feat(achievements): AchievementCatalogImporter, idempotent by (type, level)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
60
SVSim.Bootstrap/Importers/AchievementCatalogImporter.cs
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60
SVSim.Bootstrap/Importers/AchievementCatalogImporter.cs
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Idempotent upsert of achievement-catalog rows from <c>seeds/achievement-catalog.json</c>.
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/// Keyed by (AchievementType, Level) so re-running with new captures grows the ladder.
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/// Rows missing from the seed are LEFT INTACT.
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/// </summary>
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public class AchievementCatalogImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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var seed = SeedLoader.LoadList<AchievementCatalogSeed>(Path.Combine(seedDir, "achievement-catalog.json"));
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if (seed.Count == 0)
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{
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Console.WriteLine("[AchievementCatalogImporter] No seed rows; skipping.");
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return 0;
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}
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var existing = await context.AchievementCatalog
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.ToDictionaryAsync(e => (e.AchievementType, e.Level));
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int created = 0, updated = 0;
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var unmappedTypes = new HashSet<int>();
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foreach (var s in seed)
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{
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if (s.AchievementType == 0 || s.Level == 0) continue;
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var key = (s.AchievementType, s.Level);
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var entry = existing.TryGetValue(key, out var ex) ? ex : new AchievementCatalogEntry
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{
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AchievementType = s.AchievementType,
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Level = s.Level,
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};
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entry.Name = s.Name;
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entry.RequireNumber = s.RequireNumber;
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entry.RewardType = s.RewardType;
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entry.RewardDetailId = s.RewardDetailId;
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entry.RewardNumber = s.RewardNumber;
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entry.OrderNum = s.OrderNum;
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entry.EventType = s.EventType;
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entry.EventArg = s.EventArg;
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if (ex is null) { context.AchievementCatalog.Add(entry); existing[key] = entry; created++; }
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else updated++;
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if (s.EventType is null) unmappedTypes.Add(s.AchievementType);
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[AchievementCatalogImporter] +{created}/~{updated}");
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if (unmappedTypes.Count > 0)
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{
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Console.WriteLine($"[AchievementCatalogImporter] WARN: {unmappedTypes.Count} types " +
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$"with no event_type: [{string.Join(", ", unmappedTypes.OrderBy(x => x))}] — " +
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"add to ACHIEVEMENT_EVENT_MAP in data_dumps/extract/extract-achievements.py");
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}
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return created + updated;
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}
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}
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17
SVSim.Bootstrap/Models/Seed/AchievementCatalogSeed.cs
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17
SVSim.Bootstrap/Models/Seed/AchievementCatalogSeed.cs
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using System.Text.Json.Serialization;
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namespace SVSim.Bootstrap.Models.Seed;
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public sealed class AchievementCatalogSeed
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{
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[JsonPropertyName("achievement_type")] public int AchievementType { get; set; }
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[JsonPropertyName("level")] public int Level { get; set; }
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[JsonPropertyName("name")] public string Name { get; set; } = "";
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[JsonPropertyName("require_number")] public int RequireNumber { get; set; }
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[JsonPropertyName("reward_type")] public int RewardType { get; set; }
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[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
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[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
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[JsonPropertyName("order_num")] public int OrderNum { get; set; }
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[JsonPropertyName("event_type")] public string? EventType { get; set; }
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[JsonPropertyName("event_arg")] public int? EventArg { get; set; }
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}
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88
SVSim.UnitTests/Importers/AchievementCatalogImporterTests.cs
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88
SVSim.UnitTests/Importers/AchievementCatalogImporterTests.cs
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Bootstrap.Importers;
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using SVSim.Database;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Importers;
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public class AchievementCatalogImporterTests
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{
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private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
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[Test]
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public async Task Imports_captured_achievement_tiers_from_seed()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
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var swordLevel = await db.AchievementCatalog
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.Where(r => r.AchievementType == 12)
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.OrderBy(r => r.Level).LastOrDefaultAsync();
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Assert.That(swordLevel, Is.Not.Null);
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Assert.That(swordLevel!.EventType, Is.EqualTo("class_level_up:swordcraft"));
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}
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[Test]
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public async Task Imports_multiple_levels_for_same_type()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
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// Hand-add a tier not present in the seed (use a high level the seed won't contain).
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db.AchievementCatalog.Add(new SVSim.Database.Models.AchievementCatalogEntry
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{
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AchievementType = 12, Level = 99,
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Name = "Reach level 999 in Swordcraft (synthetic)", RequireNumber = 999,
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RewardType = 5, RewardDetailId = 100211062, RewardNumber = 3, OrderNum = 10,
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EventType = "class_level_up:swordcraft", EventArg = null,
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});
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await db.SaveChangesAsync();
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await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
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int swordTiers = await db.AchievementCatalog.CountAsync(r => r.AchievementType == 12);
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Assert.That(swordTiers, Is.GreaterThanOrEqualTo(3),
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"hand-added tier 99 must coexist with seeded tiers 6 and 7");
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}
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[Test]
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public async Task Is_idempotent_on_rerun()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
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int before = await db.AchievementCatalog.CountAsync();
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await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
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int after = await db.AchievementCatalog.CountAsync();
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Assert.That(after, Is.EqualTo(before));
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}
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[Test]
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public async Task Empty_seed_is_no_op()
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{
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using var factory = new SVSimTestFactory();
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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string tmp = Path.Combine(Path.GetTempPath(), $"seed-{Guid.NewGuid()}");
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Directory.CreateDirectory(tmp);
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try
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{
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File.WriteAllText(Path.Combine(tmp, "achievement-catalog.json"), "[]");
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await new AchievementCatalogImporter().ImportAsync(db, tmp);
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int count = await db.AchievementCatalog.CountAsync();
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Assert.That(count, Is.EqualTo(0));
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}
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finally { Directory.Delete(tmp, true); }
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}
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}
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