Files
SVSimServer/SVSim.UnitTests/Importers/SleeveShopImporterTests.cs
gamer147 05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00

89 lines
3.6 KiB
C#

using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.Database.Enums;
using SVSim.Database.Models;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Importers;
public class SleeveShopImporterTests
{
private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
[Test]
public async Task Imports_series_and_products_from_seed_file()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new SleeveShopImporter().ImportAsync(db, SeedDir);
var series = await db.SleeveShopSeries
.Include(s => s.Products).ThenInclude(p => p.Rewards)
.OrderBy(s => s.Id)
.ToListAsync();
Assert.That(series.Count, Is.GreaterThan(0), "seed file should contain series");
// Spot-check series 3019 (BattlePass sleeves) — captured at 6 products with crystal pricing.
var bp = series.FirstOrDefault(s => s.Id == 3019);
Assert.That(bp, Is.Not.Null, "series 3019 should be present");
Assert.That(bp!.Products.Count, Is.GreaterThan(0));
var firstProduct = bp.Products.OrderBy(p => p.Id).First();
Assert.That(firstProduct.NameKey, Does.StartWith("sleeve_"), "name should be a SystemText key");
Assert.That(firstProduct.Rewards, Is.Not.Empty, "products should have catalog rewards");
Assert.That(firstProduct.IsEnabled, Is.True);
}
[Test]
public async Task Is_idempotent_on_rerun()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new SleeveShopImporter().ImportAsync(db, SeedDir);
int seriesBefore = await db.SleeveShopSeries.CountAsync();
int productsBefore = await db.SleeveShopProducts.CountAsync();
await new SleeveShopImporter().ImportAsync(db, SeedDir);
Assert.That(await db.SleeveShopSeries.CountAsync(), Is.EqualTo(seriesBefore));
Assert.That(await db.SleeveShopProducts.CountAsync(), Is.EqualTo(productsBefore));
}
[Test]
public async Task Replaces_rewards_wholesale_on_rerun()
{
// Owned rewards collection: importer clears and re-adds. A stale catalog reward should
// not survive a re-import. (Hand-tamper one row, re-import, check the tamper is gone.)
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new SleeveShopImporter().ImportAsync(db, SeedDir);
var product = await db.SleeveShopProducts
.Include(p => p.Rewards)
.OrderBy(p => p.Id)
.FirstAsync();
int originalCount = product.Rewards.Count;
product.Rewards.Add(new SleeveShopProductRewardEntry
{
OrderIndex = 99, RewardType = (UserGoodsType)99, RewardDetailId = 99, RewardNumber = 99,
});
await db.SaveChangesAsync();
await new SleeveShopImporter().ImportAsync(db, SeedDir);
var reloaded = await db.SleeveShopProducts
.Include(p => p.Rewards)
.FirstAsync(p => p.Id == product.Id);
Assert.That(reloaded.Rewards.Count, Is.EqualTo(originalCount), "extra reward should be wiped on re-import");
Assert.That(reloaded.Rewards.Any(r => r.RewardType == (UserGoodsType)99), Is.False);
}
}