feat(tutorial): /tutorial/pack_open emits tutorial_step=100, advances viewer state
Stack [HttpPost("/tutorial/pack_open")] alias on PackController.Open. Detect
isTutorialPath via HttpContext.Request.Path; gate the type_detail rejection,
currency switch, open-count tracking, and currency reward_list entries behind
!isTutorialPath so the starter legendary pack (99047/990047, type_detail=5)
bypasses the purchasable-pack code path. After grant, set MissionData.TutorialState=100
and emit tutorial_step=100 in PackOpenResponse — this is the sole END transition,
per live-traffic capture. Add pack 99047 to test-fixture packs.json.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -61,6 +61,46 @@
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],
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"banners": []
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},
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{
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"parent_gacha_id": 99047,
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"base_pack_id": 90001,
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"gacha_type": 1,
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"pack_category": 1,
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"poster_type": 0,
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"commence_date": "2026-05-01 02:00:00",
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"complete_date": "2030-12-31 23:59:59",
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"sleeve_id": 5090001,
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"special_sleeve_id": 0,
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"override_draw_effect_pack_id": 90001,
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"override_ui_effect_pack_id": 90001,
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"gacha_detail": "A pack contains 8 cards, including at least one legendary card from Throwback Rotation (Altersphere - Colosseum)!",
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"is_hide": true,
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"is_new": false,
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"is_pre_release": false,
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"open_count_limit": 0,
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"sales_period_time": null,
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"gacha_point": null,
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"child_gachas": [
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{
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"gacha_id": 990047,
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"type_detail": 5,
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"cost": 1,
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"card_count": 8,
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"item_id": 90001,
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"is_daily_single": false,
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"override_increase_gacha_point": 0,
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"purchase_limit_count": 0,
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"free_gacha_campaign_id": null,
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"campaign_name": null
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}
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],
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"banners": [
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{
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"banner_name": "card_pack_99047_dialog",
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"dialog_title": "Dia_BuyCard_006_Title"
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}
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]
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},
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{
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"parent_gacha_id": 92001,
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"base_pack_id": 90001,
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@@ -14,8 +14,8 @@ using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>
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/// /pack/* — card-pack shop catalog and pack opening. /tutorial/pack_info is aliased here.
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/// /tutorial/pack_open is out of scope for v1.
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/// /pack/* — card-pack shop catalog and pack opening. /tutorial/pack_info and
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/// /tutorial/pack_open are aliased here.
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/// </summary>
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[Route("pack")]
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public class PackController : SVSimController
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@@ -111,10 +111,13 @@ public class PackController : SVSimController
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}
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[HttpPost("open")]
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[HttpPost("/tutorial/pack_open")]
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public async Task<ActionResult<PackOpenResponse>> Open(PackOpenRequest request)
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{
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if (!TryGetViewerId(out long viewerId)) return Unauthorized();
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bool isTutorialPath = HttpContext.Request.Path.StartsWithSegments("/tutorial/pack_open");
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// Reject paths up front — class_id/target_card_id overloads aren't implemented.
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if (request.ClassId.HasValue)
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return StatusCode(StatusCodes.Status501NotImplemented, new { error = "starter_overload_not_implemented" });
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@@ -143,55 +146,68 @@ public class PackController : SVSimController
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// child; gacha_type validation against child.TypeDetail would falsely reject every buy.
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// Supported currency types in v1: CRYSTAL_MULTI=2, DAILY=3, RUPY_MULTI=7. Ticket flows
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// (TICKET=4, TICKET_MULTI=5) and the rest are explicitly out of scope.
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if (child.TypeDetail is not (2 or 3 or 7))
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// (TICKET=4, TICKET_MULTI=5) and the rest are explicitly out of scope for the normal path.
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// The tutorial path (type_detail=5, TICKET_MULTI) bypasses this guard — the starter pack
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// is a free server-granted bonus, not a purchasable pack.
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if (!isTutorialPath && child.TypeDetail is not (2 or 3 or 7))
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return StatusCode(StatusCodes.Status501NotImplemented, new { error = "currency_path_not_implemented" });
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var viewer = await _db.Viewers.Include(v => v.PackOpenCounts).FirstAsync(v => v.Id == viewerId);
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var viewer = await _db.Viewers
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.Include(v => v.PackOpenCounts)
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.Include(v => v.MissionData)
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.FirstAsync(v => v.Id == viewerId);
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int packNumber = Math.Max(1, request.PackNumber);
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// Currency check + deduction
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switch (child.TypeDetail)
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// Currency check + deduction (skipped for tutorial path — starter pack is free)
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if (!isTutorialPath)
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{
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case 2: // CRYSTAL_MULTI
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switch (child.TypeDetail)
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{
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ulong cost = (ulong)child.Cost * (ulong)packNumber;
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if (viewer.Currency.Crystals < cost)
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return BadRequest(new { error = "insufficient_crystals" });
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viewer.Currency.Crystals -= cost;
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break;
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}
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case 7: // RUPY_MULTI
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{
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ulong cost = (ulong)child.Cost * (ulong)packNumber;
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if (viewer.Currency.Rupees < cost)
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return BadRequest(new { error = "insufficient_rupees" });
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viewer.Currency.Rupees -= cost;
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break;
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}
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case 3: // DAILY single — once per UTC day
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{
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// TODO(daily-reset): no project-wide daily-reset convention exists yet. Using UTC
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// midnight; revisit when the global reset boundary is settled.
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var now = DateTime.UtcNow;
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var existing = viewer.PackOpenCounts.FirstOrDefault(p => p.PackId == pack.Id);
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if (existing?.LastDailyFreeAt is DateTime last && last.Date == now.Date)
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return BadRequest(new { error = "daily_free_already_claimed" });
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case 2: // CRYSTAL_MULTI
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{
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ulong cost = (ulong)child.Cost * (ulong)packNumber;
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if (viewer.Currency.Crystals < cost)
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return BadRequest(new { error = "insufficient_crystals" });
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viewer.Currency.Crystals -= cost;
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break;
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}
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case 7: // RUPY_MULTI
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{
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ulong cost = (ulong)child.Cost * (ulong)packNumber;
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if (viewer.Currency.Rupees < cost)
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return BadRequest(new { error = "insufficient_rupees" });
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viewer.Currency.Rupees -= cost;
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break;
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}
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case 3: // DAILY single — once per UTC day
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{
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// TODO(daily-reset): no project-wide daily-reset convention exists yet. Using UTC
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// midnight; revisit when the global reset boundary is settled.
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var now = DateTime.UtcNow;
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var existing = viewer.PackOpenCounts.FirstOrDefault(p => p.PackId == pack.Id);
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if (existing?.LastDailyFreeAt is DateTime last && last.Date == now.Date)
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return BadRequest(new { error = "daily_free_already_claimed" });
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ulong cost = (ulong)child.Cost * (ulong)packNumber;
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if (cost > 0 && viewer.Currency.Rupees < cost)
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return BadRequest(new { error = "insufficient_rupees" });
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if (cost > 0) viewer.Currency.Rupees -= cost;
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break;
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ulong cost = (ulong)child.Cost * (ulong)packNumber;
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if (cost > 0 && viewer.Currency.Rupees < cost)
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return BadRequest(new { error = "insufficient_rupees" });
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if (cost > 0) viewer.Currency.Rupees -= cost;
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break;
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}
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}
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await _db.SaveChangesAsync();
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}
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await _db.SaveChangesAsync();
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// Increment open count + mark daily-free timestamp where relevant
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await _packs.IncrementOpenCount(viewerId, pack.Id, packNumber);
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if (child.TypeDetail == 3)
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// Increment open count + mark daily-free timestamp where relevant.
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// Tutorial path skips these — the starter pack is a one-time free grant, not a
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// purchasable/trackable open.
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if (!isTutorialPath)
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{
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await _packs.MarkDailyFreeUsed(viewerId, pack.Id, DateTime.UtcNow);
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await _packs.IncrementOpenCount(viewerId, pack.Id, packNumber);
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if (child.TypeDetail == 3)
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{
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await _packs.MarkDailyFreeUsed(viewerId, pack.Id, DateTime.UtcNow);
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}
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}
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// Draw + persist. DAILY single overrides packNumber to 1 (it's a one-card open).
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@@ -205,18 +221,32 @@ public class PackController : SVSimController
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// PlayerStaticData.UpdateHaveUserGoodsNum does direct assignment, so currency/card counts
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// must be the new TOTAL — emitting deltas would leave the on-screen balances stale.
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var rewardList = new List<RewardListEntry>();
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var postViewer = await _db.Viewers.FirstAsync(v => v.Id == viewerId);
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if (child.TypeDetail == 2)
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// Currency reward entries only apply to purchasable packs; tutorial path omits them.
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if (!isTutorialPath)
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{
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rewardList.Add(new RewardListEntry { RewardType = 2, RewardId = 0, RewardNum = (int)postViewer.Currency.Crystals });
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}
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else if (child.TypeDetail == 7 || child.TypeDetail == 3)
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{
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rewardList.Add(new RewardListEntry { RewardType = 9, RewardId = 0, RewardNum = (int)postViewer.Currency.Rupees });
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var postViewer = await _db.Viewers.FirstAsync(v => v.Id == viewerId);
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if (child.TypeDetail == 2)
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{
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rewardList.Add(new RewardListEntry { RewardType = 2, RewardId = 0, RewardNum = (int)postViewer.Currency.Crystals });
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}
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else if (child.TypeDetail == 7 || child.TypeDetail == 3)
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{
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rewardList.Add(new RewardListEntry { RewardType = 9, RewardId = 0, RewardNum = (int)postViewer.Currency.Rupees });
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}
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}
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rewardList.AddRange(grant.RewardList);
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// Advance tutorial state to 100 (END) on the tutorial path. This is the sole mechanism
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// for the END transition — there is no /tutorial/update → 100 call in captured traffic.
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int? responseTutorialStep = null;
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if (isTutorialPath)
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{
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viewer.MissionData.TutorialState = 100;
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await _db.SaveChangesAsync();
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responseTutorialStep = 100;
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}
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return new PackOpenResponse
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{
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PackList = draw.Cards.Select(c => new CardPackEntryDto
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@@ -226,6 +256,7 @@ public class PackController : SVSimController
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Number = 1,
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}).ToList(),
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RewardList = rewardList,
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TutorialStep = responseTutorialStep,
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};
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}
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}
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@@ -26,6 +26,14 @@ public class PackOpenResponse
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[JsonPropertyName("mission_result")]
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[Key("mission_result")]
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public List<object> MissionResult { get; set; } = new();
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/// <summary>
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/// Set only on the /tutorial/pack_open path to signal the END (100) transition inline with
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/// the pack reward. Global WhenWritingNull keeps it off the wire on regular /pack/open.
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/// </summary>
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[JsonPropertyName("tutorial_step")]
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[Key("tutorial_step")]
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public int? TutorialStep { get; set; }
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}
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[MessagePackObject]
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@@ -1,5 +1,11 @@
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using System.Net;
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using System.Text;
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using System.Text.Json;
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using Microsoft.EntityFrameworkCore;
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using Microsoft.Extensions.DependencyInjection;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Controllers;
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@@ -26,4 +32,78 @@ public class PackControllerTests
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Assert.That(tutorialBody, Is.EqualTo(directBody),
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"tutorial/pack_info wire shape must match /pack/info exactly (no filtering in v1).");
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}
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[Test]
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public async Task TutorialPackOpen_grants_pack_and_sets_tutorial_step_100()
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{
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using var factory = new SVSimTestFactory();
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await factory.SeedGlobalsAsync();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 41);
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// Pack 99047 (starter legendary) has base_pack_id=90001. The minimal card seed only
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// creates set 10001, so we seed set 90001 explicitly for the pool resolver.
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using (var scope = factory.Services.CreateScope())
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{
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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db.CardSets.Add(new ShadowverseCardSetEntry
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{
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Id = 90001,
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Name = "TutorialStarterSet",
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IsInRotation = true,
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IsBasic = false,
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Cards =
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[
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new ShadowverseCardEntry { Id = 90001001L, Name = "StarterCard1", Rarity = Rarity.Bronze },
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new ShadowverseCardEntry { Id = 90001002L, Name = "StarterCard2", Rarity = Rarity.Gold },
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new ShadowverseCardEntry { Id = 90001003L, Name = "StarterCard3", Rarity = Rarity.Legendary },
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],
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});
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await db.SaveChangesAsync();
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}
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var requestJson = """{"parent_gacha_id":99047,"gacha_id":990047,"gacha_type":1,"pack_number":1,"exclude_card_ids":[],"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/tutorial/pack_open",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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var body = await response.Content.ReadAsStringAsync();
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Assert.That(response.StatusCode, Is.EqualTo(HttpStatusCode.OK), body);
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using var doc = JsonDocument.Parse(body);
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var root = doc.RootElement;
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Assert.That(root.GetProperty("tutorial_step").GetInt32(), Is.EqualTo(100),
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"tutorial/pack_open must include tutorial_step=100 in data — this is the END transition.");
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Assert.That(root.GetProperty("pack_list").GetArrayLength(), Is.EqualTo(8),
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"Starter pack 99047/990047 delivers 8 cards (child_gacha.card_count=8).");
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Assert.That(await factory.GetViewerTutorialStateAsync(viewerId), Is.EqualTo(100));
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}
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[Test]
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public async Task NonTutorial_pack_open_does_not_emit_tutorial_step()
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{
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// Verify that regular /pack/open still works AND does not include tutorial_step in the response.
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// Use the tutorial pack (99047/990047) which has type_detail=5 — the non-tutorial path
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// still hits the currency_path_not_implemented guard and returns 501.
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using var factory = new SVSimTestFactory();
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await factory.SeedGlobalsAsync();
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long viewerId = await factory.SeedViewerAsync(tutorialState: 100);
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using var client = factory.CreateAuthenticatedClient(viewerId);
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var requestJson = """{"parent_gacha_id":99047,"gacha_id":990047,"gacha_type":1,"pack_number":1,"exclude_card_ids":[],"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
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var response = await client.PostAsync("/pack/open",
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new StringContent(requestJson, Encoding.UTF8, "application/json"));
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// Non-tutorial pack/open + type_detail=5 STILL returns 501 — that's the established behavior.
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Assert.That((int)response.StatusCode, Is.EqualTo(501),
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"Non-tutorial /pack/open with type_detail=5 should still hit the currency_path_not_implemented guard.");
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// Even on a 501, no tutorial_step field should appear in the response body.
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var body = await response.Content.ReadAsStringAsync();
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Assert.That(body.Contains("\"tutorial_step\""), Is.False,
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"Regular /pack/open must never emit tutorial_step.");
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}
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}
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Reference in New Issue
Block a user