refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -1,6 +1,7 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
@@ -36,7 +37,7 @@ public class AchievementCatalogImporter
|
||||
};
|
||||
entry.Name = s.Name;
|
||||
entry.RequireNumber = s.RequireNumber;
|
||||
entry.RewardType = s.RewardType;
|
||||
entry.RewardType = (UserGoodsType)s.RewardType;
|
||||
entry.RewardDetailId = s.RewardDetailId;
|
||||
entry.RewardNumber = s.RewardNumber;
|
||||
entry.OrderNum = s.OrderNum;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
@@ -27,7 +28,7 @@ public class ArenaTwoPickRewardImporter
|
||||
int upserted = 0;
|
||||
foreach (var s in seeds)
|
||||
{
|
||||
if (existing.TryGetValue((s.WinCount, s.RewardGroup, s.RewardType, s.RewardId, s.RewardNum), out var row))
|
||||
if (existing.TryGetValue((s.WinCount, s.RewardGroup, (UserGoodsType)s.RewardType, s.RewardId, s.RewardNum), out var row))
|
||||
{
|
||||
row.Weight = s.Weight;
|
||||
}
|
||||
@@ -38,7 +39,7 @@ public class ArenaTwoPickRewardImporter
|
||||
WinCount = s.WinCount,
|
||||
RewardGroup = s.RewardGroup,
|
||||
Weight = s.Weight,
|
||||
RewardType = s.RewardType,
|
||||
RewardType = (UserGoodsType)s.RewardType,
|
||||
RewardId = s.RewardId,
|
||||
RewardNum = s.RewardNum,
|
||||
});
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
@@ -38,7 +39,7 @@ public class BattlePassMonthlyMissionImporter
|
||||
entry.Name = s.Name;
|
||||
entry.RequireNumber = s.RequireNumber;
|
||||
entry.BattlePassPoint = s.BattlePassPoint;
|
||||
entry.RewardType = s.RewardType;
|
||||
entry.RewardType = (UserGoodsType?)s.RewardType;
|
||||
entry.RewardDetailId = s.RewardDetailId;
|
||||
entry.RewardNumber = s.RewardNumber;
|
||||
entry.EventType = s.EventType;
|
||||
|
||||
@@ -38,7 +38,7 @@ public class BattlePassRewardImporter
|
||||
seenKeys.Add(key);
|
||||
if (dbByKey.TryGetValue(key, out var ex))
|
||||
{
|
||||
ex.RewardType = s.RewardType;
|
||||
ex.RewardType = (UserGoodsType)s.RewardType;
|
||||
ex.RewardDetailId = s.RewardDetailId;
|
||||
ex.RewardNumber = s.RewardNumber;
|
||||
ex.IsAppealExclusion = s.IsAppealExclusion;
|
||||
@@ -50,7 +50,7 @@ public class BattlePassRewardImporter
|
||||
{
|
||||
Id = MakeId(s.SeasonId, track, s.Level),
|
||||
SeasonId = s.SeasonId, Track = track, Level = s.Level,
|
||||
RewardType = s.RewardType, RewardDetailId = s.RewardDetailId,
|
||||
RewardType = (UserGoodsType)s.RewardType, RewardDetailId = s.RewardDetailId,
|
||||
RewardNumber = s.RewardNumber, IsAppealExclusion = s.IsAppealExclusion,
|
||||
});
|
||||
created++;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
@@ -174,7 +175,7 @@ public class BuildDeckImporter
|
||||
{
|
||||
TierIndex = r.TierIndex,
|
||||
ItemIndex = r.ItemIndex,
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (UserGoodsType)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
MessageId = r.MessageId,
|
||||
@@ -208,7 +209,7 @@ public class BuildDeckImporter
|
||||
productRow.Rewards.Add(new BuildDeckProductRewardEntry
|
||||
{
|
||||
RewardIndex = r.RewardIndex,
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (UserGoodsType)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
MessageId = r.MessageId,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
@@ -61,7 +62,7 @@ public class LeaderSkinShopImporter
|
||||
series.SetCompletionRewards.Add(new LeaderSkinShopSeriesRewardEntry
|
||||
{
|
||||
OrderIndex = r.OrderIndex,
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (UserGoodsType)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
});
|
||||
@@ -98,7 +99,7 @@ public class LeaderSkinShopImporter
|
||||
product.Rewards.Add(new LeaderSkinShopProductRewardEntry
|
||||
{
|
||||
OrderIndex = r.OrderIndex,
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (UserGoodsType)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
});
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
@@ -30,7 +31,7 @@ public class MissionCatalogImporter
|
||||
entry.Name = s.Name;
|
||||
entry.LotType = s.LotType;
|
||||
entry.RequireNumber = s.RequireNumber;
|
||||
entry.RewardType = s.RewardType;
|
||||
entry.RewardType = (UserGoodsType)s.RewardType;
|
||||
entry.RewardDetailId = s.RewardDetailId;
|
||||
entry.RewardNumber = s.RewardNumber;
|
||||
entry.BattlePassPoint = s.BattlePassPoint;
|
||||
|
||||
@@ -2,6 +2,7 @@ using System.Text.Json;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
@@ -121,7 +122,7 @@ public class PuzzleImporter
|
||||
entry.RequireNumber = s.RequireNumber;
|
||||
entry.CampaignCommenceTime = s.CampaignCommenceTime;
|
||||
entry.OrderId = s.OrderId;
|
||||
entry.RewardType = s.RewardType;
|
||||
entry.RewardType = (UserGoodsType)s.RewardType;
|
||||
entry.RewardDetailId = s.RewardDetailId;
|
||||
entry.RewardNumber = s.RewardNumber;
|
||||
entry.TargetPuzzleGroupId = s.TargetPuzzleGroupId;
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Enums;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
@@ -72,7 +73,7 @@ public class SleeveShopImporter
|
||||
product.Rewards.Add(new SleeveShopProductRewardEntry
|
||||
{
|
||||
OrderIndex = r.OrderIndex,
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (UserGoodsType)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
});
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Text.Json.Serialization;
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Entities.Story;
|
||||
using SVSim.Database.Enums;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
|
||||
@@ -185,7 +186,7 @@ public class StoryImporter
|
||||
foreach (var r in c.StoryReward ?? new())
|
||||
row.Rewards.Add(new StoryChapterReward
|
||||
{
|
||||
RewardType = r.RewardType,
|
||||
RewardType = (UserGoodsType)r.RewardType,
|
||||
RewardDetailId = r.RewardDetailId,
|
||||
RewardNumber = r.RewardNumber,
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user