feat(achievements): AchievementCatalogImporter, idempotent by (type, level)

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-27 10:17:06 -04:00
parent 5df1822217
commit 6db800f286
3 changed files with 165 additions and 0 deletions

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using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of achievement-catalog rows from <c>seeds/achievement-catalog.json</c>.
/// Keyed by (AchievementType, Level) so re-running with new captures grows the ladder.
/// Rows missing from the seed are LEFT INTACT.
/// </summary>
public class AchievementCatalogImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var seed = SeedLoader.LoadList<AchievementCatalogSeed>(Path.Combine(seedDir, "achievement-catalog.json"));
if (seed.Count == 0)
{
Console.WriteLine("[AchievementCatalogImporter] No seed rows; skipping.");
return 0;
}
var existing = await context.AchievementCatalog
.ToDictionaryAsync(e => (e.AchievementType, e.Level));
int created = 0, updated = 0;
var unmappedTypes = new HashSet<int>();
foreach (var s in seed)
{
if (s.AchievementType == 0 || s.Level == 0) continue;
var key = (s.AchievementType, s.Level);
var entry = existing.TryGetValue(key, out var ex) ? ex : new AchievementCatalogEntry
{
AchievementType = s.AchievementType,
Level = s.Level,
};
entry.Name = s.Name;
entry.RequireNumber = s.RequireNumber;
entry.RewardType = s.RewardType;
entry.RewardDetailId = s.RewardDetailId;
entry.RewardNumber = s.RewardNumber;
entry.OrderNum = s.OrderNum;
entry.EventType = s.EventType;
entry.EventArg = s.EventArg;
if (ex is null) { context.AchievementCatalog.Add(entry); existing[key] = entry; created++; }
else updated++;
if (s.EventType is null) unmappedTypes.Add(s.AchievementType);
}
await context.SaveChangesAsync();
Console.WriteLine($"[AchievementCatalogImporter] +{created}/~{updated}");
if (unmappedTypes.Count > 0)
{
Console.WriteLine($"[AchievementCatalogImporter] WARN: {unmappedTypes.Count} types " +
$"with no event_type: [{string.Join(", ", unmappedTypes.OrderBy(x => x))}] — " +
"add to ACHIEVEMENT_EVENT_MAP in data_dumps/extract/extract-achievements.py");
}
return created + updated;
}
}

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using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
public sealed class AchievementCatalogSeed
{
[JsonPropertyName("achievement_type")] public int AchievementType { get; set; }
[JsonPropertyName("level")] public int Level { get; set; }
[JsonPropertyName("name")] public string Name { get; set; } = "";
[JsonPropertyName("require_number")] public int RequireNumber { get; set; }
[JsonPropertyName("reward_type")] public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
[JsonPropertyName("order_num")] public int OrderNum { get; set; }
[JsonPropertyName("event_type")] public string? EventType { get; set; }
[JsonPropertyName("event_arg")] public int? EventArg { get; set; }
}

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using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Bootstrap.Importers;
using SVSim.Database;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Importers;
public class AchievementCatalogImporterTests
{
private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
[Test]
public async Task Imports_captured_achievement_tiers_from_seed()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
var swordLevel = await db.AchievementCatalog
.Where(r => r.AchievementType == 12)
.OrderBy(r => r.Level).LastOrDefaultAsync();
Assert.That(swordLevel, Is.Not.Null);
Assert.That(swordLevel!.EventType, Is.EqualTo("class_level_up:swordcraft"));
}
[Test]
public async Task Imports_multiple_levels_for_same_type()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
// Hand-add a tier not present in the seed (use a high level the seed won't contain).
db.AchievementCatalog.Add(new SVSim.Database.Models.AchievementCatalogEntry
{
AchievementType = 12, Level = 99,
Name = "Reach level 999 in Swordcraft (synthetic)", RequireNumber = 999,
RewardType = 5, RewardDetailId = 100211062, RewardNumber = 3, OrderNum = 10,
EventType = "class_level_up:swordcraft", EventArg = null,
});
await db.SaveChangesAsync();
await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
int swordTiers = await db.AchievementCatalog.CountAsync(r => r.AchievementType == 12);
Assert.That(swordTiers, Is.GreaterThanOrEqualTo(3),
"hand-added tier 99 must coexist with seeded tiers 6 and 7");
}
[Test]
public async Task Is_idempotent_on_rerun()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
int before = await db.AchievementCatalog.CountAsync();
await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
int after = await db.AchievementCatalog.CountAsync();
Assert.That(after, Is.EqualTo(before));
}
[Test]
public async Task Empty_seed_is_no_op()
{
using var factory = new SVSimTestFactory();
using var scope = factory.Services.CreateScope();
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
string tmp = Path.Combine(Path.GetTempPath(), $"seed-{Guid.NewGuid()}");
Directory.CreateDirectory(tmp);
try
{
File.WriteAllText(Path.Combine(tmp, "achievement-catalog.json"), "[]");
await new AchievementCatalogImporter().ImportAsync(db, tmp);
int count = await db.AchievementCatalog.CountAsync();
Assert.That(count, Is.EqualTo(0));
}
finally { Directory.Delete(tmp, true); }
}
}