diff --git a/SVSim.Bootstrap/Importers/AchievementCatalogImporter.cs b/SVSim.Bootstrap/Importers/AchievementCatalogImporter.cs
new file mode 100644
index 0000000..1558a85
--- /dev/null
+++ b/SVSim.Bootstrap/Importers/AchievementCatalogImporter.cs
@@ -0,0 +1,60 @@
+using Microsoft.EntityFrameworkCore;
+using SVSim.Bootstrap.Models.Seed;
+using SVSim.Database;
+using SVSim.Database.Models;
+
+namespace SVSim.Bootstrap.Importers;
+
+///
+/// Idempotent upsert of achievement-catalog rows from seeds/achievement-catalog.json.
+/// Keyed by (AchievementType, Level) so re-running with new captures grows the ladder.
+/// Rows missing from the seed are LEFT INTACT.
+///
+public class AchievementCatalogImporter
+{
+ public async Task ImportAsync(SVSimDbContext context, string seedDir)
+ {
+ var seed = SeedLoader.LoadList(Path.Combine(seedDir, "achievement-catalog.json"));
+ if (seed.Count == 0)
+ {
+ Console.WriteLine("[AchievementCatalogImporter] No seed rows; skipping.");
+ return 0;
+ }
+
+ var existing = await context.AchievementCatalog
+ .ToDictionaryAsync(e => (e.AchievementType, e.Level));
+ int created = 0, updated = 0;
+ var unmappedTypes = new HashSet();
+ foreach (var s in seed)
+ {
+ if (s.AchievementType == 0 || s.Level == 0) continue;
+ var key = (s.AchievementType, s.Level);
+ var entry = existing.TryGetValue(key, out var ex) ? ex : new AchievementCatalogEntry
+ {
+ AchievementType = s.AchievementType,
+ Level = s.Level,
+ };
+ entry.Name = s.Name;
+ entry.RequireNumber = s.RequireNumber;
+ entry.RewardType = s.RewardType;
+ entry.RewardDetailId = s.RewardDetailId;
+ entry.RewardNumber = s.RewardNumber;
+ entry.OrderNum = s.OrderNum;
+ entry.EventType = s.EventType;
+ entry.EventArg = s.EventArg;
+ if (ex is null) { context.AchievementCatalog.Add(entry); existing[key] = entry; created++; }
+ else updated++;
+ if (s.EventType is null) unmappedTypes.Add(s.AchievementType);
+ }
+
+ await context.SaveChangesAsync();
+ Console.WriteLine($"[AchievementCatalogImporter] +{created}/~{updated}");
+ if (unmappedTypes.Count > 0)
+ {
+ Console.WriteLine($"[AchievementCatalogImporter] WARN: {unmappedTypes.Count} types " +
+ $"with no event_type: [{string.Join(", ", unmappedTypes.OrderBy(x => x))}] — " +
+ "add to ACHIEVEMENT_EVENT_MAP in data_dumps/extract/extract-achievements.py");
+ }
+ return created + updated;
+ }
+}
diff --git a/SVSim.Bootstrap/Models/Seed/AchievementCatalogSeed.cs b/SVSim.Bootstrap/Models/Seed/AchievementCatalogSeed.cs
new file mode 100644
index 0000000..4d07870
--- /dev/null
+++ b/SVSim.Bootstrap/Models/Seed/AchievementCatalogSeed.cs
@@ -0,0 +1,17 @@
+using System.Text.Json.Serialization;
+
+namespace SVSim.Bootstrap.Models.Seed;
+
+public sealed class AchievementCatalogSeed
+{
+ [JsonPropertyName("achievement_type")] public int AchievementType { get; set; }
+ [JsonPropertyName("level")] public int Level { get; set; }
+ [JsonPropertyName("name")] public string Name { get; set; } = "";
+ [JsonPropertyName("require_number")] public int RequireNumber { get; set; }
+ [JsonPropertyName("reward_type")] public int RewardType { get; set; }
+ [JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
+ [JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
+ [JsonPropertyName("order_num")] public int OrderNum { get; set; }
+ [JsonPropertyName("event_type")] public string? EventType { get; set; }
+ [JsonPropertyName("event_arg")] public int? EventArg { get; set; }
+}
diff --git a/SVSim.UnitTests/Importers/AchievementCatalogImporterTests.cs b/SVSim.UnitTests/Importers/AchievementCatalogImporterTests.cs
new file mode 100644
index 0000000..2768b17
--- /dev/null
+++ b/SVSim.UnitTests/Importers/AchievementCatalogImporterTests.cs
@@ -0,0 +1,88 @@
+using Microsoft.EntityFrameworkCore;
+using Microsoft.Extensions.DependencyInjection;
+using SVSim.Bootstrap.Importers;
+using SVSim.Database;
+using SVSim.UnitTests.Infrastructure;
+
+namespace SVSim.UnitTests.Importers;
+
+public class AchievementCatalogImporterTests
+{
+ private static string SeedDir => Path.Combine(AppContext.BaseDirectory, "Data", "seeds");
+
+ [Test]
+ public async Task Imports_captured_achievement_tiers_from_seed()
+ {
+ using var factory = new SVSimTestFactory();
+ using var scope = factory.Services.CreateScope();
+ var db = scope.ServiceProvider.GetRequiredService();
+
+ await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
+
+ var swordLevel = await db.AchievementCatalog
+ .Where(r => r.AchievementType == 12)
+ .OrderBy(r => r.Level).LastOrDefaultAsync();
+ Assert.That(swordLevel, Is.Not.Null);
+ Assert.That(swordLevel!.EventType, Is.EqualTo("class_level_up:swordcraft"));
+ }
+
+ [Test]
+ public async Task Imports_multiple_levels_for_same_type()
+ {
+ using var factory = new SVSimTestFactory();
+ using var scope = factory.Services.CreateScope();
+ var db = scope.ServiceProvider.GetRequiredService();
+
+ await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
+
+ // Hand-add a tier not present in the seed (use a high level the seed won't contain).
+ db.AchievementCatalog.Add(new SVSim.Database.Models.AchievementCatalogEntry
+ {
+ AchievementType = 12, Level = 99,
+ Name = "Reach level 999 in Swordcraft (synthetic)", RequireNumber = 999,
+ RewardType = 5, RewardDetailId = 100211062, RewardNumber = 3, OrderNum = 10,
+ EventType = "class_level_up:swordcraft", EventArg = null,
+ });
+ await db.SaveChangesAsync();
+
+ await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
+
+ int swordTiers = await db.AchievementCatalog.CountAsync(r => r.AchievementType == 12);
+ Assert.That(swordTiers, Is.GreaterThanOrEqualTo(3),
+ "hand-added tier 99 must coexist with seeded tiers 6 and 7");
+ }
+
+ [Test]
+ public async Task Is_idempotent_on_rerun()
+ {
+ using var factory = new SVSimTestFactory();
+ using var scope = factory.Services.CreateScope();
+ var db = scope.ServiceProvider.GetRequiredService();
+
+ await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
+ int before = await db.AchievementCatalog.CountAsync();
+ await new AchievementCatalogImporter().ImportAsync(db, SeedDir);
+ int after = await db.AchievementCatalog.CountAsync();
+
+ Assert.That(after, Is.EqualTo(before));
+ }
+
+ [Test]
+ public async Task Empty_seed_is_no_op()
+ {
+ using var factory = new SVSimTestFactory();
+ using var scope = factory.Services.CreateScope();
+ var db = scope.ServiceProvider.GetRequiredService();
+
+ string tmp = Path.Combine(Path.GetTempPath(), $"seed-{Guid.NewGuid()}");
+ Directory.CreateDirectory(tmp);
+ try
+ {
+ File.WriteAllText(Path.Combine(tmp, "achievement-catalog.json"), "[]");
+ await new AchievementCatalogImporter().ImportAsync(db, tmp);
+ int count = await db.AchievementCatalog.CountAsync();
+ Assert.That(count, Is.EqualTo(0));
+ }
+ finally { Directory.Delete(tmp, true); }
+ }
+}