feat(achievements): AchievementCatalogImporter, idempotent by (type, level)
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
60
SVSim.Bootstrap/Importers/AchievementCatalogImporter.cs
Normal file
60
SVSim.Bootstrap/Importers/AchievementCatalogImporter.cs
Normal file
@@ -0,0 +1,60 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Bootstrap.Models.Seed;
|
||||
using SVSim.Database;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Bootstrap.Importers;
|
||||
|
||||
/// <summary>
|
||||
/// Idempotent upsert of achievement-catalog rows from <c>seeds/achievement-catalog.json</c>.
|
||||
/// Keyed by (AchievementType, Level) so re-running with new captures grows the ladder.
|
||||
/// Rows missing from the seed are LEFT INTACT.
|
||||
/// </summary>
|
||||
public class AchievementCatalogImporter
|
||||
{
|
||||
public async Task<int> ImportAsync(SVSimDbContext context, string seedDir)
|
||||
{
|
||||
var seed = SeedLoader.LoadList<AchievementCatalogSeed>(Path.Combine(seedDir, "achievement-catalog.json"));
|
||||
if (seed.Count == 0)
|
||||
{
|
||||
Console.WriteLine("[AchievementCatalogImporter] No seed rows; skipping.");
|
||||
return 0;
|
||||
}
|
||||
|
||||
var existing = await context.AchievementCatalog
|
||||
.ToDictionaryAsync(e => (e.AchievementType, e.Level));
|
||||
int created = 0, updated = 0;
|
||||
var unmappedTypes = new HashSet<int>();
|
||||
foreach (var s in seed)
|
||||
{
|
||||
if (s.AchievementType == 0 || s.Level == 0) continue;
|
||||
var key = (s.AchievementType, s.Level);
|
||||
var entry = existing.TryGetValue(key, out var ex) ? ex : new AchievementCatalogEntry
|
||||
{
|
||||
AchievementType = s.AchievementType,
|
||||
Level = s.Level,
|
||||
};
|
||||
entry.Name = s.Name;
|
||||
entry.RequireNumber = s.RequireNumber;
|
||||
entry.RewardType = s.RewardType;
|
||||
entry.RewardDetailId = s.RewardDetailId;
|
||||
entry.RewardNumber = s.RewardNumber;
|
||||
entry.OrderNum = s.OrderNum;
|
||||
entry.EventType = s.EventType;
|
||||
entry.EventArg = s.EventArg;
|
||||
if (ex is null) { context.AchievementCatalog.Add(entry); existing[key] = entry; created++; }
|
||||
else updated++;
|
||||
if (s.EventType is null) unmappedTypes.Add(s.AchievementType);
|
||||
}
|
||||
|
||||
await context.SaveChangesAsync();
|
||||
Console.WriteLine($"[AchievementCatalogImporter] +{created}/~{updated}");
|
||||
if (unmappedTypes.Count > 0)
|
||||
{
|
||||
Console.WriteLine($"[AchievementCatalogImporter] WARN: {unmappedTypes.Count} types " +
|
||||
$"with no event_type: [{string.Join(", ", unmappedTypes.OrderBy(x => x))}] — " +
|
||||
"add to ACHIEVEMENT_EVENT_MAP in data_dumps/extract/extract-achievements.py");
|
||||
}
|
||||
return created + updated;
|
||||
}
|
||||
}
|
||||
17
SVSim.Bootstrap/Models/Seed/AchievementCatalogSeed.cs
Normal file
17
SVSim.Bootstrap/Models/Seed/AchievementCatalogSeed.cs
Normal file
@@ -0,0 +1,17 @@
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace SVSim.Bootstrap.Models.Seed;
|
||||
|
||||
public sealed class AchievementCatalogSeed
|
||||
{
|
||||
[JsonPropertyName("achievement_type")] public int AchievementType { get; set; }
|
||||
[JsonPropertyName("level")] public int Level { get; set; }
|
||||
[JsonPropertyName("name")] public string Name { get; set; } = "";
|
||||
[JsonPropertyName("require_number")] public int RequireNumber { get; set; }
|
||||
[JsonPropertyName("reward_type")] public int RewardType { get; set; }
|
||||
[JsonPropertyName("reward_detail_id")] public long RewardDetailId { get; set; }
|
||||
[JsonPropertyName("reward_number")] public int RewardNumber { get; set; }
|
||||
[JsonPropertyName("order_num")] public int OrderNum { get; set; }
|
||||
[JsonPropertyName("event_type")] public string? EventType { get; set; }
|
||||
[JsonPropertyName("event_arg")] public int? EventArg { get; set; }
|
||||
}
|
||||
Reference in New Issue
Block a user