feat(leader-skin): shop catalog + 5 endpoints (/products, /buy, /buy_set, /buy_set_item, /ids)

Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned
SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite
PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check.

Importer mirrors SleeveShopImporter: idempotent find-or-create, owned
collections rewritten wholesale on rerun. 16 series, 104 products.

Controller (extends existing /set with 5 new endpoints):
- /products: dict-keyed-by-series_id-string wire shape. is_completed
  per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set
  sale, 1=available, 2=claimed) matching client RewardStatus enum.
- /buy: single skin, sales_type 1/2 dispatch, 3=>501.
- /buy_set: whole series at SetPrice; requires set_sales_status != 0;
  grants every product's rewards (RewardGrantService idempotent on
  already-owned cosmetics, so partial-set buys don't double-add).
- /buy_set_item: requires viewer owns every skin in series; idempotent
  on re-claim (returns 200 + empty reward_list, not 400) so client
  retries don't error.
- /ids: flat owned-skin-id list for badge refresh.

496 tests pass (was 486; +10 leader-skin-shop tests).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-27 22:55:09 -04:00
parent 559a170957
commit a5999a3e9c
23 changed files with 9321 additions and 7 deletions

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,115 @@
using Microsoft.EntityFrameworkCore;
using SVSim.Bootstrap.Models.Seed;
using SVSim.Database;
using SVSim.Database.Models;
namespace SVSim.Bootstrap.Importers;
/// <summary>
/// Idempotent upsert of the leader-skin-shop catalog from <c>seeds/leader-skin-shop.json</c>.
/// Mirror of <see cref="SleeveShopImporter"/>. Source is the wire
/// <c>/leader_skin/products</c> response, extracted via
/// <c>data_dumps/extract/extract-leader-skin-shop.py</c>. Rows missing from the seed are LEFT INTACT.
/// </summary>
public class LeaderSkinShopImporter
{
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
{
string path = Path.Combine(seedDir, "leader-skin-shop.json");
var seed = SeedLoader.LoadList<LeaderSkinShopSeriesSeed>(path);
if (seed.Count == 0)
{
Console.WriteLine("[LeaderSkinShopImporter] No seed rows; skipping.");
return 0;
}
var existingSeries = await context.LeaderSkinShopSeries
.Include(s => s.SetCompletionRewards)
.Include(s => s.Products).ThenInclude(p => p.Rewards)
.ToDictionaryAsync(s => s.Id);
int createdSeries = 0, updatedSeries = 0, createdProducts = 0, updatedProducts = 0;
foreach (var s in seed)
{
if (s.SeriesId == 0) continue;
if (!existingSeries.TryGetValue(s.SeriesId, out var series))
{
series = new LeaderSkinShopSeriesEntry { Id = s.SeriesId };
context.LeaderSkinShopSeries.Add(series);
existingSeries[s.SeriesId] = series;
createdSeries++;
}
else updatedSeries++;
series.IsNew = s.IsNew;
series.IsEnabled = true;
series.SetSalesStatus = s.SetSalesStatus;
series.SetPriceCrystal = s.SetPriceCrystal;
series.SetPriceRupy = s.SetPriceRupy;
series.SetPriceTicket = s.SetPriceTicket;
series.SetPriceTicketId = s.SetPriceTicketId;
// SetCompletionRewardStatus stays at the catalog default 0 — per-viewer claim state
// is computed at request time from ViewerLeaderSkinSetClaim, not from this column.
series.SetCompletionRewardStatus = 0;
// Replace owned collections wholesale on rerun.
series.SetCompletionRewards.Clear();
foreach (var r in s.SetCompletionRewards.OrderBy(r => r.OrderIndex))
{
series.SetCompletionRewards.Add(new LeaderSkinShopSeriesRewardEntry
{
OrderIndex = r.OrderIndex,
RewardType = r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
});
}
var existingProducts = series.Products.ToDictionary(p => p.Id);
foreach (var p in s.Products)
{
if (p.ProductId == 0) continue;
if (!existingProducts.TryGetValue(p.ProductId, out var product))
{
product = new LeaderSkinShopProductEntry { Id = p.ProductId };
series.Products.Add(product);
createdProducts++;
}
else updatedProducts++;
product.SeriesId = s.SeriesId;
product.LeaderSkinId = p.LeaderSkinId;
product.ProductNameKey = p.ProductNameKey;
product.IntroductionKey = p.IntroductionKey;
product.CvNameKey = p.CvNameKey;
product.SinglePriceCrystal = p.SinglePriceCrystal;
product.SinglePriceRupy = p.SinglePriceRupy;
product.SinglePriceTicket = p.SinglePriceTicket;
product.TicketNumber = p.TicketNumber;
product.TicketItemId = p.TicketItemId;
product.IsEnabled = true;
product.Rewards.Clear();
foreach (var r in p.Rewards.OrderBy(r => r.OrderIndex))
{
product.Rewards.Add(new LeaderSkinShopProductRewardEntry
{
OrderIndex = r.OrderIndex,
RewardType = r.RewardType,
RewardDetailId = r.RewardDetailId,
RewardNumber = r.RewardNumber,
});
}
}
}
await context.SaveChangesAsync();
Console.WriteLine(
$"[LeaderSkinShopImporter] series +{createdSeries}/~{updatedSeries}, " +
$"products +{createdProducts}/~{updatedProducts}");
return createdSeries + updatedSeries;
}
}

View File

@@ -0,0 +1,39 @@
using System.Text.Json.Serialization;
namespace SVSim.Bootstrap.Models.Seed;
public sealed class LeaderSkinShopSeriesSeed
{
[JsonPropertyName("series_id")] public int SeriesId { get; set; }
[JsonPropertyName("is_new")] public bool IsNew { get; set; }
[JsonPropertyName("set_sales_status")] public int SetSalesStatus { get; set; }
[JsonPropertyName("set_price_crystal")] public int? SetPriceCrystal { get; set; }
[JsonPropertyName("set_price_rupy")] public int? SetPriceRupy { get; set; }
[JsonPropertyName("set_price_ticket")] public int? SetPriceTicket { get; set; }
[JsonPropertyName("set_price_ticket_id")] public long? SetPriceTicketId { get; set; }
[JsonPropertyName("set_completion_rewards")] public List<LeaderSkinShopRewardSeed> SetCompletionRewards { get; set; } = new();
[JsonPropertyName("products")] public List<LeaderSkinShopProductSeed> Products { get; set; } = new();
}
public sealed class LeaderSkinShopProductSeed
{
[JsonPropertyName("product_id")] public int ProductId { get; set; }
[JsonPropertyName("leader_skin_id")] public int LeaderSkinId { get; set; }
[JsonPropertyName("product_name_key")] public string ProductNameKey { get; set; } = "";
[JsonPropertyName("introduction_key")] public string IntroductionKey { get; set; } = "";
[JsonPropertyName("cv_name_key")] public string CvNameKey { get; set; } = "";
[JsonPropertyName("single_price_crystal")] public int? SinglePriceCrystal { get; set; }
[JsonPropertyName("single_price_rupy")] public int? SinglePriceRupy { get; set; }
[JsonPropertyName("single_price_ticket")] public int? SinglePriceTicket { get; set; }
[JsonPropertyName("ticket_number")] public int? TicketNumber { get; set; }
[JsonPropertyName("ticket_item_id")] public long? TicketItemId { get; set; }
[JsonPropertyName("rewards")] public List<LeaderSkinShopRewardSeed> Rewards { get; set; } = new();
}
public sealed class LeaderSkinShopRewardSeed
{
[JsonPropertyName("order_index")] public int OrderIndex { get; set; }
[JsonPropertyName("reward_type")] public int RewardType { get; set; }
[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
}

View File

@@ -100,6 +100,7 @@ public static class Program
await new ItemImporter().ImportAsync(context, opts.SeedDir);
await new SleeveShopImporter().ImportAsync(context, opts.SeedDir);
await new ItemPurchaseImporter().ImportAsync(context, opts.SeedDir);
await new LeaderSkinShopImporter().ImportAsync(context, opts.SeedDir);
var puzzleImporter = new PuzzleImporter();
await puzzleImporter.ImportGroupsAsync(context, opts.SeedDir);
await puzzleImporter.ImportPuzzlesAsync(context, opts.SeedDir);