feat(missions): MissionCatalogImporter, idempotent upsert by id

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-27 10:14:58 -04:00
parent f486c15d32
commit 5df1822217
3 changed files with 169 additions and 0 deletions

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using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of mission catalog rows from <c>seeds/mission-catalog.json</c>.
/// Rows missing from the seed are LEFT INTACT (so hand-added catalog rows survive).
/// </summary>
public class MissionCatalogImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
var seed = SeedLoader.LoadList<MissionCatalogSeed>(Path.Combine(seedDir, "mission-catalog.json"));
if (seed.Count == 0)
{
Console.WriteLine("[MissionCatalogImporter] No seed rows; skipping.");
return 0;
}
var existing = await context.MissionCatalog.ToDictionaryAsync(e => e.Id);
int created = 0, updated = 0;
var unmapped = new List<int>();
foreach (var s in seed)
{
if (s.Id == 0) continue;
var entry = existing.TryGetValue(s.Id, out var ex) ? ex : new MissionCatalogEntry { Id = s.Id };
entry.Name = s.Name;
entry.LotType = s.LotType;
entry.RequireNumber = s.RequireNumber;
entry.RewardType = s.RewardType;
entry.RewardDetailId = s.RewardDetailId;
entry.RewardNumber = s.RewardNumber;
entry.BattlePassPoint = s.BattlePassPoint;
entry.DefaultFlag = s.DefaultFlag;
entry.EventType = s.EventType;
entry.EventArg = s.EventArg;
entry.StartTime = s.StartTime;
entry.EndTime = s.EndTime;
if (ex is null) { context.MissionCatalog.Add(entry); existing[s.Id] = entry; created++; }
else updated++;
if (s.EventType is null) unmapped.Add(s.Id);
}
await context.SaveChangesAsync();
Console.WriteLine($"[MissionCatalogImporter] +{created}/~{updated}");
if (unmapped.Count > 0)
{
Console.WriteLine($"[MissionCatalogImporter] WARN: {unmapped.Count} mission_ids with " +
$"no event_type: [{string.Join(", ", unmapped)}] — add to MISSION_EVENT_MAP " +
"in data_dumps/extract/extract-missions.py and re-run the extractor");
}
return created + updated;
}
}

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using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
/// <summary>Mirrors a single entry in <c>seeds/mission-catalog.json</c>.</summary>
public sealed class MissionCatalogSeed
{
[JsonPropertyName("id")] public int Id { get; set; }
[JsonPropertyName("name")] public string Name { get; set; } = "";
[JsonPropertyName("lot_type")] public int LotType { get; set; }
[JsonPropertyName("require_number")] public int RequireNumber { get; set; }
[JsonPropertyName("reward_type")] public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
[JsonPropertyName("battle_pass_point")] public int BattlePassPoint { get; set; }
[JsonPropertyName("default_flag")] public bool DefaultFlag { get; set; }
[JsonPropertyName("event_type")] public string? EventType { get; set; }
[JsonPropertyName("event_arg")] public int? EventArg { get; set; }
[JsonPropertyName("start_time")] public long StartTime { get; set; }
[JsonPropertyName("end_time")] public long? EndTime { get; set; }
}