Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
70 lines
2.8 KiB
C#
70 lines
2.8 KiB
C#
using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Bootstrap.Importers;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Importers;
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public class ArenaTwoPickRewardImporterTests
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{
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private static async Task<SVSimDbContext> CreateContextAsync()
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{
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var factory = new SVSimTestFactory();
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var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await db.Database.EnsureCreatedAsync();
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return db;
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}
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[Test]
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public async Task Import_loads_all_12_rows_from_seed_file()
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{
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await using var db = await CreateContextAsync();
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var importer = new ArenaTwoPickRewardImporter();
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await importer.ImportAsync(db, FindSeedDir());
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// 6 WinCount tiers (0..5) × 2 reward rows each = 12. Classic SV TK2 caps at 5 battles.
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var rows = await db.ArenaTwoPickRewards.OrderBy(r => r.WinCount).ThenBy(r => r.RewardType).ToListAsync();
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Assert.That(rows.Count, Is.EqualTo(12));
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Assert.That(rows.Max(r => r.WinCount), Is.EqualTo(5));
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var w0 = rows.Where(r => r.WinCount == 0).ToList();
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Assert.That(w0.Count, Is.EqualTo(2));
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Assert.That(w0.Single(r => r.RewardType == (UserGoodsType)4).RewardNum, Is.EqualTo(1));
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Assert.That(w0.Single(r => r.RewardType == (UserGoodsType)9).RewardNum, Is.EqualTo(100));
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var w5 = rows.Where(r => r.WinCount == 5).ToList();
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Assert.That(w5.Single(r => r.RewardType == (UserGoodsType)4).RewardNum, Is.EqualTo(1));
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Assert.That(w5.Single(r => r.RewardType == (UserGoodsType)9).RewardNum, Is.EqualTo(1000));
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// New columns: all rows should have weight=1 and win5 should span 2 distinct groups.
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Assert.That(w5.All(r => r.Weight == 1), "all win5 rows should have Weight=1");
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Assert.That(w5.Select(r => r.RewardGroup).Distinct().Count(), Is.EqualTo(2),
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"win5 rewards split across 2 distinct groups (ticket + rupy)");
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}
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[Test]
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public async Task Import_is_idempotent_on_re_run()
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{
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await using var db = await CreateContextAsync();
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var importer = new ArenaTwoPickRewardImporter();
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await importer.ImportAsync(db, FindSeedDir());
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await importer.ImportAsync(db, FindSeedDir());
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var count = await db.ArenaTwoPickRewards.CountAsync();
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Assert.That(count, Is.EqualTo(12), "second import should upsert, not duplicate");
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}
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private static string FindSeedDir()
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{
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var dir = Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
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if (!Directory.Exists(dir))
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throw new DirectoryNotFoundException($"seeds dir not found at {dir} — verify csproj copy");
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return dir;
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}
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}
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