Schema: LeaderSkinShopSeries -> Products (owned rewards) + owned SetCompletionRewards on the series; ViewerLeaderSkinSetClaim composite PK (ViewerId, SeriesId) backs the /buy_set_item idempotent-claim check. Importer mirrors SleeveShopImporter: idempotent find-or-create, owned collections rewritten wholesale on rerun. 16 series, 104 products. Controller (extends existing /set with 5 new endpoints): - /products: dict-keyed-by-series_id-string wire shape. is_completed per-viewer, rewards.status from ViewerLeaderSkinSetClaim (0=no set sale, 1=available, 2=claimed) matching client RewardStatus enum. - /buy: single skin, sales_type 1/2 dispatch, 3=>501. - /buy_set: whole series at SetPrice; requires set_sales_status != 0; grants every product's rewards (RewardGrantService idempotent on already-owned cosmetics, so partial-set buys don't double-add). - /buy_set_item: requires viewer owns every skin in series; idempotent on re-claim (returns 200 + empty reward_list, not 400) so client retries don't error. - /ids: flat owned-skin-id list for badge refresh. 496 tests pass (was 486; +10 leader-skin-shop tests). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
40 lines
2.2 KiB
C#
40 lines
2.2 KiB
C#
using System.Text.Json.Serialization;
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namespace SVSim.Bootstrap.Models.Seed;
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public sealed class LeaderSkinShopSeriesSeed
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{
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[JsonPropertyName("series_id")] public int SeriesId { get; set; }
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[JsonPropertyName("is_new")] public bool IsNew { get; set; }
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[JsonPropertyName("set_sales_status")] public int SetSalesStatus { get; set; }
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[JsonPropertyName("set_price_crystal")] public int? SetPriceCrystal { get; set; }
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[JsonPropertyName("set_price_rupy")] public int? SetPriceRupy { get; set; }
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[JsonPropertyName("set_price_ticket")] public int? SetPriceTicket { get; set; }
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[JsonPropertyName("set_price_ticket_id")] public long? SetPriceTicketId { get; set; }
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[JsonPropertyName("set_completion_rewards")] public List<LeaderSkinShopRewardSeed> SetCompletionRewards { get; set; } = new();
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[JsonPropertyName("products")] public List<LeaderSkinShopProductSeed> Products { get; set; } = new();
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}
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public sealed class LeaderSkinShopProductSeed
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{
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[JsonPropertyName("product_id")] public int ProductId { get; set; }
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[JsonPropertyName("leader_skin_id")] public int LeaderSkinId { get; set; }
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[JsonPropertyName("product_name_key")] public string ProductNameKey { get; set; } = "";
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[JsonPropertyName("introduction_key")] public string IntroductionKey { get; set; } = "";
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[JsonPropertyName("cv_name_key")] public string CvNameKey { get; set; } = "";
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[JsonPropertyName("single_price_crystal")] public int? SinglePriceCrystal { get; set; }
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[JsonPropertyName("single_price_rupy")] public int? SinglePriceRupy { get; set; }
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[JsonPropertyName("single_price_ticket")] public int? SinglePriceTicket { get; set; }
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[JsonPropertyName("ticket_number")] public int? TicketNumber { get; set; }
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[JsonPropertyName("ticket_item_id")] public long? TicketItemId { get; set; }
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[JsonPropertyName("rewards")] public List<LeaderSkinShopRewardSeed> Rewards { get; set; } = new();
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}
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public sealed class LeaderSkinShopRewardSeed
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{
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[JsonPropertyName("order_index")] public int OrderIndex { get; set; }
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[JsonPropertyName("reward_type")] public int RewardType { get; set; }
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[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
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[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
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}
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