feat(bootstrap): StoryDeckImporter + seed model, wired after BuildDeck
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
52
SVSim.Bootstrap/Importers/StoryDeckImporter.cs
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52
SVSim.Bootstrap/Importers/StoryDeckImporter.cs
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@@ -0,0 +1,52 @@
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using Microsoft.EntityFrameworkCore;
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using SVSim.Bootstrap.Models.Seed;
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using SVSim.Database;
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using SVSim.Database.Enums;
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using SVSim.Database.Models;
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namespace SVSim.Bootstrap.Importers;
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/// <summary>
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/// Idempotent upsert of story-deck presentation rows from <c>seeds/story-decks.json</c>.
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/// Card lists are NOT imported here — they belong to BuildDeckProductEntry (deck_no == product_id),
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/// so this importer should run AFTER BuildDeckImporter.ImportPackageAsync. Rows missing from the
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/// seed are left intact.
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/// </summary>
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public class StoryDeckImporter
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{
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public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
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{
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var seed = SeedLoader.LoadList<StoryDeckSeed>(Path.Combine(seedDir, "story-decks.json"));
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if (seed.Count == 0)
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{
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Console.WriteLine("[StoryDeckImporter] No seed rows; skipping.");
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return 0;
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}
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var existing = await context.StoryDecks.ToDictionaryAsync(e => e.Id);
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int created = 0, updated = 0;
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foreach (var s in seed)
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{
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if (s.DeckNo == 0) continue;
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var entry = existing.TryGetValue(s.DeckNo, out var ex) ? ex : new StoryDeckEntry { DeckNo = s.DeckNo };
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entry.Kind = string.Equals(s.Kind, "trial", StringComparison.OrdinalIgnoreCase)
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? StoryDeckKind.Trial : StoryDeckKind.Build;
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entry.ClassId = s.ClassId;
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entry.DeckName = s.DeckName;
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entry.SleeveId = s.SleeveId;
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entry.LeaderSkinId = s.LeaderSkinId;
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entry.IsRecommend = s.IsRecommend;
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entry.OrderNum = s.OrderNum;
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entry.EntryNo = s.EntryNo;
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entry.DeckFormat = s.DeckFormat;
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if (ex is null) { context.StoryDecks.Add(entry); existing[s.DeckNo] = entry; created++; }
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else updated++;
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}
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await context.SaveChangesAsync();
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Console.WriteLine($"[StoryDeckImporter] +{created}/~{updated}");
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return created + updated;
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}
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}
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17
SVSim.Bootstrap/Models/Seed/StoryDeckSeed.cs
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17
SVSim.Bootstrap/Models/Seed/StoryDeckSeed.cs
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@@ -0,0 +1,17 @@
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using System.Text.Json.Serialization;
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namespace SVSim.Bootstrap.Models.Seed;
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public sealed class StoryDeckSeed
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{
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[JsonPropertyName("deck_no")] public int DeckNo { get; set; }
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[JsonPropertyName("kind")] public string Kind { get; set; } = "build";
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[JsonPropertyName("class_id")] public int ClassId { get; set; }
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[JsonPropertyName("deck_name")] public string DeckName { get; set; } = "";
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[JsonPropertyName("sleeve_id")] public int SleeveId { get; set; }
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[JsonPropertyName("leader_skin_id")] public int LeaderSkinId { get; set; }
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[JsonPropertyName("is_recommend")] public int IsRecommend { get; set; }
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[JsonPropertyName("order_num")] public int OrderNum { get; set; }
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[JsonPropertyName("entry_no")] public int EntryNo { get; set; }
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[JsonPropertyName("deck_format")] public int? DeckFormat { get; set; }
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}
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@@ -124,6 +124,7 @@ public static class Program
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await buildDeck.ImportSeriesAsync(context, opts.ReferenceDataDir);
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await buildDeck.ImportCatalogAsync(context, opts.SeedDir);
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await buildDeck.ImportPackageAsync(context, opts.ReferenceDataDir);
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await new StoryDeckImporter().ImportAsync(context, opts.SeedDir);
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}
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else
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{
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