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Id = id,
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NameKey = cols[1],
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IntroKey = cols[2],
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TitlePath = cols[3],
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DrumrollPath = cols[4],
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OrderIndex = 0,
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IsNew = false,
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IsEnabled = false,
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});
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created++;
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}
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}
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await db.SaveChangesAsync();
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Console.WriteLine($"[BuildDeckImporter] Series: created={created}, updated={updated}");
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return created + updated;
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}
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public async Task<int> ImportPackageAsync(SVSimDbContext db, string dataDir)
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{
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string csvPath = Path.Combine(dataDir, BuildDeckSubdir, "build_deck_package_master.csv");
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if (!File.Exists(csvPath))
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{
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Console.Error.WriteLine($"[BuildDeckImporter] package CSV missing: {csvPath}");
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return 0;
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}
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var rows = ReadCsv(csvPath).Skip(1).ToList(); // header: product_id,card_id,number,is_spot
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var byProduct = rows
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.Where(c => c.Length >= 4)
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.GroupBy(c => int.Parse(c[0]))
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.ToDictionary(g => g.Key, g => g.Select(c => new BuildDeckProductCardEntry
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{
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CardId = long.Parse(c[1]),
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Number = int.Parse(c[2]),
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IsSpot = int.Parse(c[3]) != 0,
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}).ToList());
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// Load existing products (we may have stubs from a prior run or rows created by catalog importer)
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var existing = await db.BuildDeckProducts.Include(p => p.Cards).ToDictionaryAsync(p => p.Id);
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int created = 0, updated = 0;
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foreach (var (productId, cardEntries) in byProduct)
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{
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if (existing.TryGetValue(productId, out var product))
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{
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// Replace card list wholesale — CSV is authoritative.
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product.Cards.Clear();
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foreach (var c in cardEntries) product.Cards.Add(c);
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updated++;
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}
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else
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{
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int? seriesId = InferSeriesId(productId);
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if (seriesId is null)
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{
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Console.Error.WriteLine($"[BuildDeckImporter] product {productId} has no inferable series; skipping");
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continue;
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}
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db.BuildDeckProducts.Add(new BuildDeckProductEntry
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{
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Id = productId,
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SeriesId = seriesId.Value,
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LeaderId = 0,
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DeckCode = string.Empty,
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ProductNameKey = string.Empty,
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FeaturedCardId = 0,
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PurchaseNumMax = 1,
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IntroPriceCrystal = null,
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RegularPriceCrystal = null,
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IntroPriceRupy = null,
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RegularPriceRupy = null,
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IsEnabled = false,
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Cards = cardEntries,
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});
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created++;
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}
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}
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await db.SaveChangesAsync();
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Console.WriteLine($"[BuildDeckImporter] Package: created={created}, updated={updated}");
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return created + updated;
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}
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public async Task<int> ImportCatalogAsync(SVSimDbContext db, string seedDir)
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{
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var seed = SeedLoader.LoadList<BuildDeckCatalogSeed>(Path.Combine(seedDir, "build-deck-catalog.json"));
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if (seed.Count == 0) return 0;
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int touchedSeries = 0, touchedProducts = 0;
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var existingSeries = await db.BuildDeckSeries
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.Include(s => s.SeriesRewards)
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.ToDictionaryAsync(s => s.Id);
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var existingProducts = await db.BuildDeckProducts
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.Include(p => p.Rewards)
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.ToDictionaryAsync(p => p.Id);
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foreach (var s in seed)
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{
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if (s.SeriesId == 0) continue;
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if (!existingSeries.TryGetValue(s.SeriesId, out var seriesRow))
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{
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// Catalog typically runs after the series CSV; if a seed series isn't in the
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// CSV we create a bare stub so the FK from products holds.
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seriesRow = new BuildDeckSeriesEntry
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{
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Id = s.SeriesId, NameKey = string.Empty, IntroKey = string.Empty,
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TitlePath = string.Empty, DrumrollPath = string.Empty,
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};
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db.BuildDeckSeries.Add(seriesRow);
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existingSeries[s.SeriesId] = seriesRow;
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}
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seriesRow.OrderIndex = s.OrderId;
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seriesRow.IsNew = s.IsNew;
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seriesRow.IsEnabled = true;
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seriesRow.SeriesRewards.Clear();
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foreach (var r in s.SeriesRewards)
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{
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seriesRow.SeriesRewards.Add(new BuildDeckSeriesRewardEntry
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{
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TierIndex = r.TierIndex,
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ItemIndex = r.ItemIndex,
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RewardType = (UserGoodsType)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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MessageId = r.MessageId,
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});
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}
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touchedSeries++;
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foreach (var p in s.Products)
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{
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if (!existingProducts.TryGetValue(p.ProductId, out var productRow))
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{
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productRow = new BuildDeckProductEntry { Id = p.ProductId, SeriesId = s.SeriesId };
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db.BuildDeckProducts.Add(productRow);
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existingProducts[p.ProductId] = productRow;
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}
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productRow.SeriesId = s.SeriesId;
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productRow.LeaderId = p.LeaderId;
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productRow.DeckCode = p.DeckCode;
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productRow.ProductNameKey = p.ProductName;
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productRow.FeaturedCardId = p.FeaturedCardId;
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productRow.PurchaseNumMax = p.PurchaseNumMax;
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productRow.IsEnabled = true;
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productRow.IntroPriceCrystal = p.IntroPriceCrystal;
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productRow.RegularPriceCrystal = p.RegularPriceCrystal;
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productRow.IntroPriceRupy = p.IntroPriceRupy;
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productRow.RegularPriceRupy = p.RegularPriceRupy;
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productRow.Rewards.Clear();
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foreach (var r in p.Rewards)
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{
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productRow.Rewards.Add(new BuildDeckProductRewardEntry
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{
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RewardIndex = r.RewardIndex,
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RewardType = (UserGoodsType)r.RewardType,
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RewardDetailId = r.RewardDetailId,
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RewardNumber = r.RewardNumber,
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MessageId = r.MessageId,
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});
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}
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touchedProducts++;
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}
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}
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await db.SaveChangesAsync();
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Console.WriteLine($"[BuildDeckImporter] Catalog: series={touchedSeries}, products={touchedProducts}");
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return touchedSeries + touchedProducts;
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}
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/// <summary>
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/// Maps a product_id to its series_id using the numeric pattern derived from the /info capture
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/// and CSV inspection.
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/// Sets 1–7: products 1–7, 201–299, 301–399, 401–499, 501–599, 601–699, 701–799 → series 101–107
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/// Temporary Deck: products 10001–10099 → series 10100
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/// Trial series: products NNxx where NN in [119,…,132] → series NN00 (divide-by-100 * 100)
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/// </summary>
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internal static int? InferSeriesId(int productId) => productId switch
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{
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>= 1 and <= 7 => 101,
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>= 201 and <= 299 => 102,
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>= 301 and <= 399 => 103,
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>= 401 and <= 499 => 104,
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>= 501 and <= 599 => 105,
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>= 601 and <= 699 => 106,
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>= 701 and <= 799 => 107,
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>= 10001 and <= 10099 => 10100,
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>= 11901 and <= 13299 => (productId / 100) * 100,
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_ => null,
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};
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private static IEnumerable<string[]> ReadCsv(string path)
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{
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foreach (var raw in File.ReadAllLines(path, System.Text.Encoding.UTF8))
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{
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// Strip UTF-8 BOM on the first line if present
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var line = raw.TrimStart('');
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if (string.IsNullOrWhiteSpace(line)) continue;
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yield return line.Split(',');
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}
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}
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}
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