feat(spot-card-exchange): /spot_card_exchange/{top,exchange} + SpotPoints currency

Final shop family. Schema additions:
- ViewerCurrency.SpotPoints (ulong) — new currency column on Viewers.
- SpotCardExchangeEntry — catalog (distinct from the pre-existing
  SpotCardEntry, which is the /load/index rental-cost concept).
- ViewerSpotCardExchange — standalone composite-PK table tracking
  (viewer, card, exchanged_at, is_pre_release_snapshot). Standalone
  avoids cartesian-explode on viewer-graph reads.

RewardGrantService gains a SpotCardPoint=12 currency case mirroring
the RedEther/Crystal pattern. Doc comment refreshed; SpotCard=11 and
SpotCardOnlyLatestCardPack=13 remain unimplemented with explanatory
NotSupportedException — captures show emitters always use Card=5 with
the spot-card-specific id.

Controller:
- /top: emits exactly 9 clan buckets [{"1": [cards]}, ...] matching
  prod's arbitrary single-key shape. exchange_status per-card (0=
  available, 1=already-exchanged, 2=LimitOver after pre-release cap).
  pre_relase_info WIRE TYPO PRESERVED ("relase" not "release").
- /exchange: server-authoritative price (client-supplied
  exchange_point ignored); debits SpotPoints with post-state-total
  reward_list entry; grants card via RewardGrantService.ApplyAsync
  (cosmetic cascade included); persists ViewerSpotCardExchange row.
  Insufficient points / already-exchanged / pre-release-limit all
  return 400 without partial state.

LoadController now populates /load/index spot_point from
viewer.Currency.SpotPoints (was always 0).

PreReleaseLimit hardcoded to 2 matching capture; promote to GameConfig
when captures show variance.

504 tests pass (was 496; +8 spot-card-exchange tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-27 23:23:07 -04:00
parent a5999a3e9c
commit 7ef5f03eb3
20 changed files with 8298 additions and 6 deletions

File diff suppressed because it is too large Load Diff

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@@ -0,0 +1,55 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of the spot card exchange catalog from <c>seeds/spot-card-exchange.json</c>.
/// Source is the wire <c>/spot_card_exchange/top</c> response, extracted via
/// <c>data_dumps/extract/extract-spot-card-exchange.py</c>. Rows missing from the seed are
/// LEFT INTACT.
/// </summary>
public class SpotCardExchangeImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
string path = Path.Combine(seedDir, "spot-card-exchange.json");
var seed = SeedLoader.LoadList<SpotCardExchangeSeed>(path);
if (seed.Count == 0)
{
Console.WriteLine("[SpotCardExchangeImporter] No seed rows; skipping.");
return 0;
}
var existing = await context.SpotCardExchangeCatalog.ToDictionaryAsync(e => e.Id);
int created = 0, updated = 0;
foreach (var s in seed)
{
if (s.CardId == 0) continue;
var entry = existing.TryGetValue(s.CardId, out var ex)
? ex : new SpotCardExchangeEntry { Id = s.CardId };
entry.ClassId = s.ClassId;
entry.ExchangePoint = s.ExchangePoint;
entry.TsRotationId = s.TsRotationId;
entry.IsPreRelease = s.IsPreRelease;
entry.IsEnabled = true;
if (ex is null)
{
context.SpotCardExchangeCatalog.Add(entry);
existing[s.CardId] = entry;
created++;
}
else updated++;
}
await context.SaveChangesAsync();
Console.WriteLine($"[SpotCardExchangeImporter] +{created}/~{updated}");
return created + updated;
}
}

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@@ -0,0 +1,12 @@
using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
public sealed class SpotCardExchangeSeed
{
[JsonPropertyName("card_id")] public long CardId { get; set; }
[JsonPropertyName("class")] public int ClassId { get; set; }
[JsonPropertyName("exchange_point")] public int ExchangePoint { get; set; }
[JsonPropertyName("ts_rotation_id")] public long TsRotationId { get; set; }
[JsonPropertyName("is_pre_release")] public bool IsPreRelease { get; set; }
}

View File

@@ -101,6 +101,7 @@ public static class Program
await new SleeveShopImporter().ImportAsync(context, opts.SeedDir);
await new ItemPurchaseImporter().ImportAsync(context, opts.SeedDir);
await new LeaderSkinShopImporter().ImportAsync(context, opts.SeedDir);
await new SpotCardExchangeImporter().ImportAsync(context, opts.SeedDir);
var puzzleImporter = new PuzzleImporter();
await puzzleImporter.ImportGroupsAsync(context, opts.SeedDir);
await puzzleImporter.ImportPuzzlesAsync(context, opts.SeedDir);