GameStart already detects the Steam-vs-UDID mismatch produced by
wipe-and-resignup; it now also reclaims the orphan. New
ViewerRepository.MergeAnonymousViewerInto transfers the fresh UDID
from V_new onto V_old in one save (freeing the unique-index slot),
then deletes V_new in a second save. Partial-failure mode is a
benign null-UDID viewer; two rows never contend for the same UDID.
Side benefit: future GetViewerByUdid lookups now short-circuit to
V_old without going through the Steam handler.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Wipe-and-resignup left the client stuck with the blank V_new's id in
Certification.ViewerId. /tool/signup is anonymous, so it can't see the
Steam ticket and creates a fresh anonymous viewer keyed on the new UDID;
the Steam handler on the next request resolves to V_old and serves its
data, but no normal-response hook overwrites Certification.ViewerId.
GameStart now compares the UDID-keyed viewer to the auth-resolved one
and emits rewrite_viewer_id when they differ, which Cute/GameStartCheckTask
writes back into Certification.ViewerId.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Engine.IO v3 frames over WebSocket prepend the packet-type byte (0x04
for Message) to BINARY frames, the binary analog of the leading digit
on text frames. The real client honors this and our session was
treating the entire binary frame as the Socket.IO attachment payload —
the msgpack decoder saw 0x04 as a positive fixint and failed
deserialization on every inbound msg event.
Symmetric fix: strip 0x04 from inbound binary frames in
BattleSession.RunAsync, prepend 0x04 to outbound binary frames in
EncodeAndSendAsync. RawSocketIoTestClient gets the same on both
directions so the integration test still exercises the same wire
shape as a real client.
Caught during v1 smoke walkthrough, after the WS upgrade started
succeeding (101 Switching Protocols).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Prod do_matching captures (data_dumps/captures/traffic_prod_tk2_*) send
the node URL as host:port/socket.io/ with no scheme prefix —
e.g. "node06.shadowverse.jp:13560/socket.io/". BestHTTP's SocketManager
expects this exact shape; the leading ws:// we were sending plus the
missing /socket.io/ path was preventing the client from completing the
post-do_matching connect (eventually times out with "connection timed
out").
Update BattleNodeOptions default, Program.cs override, and both
controller and bridge tests to use "localhost:5148/socket.io/".
Discovered during v1 smoke walkthrough.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The decompiled client's DoMatchingBase.SettingCardMasterId calls
jsonData["card_master_id"].ToInt() with no Keys.Contains guard when
matching_state ∈ {3004, 3007, 3011}. Omitting the field crashes the
client with KeyNotFoundException at Cute.NetworkManager+Connect.
Add CardMasterId to DoMatchingResponseDto with a default value of 1
(matching the /load/index response and prod captures). Extend the
controller test to assert the field is present.
Caught during the v1 smoke walk-through; full client log line:
[Error: Unity Log] KeyNotFoundException: The given key was not
present in the dictionary.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
BattlePassRepository._curveCache and MissionCatalogRepository._maxLevelCache
were private-static fields populated lazily on first read from whatever
DbContext happened to be in scope. In production "one DbContext lineage
per process" makes that fine. Under parallel test execution each
SVSimTestFactory owns its own SQLite :memory: DB, so the first reader's
DB (often empty, in tests that don't seed BP) poisoned the cache for
concurrent readers from a seeded DB — assertions like "BP level info
must be present after seeding" failed because the process-static cache
returned an empty list populated by the other test's empty DB.
The first patch attempted a `BypassCacheForTests` static flag, which is
exactly the kind of test-only seam that rots the production code: future
caches get the same flag, repos accumulate hidden knobs, and the
underlying invariant ("a cache populated from arbitrary scope serves
arbitrary scope") goes unaddressed.
Instead, move both caches into the DI-registered IMemoryCache.
AddMemoryCache() registers it as singleton-per-service-provider:
production has one provider → one IMemoryCache → identical caching
semantics to before. Each WebApplicationFactory builds its own
provider → its own IMemoryCache → cache is naturally scoped per fixture,
no cross-test bleed possible.
The ResetLevelCurveCache() method and its three call sites
(SVSimTestFactory.SeedGlobalsAsync, BattlePassServiceTests,
LoadControllerTests) are deleted — a fresh factory owns a fresh empty
cache, no manual invalidation needed.
With this and the previous StoryService fixture-instance fix in place,
ParallelScope.All works: 776/776 in 57s wall clock (down from 59s on
Fixtures, 2m13s pre-parallelism).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
NUnit's default FixtureLifeCycle is SingleInstance — every test in a
class shares one fixture instance, so [SetUp]-initialised fields like
_master / _viewer / _service are reset on every test against the same
object. Under serial execution that's fine; under parallel execution
concurrent SetUps wipe each other's Mock setups and the service code
NREs trying to dereference unconfigured stubs.
Compounding it, NewInMemoryDb was being called with nameof(SetUp) which
is the literal string "SetUp", so every test in the fixture also shared
the same EF InMemory database (the provider keys stores by name).
Two fixes:
- [FixtureLifeCycle(LifeCycle.InstancePerTestCase)] on StoryServiceTests
so each test gets its own instance with its own Mocks.
- Suffix the InMemoryDb name with a Guid so concurrent callers never
share a store.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The full-catalog regression test hardcoded "35 active packs as of
2026-05-23" but the controller filters by DateTime.UtcNow against each
pack's commence/complete dates. When two packs (99047, 80047) crossed
their complete_date of 2026-06-01 01:59:59 UTC, the test started
failing with Expected: 35 / But was: 33 — which had been masked all
along by NUnit's trx serializer OOMing on a different test.
The hardcoded count conflated three things that happened to be equal
on the day the test was written: packs in the seed file, packs active
right now, and 35. The test's real intent (per its class docstring) is
"every pack the importer ingests round-trips through /pack/info";
pinning the clock with TimeProvider would solve today's drift but
re-break the moment someone regenerates the seed or retires a pack.
Expected count now derives from the seed file at test time, filtered
by the same predicate the controller uses (PackRepository
.GetActivePacks: IsEnabled && commence <= now <= complete) via the
shared ImporterBase.ParseWireDateTime parser so any date-string quirk
parses identically on both sides. Spot-check on pack 99047 swapped for
"any pack with non-default pack_category" — same schema-fidelity
coverage (non-zero category survives JSON round trip) without pinning
to an id that rotates.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
The unit-test suite was spending most of its wall clock writing logs.
NUnit captures stdout per test and embeds it in the trx; with HttpLogging
emitting full request/response per controller call, EF Core SQL at
Information level, and ReferenceDataImporter banners running ~500x
(once per factory construction), the trx grew to 3.2 GB and the NUnit
result-XML serializer OOMed in StringBuilder.ToString() — which the
runner reported as one mysteriously failed test, masking a real
date-dependent failure underneath.
Three sources silenced under environment "Testing":
- appsettings.Testing.json drops Default + Microsoft.AspNetCore +
HttpLoggingMiddleware + EntityFrameworkCore to Warning.
- Program.cs skips app.UseHttpLogging() entirely (avoids the
middleware overhead, not just the log emission).
- ReferenceDataImporter takes optional TextWriters; the test factory
passes TextWriter.Null. Per-importer helpers become instance methods
so they can use the injected writer.
Result on a fresh run with ParallelScope.Fixtures already in place:
- Test duration: 1m46s -> 59s
- Wall clock: 2m23s -> 1m00s
- trx size: 3.2 GB -> 1.7 MB
The previously-masked date-dependent failure (PackControllerFullCatalog
.Info_returns_full_35_pack_catalog_from_production_seed asserting 35
active packs as of 2026-05-23 against a live clock) is now visible and
can be addressed separately.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
NUnit's default ParallelScope is Self (serial). With ~736 tests each
constructing its own SVSimTestFactory (full ASP.NET host + SQLite :memory:
+ ReferenceDataImporter seeding 7270 rows from CSVs), the suite was
running ~2m13s serial. ParallelScope.Fixtures drops it to ~1m46s — a
~20% wall-clock reduction with zero new failures.
Stayed at Fixtures rather than All because ParallelScope.All exposes
the process-static BattlePassRepository._curveCache (and likely other
similar caches) to races inside heavy-globals fixtures (LoadController,
PackControllerFullCatalog, StoryService — all consistent failures
under All, flaky 3-7 fails across runs). Within-fixture parallelism
is blocked on cleaning those up first.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Boots SVSimTestFactory (in-memory SQLite + reference-data CSV import),
mints a battle via IMatchingBridge, opens a raw Socket.IO v2 client
against the in-process TestServer, drives InitNetwork → Loaded → Swap,
and asserts the right scripted frames come back in order.
Verifies the full transport stack end-to-end: EIO3+SIO2 framing,
encryptForNode codec, MsgPayloadCodec roundtrip, InboundTracker
pubSeq dedup + ack echo, OutboundSequencer playSeq assignment, and
ScriptedLifecycle's Path-A frame builders.
Note: RawSocketIoTestClient.DisposeAsync skips the graceful CloseAsync
handshake — TestServer's in-process WebSocket implementation can hang
on it. Abrupt Dispose is fine: the server's ReceiveAsync throws
WebSocketException, BattleSession.RunAsync returns, and the handler
completes.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Cast GetHashCode() result to long before Math.Abs to prevent OverflowException
on the ~1-in-4B case where GetHashCode returns int.MinValue. Adds a regression
test pinning the 12-digit decimal format end-to-end.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Wrap HandleMsgEventAsync / HandleAliveEventAsync bodies in try/catch(Exception)
logging at Error, eliminating async-void unobserved-exception crash risk (Issue 1).
- Replace deterministic seq-based key generator with RandomNumberGenerator.GetInt32
so each EncodeAndSendAsync call uses a fresh random key (Issue 2).
- Add `when Phase == …` guards to InitNetwork / Loaded / Swap cases in
ComputeResponses; add default arm that logs+drops out-of-order URIs (Issue 3).
- Widen SendSioAckAsync arg from int to long; drop (int) cast at call site;
boundary cast to int is now checked() for defensive overflow detection (Issue 4).
- Update RunAsync doc comment (was stale Task-13 placeholder) (Issue 5).
- Add Kill and out-of-order-Swap-before-Loaded tests (Issue 6).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
ToJson now throws ArgumentException when a Body key collides with a reserved
envelope field (uri/viewerId/uuid/bid/try/cat/pubSeq/playSeq); FromJson reuses
the same shared ReservedEnvelopeKeys HashSet. ReceiveNodeResultCode expanded
from 9 to 31 codes to mirror the full enums.md catalog. Two regression tests
added for the collision guard and PascalCase uri serialization.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Wrap all JsonDocument.Parse calls in using blocks and Clone() each
retained JsonElement to eliminate UAF hazard after GC.
- Use JsonSerializer.Serialize with UnsafeRelaxedJsonEscaping so event
names with " or \ produce \" / \ rather than " / plain \;
avoids malformed JSON on Encode().
- Guard the [ ] block in Encode() behind EventName-or-args check so
Connect/Disconnect packets round-trip as bare "0"/"1" not "0[]".
- Add three regression tests: Connect no-bracket, Event round-trip,
special-char event name escaping.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace inaccurate GenerateKey docstring (it claimed to port Cryptographer.generateKeyString
directly but the input shape differs: server uses one hex digit per call, client uses
Random.Next(0,65535) per call). New doc is honest about the difference and explains why
it's safe. Add EncryptForNode_FixedVector_ProducesStableOutput: a pinned AES-CBC vector
that catches encoding/IV/padding regressions that would slip past the roundtrip test.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Serializes result.RewardList with snake_case+WhenWritingNull options and
asserts the three entries come out in expected first-touch order:
Crystal post-state (500), Card post-state count (3), Sleeve cascade (1).
Also verifies snake_case key names are actually emitted.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Removed RewardGrantService, CurrencySpendService, ICurrencySpendService,
ViewerEntitlements, IViewerEntitlements, CardAcquisitionService,
ICardAcquisitionService, CardGrantResult and their tests
(RewardGrantServiceTests, CurrencySpendServiceTests,
CardAcquisitionServiceTests, ViewerEntitlementsTests). Removed four DI
registrations from Program.cs. No caller references any deleted type;
GrantedReward and EffectiveCosmetics were pre-moved to InventoryGrantTypes.cs
in the prior commit. Build clean, 712/712 tests pass.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Change signature from (Viewer, packId, cardId) to (IInventoryTransaction, packId, cardId).
Drop RewardGrantService from GachaPointService ctor. PackController.ExchangeGachaPoint opens
tx with GachaPointBalances/Received extra includes, passes tx, commits on success.
Update GachaPointServiceTests to use inv.BeginAsync + tx pattern.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace RewardGrantService + ICurrencySpendService + IViewerEntitlements with
IInventoryService. tx.IsFreeplay replaces FakeEntitlements.IsFreeplay; debit
helpers take IInventoryTransaction. ComputePostStateRewardList deleted (replaced
by result.RewardList from CommitAsync). Update 5 test files to new 8-arg ctor.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replace RewardGrantService with IInventoryService tx. Per-reward GrantAsync
calls inside try/catch preserve the NotSupportedException skip; CommitAsync
returns result.RewardList (post-state totals) and accumulated delta list feeds
story_reward_list. Update StoryServiceTests to inject IInventoryService.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
EffectiveBalance/OwnsCard/OwnsCosmetic on the tx are freeplay-aware
against the live viewer. EffectiveOwnedCardsAsync/EffectiveCosmeticsAsync
on the service mirror today's ViewerEntitlements projections (used by
/load/index).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Last post-state per currency wins; non-currency grants collapse to final
count per (type, id). Deltas are verbatim queued, no cascade. SaveChanges
+ DB tx commit happen atomically inside Commit; failure leaves rollback
to DisposeAsync. CS0649 warning on _committed is now resolved.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Card grants produce a post-state-total entry and run the CardCosmeticReward
cascade (foil twin → id-1 lookup). Cascade additions are skipped when the
viewer already owns the cosmetic; missing-master-row failures are logged
and dropped without failing the parent grant.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Sleeve/Emblem/Skin/Degree/MyPageBG grants are idempotent on the viewer's
owned-collection but always emit a wire entry at the top level (preserves
"+1 sleeve" purchase popup). Unknown ids throw InventoryCatalogException.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Crystal/Rupy/RedEther/SpotCardPoint grants mutate ViewerCurrency in place
and emit post-state-total wire entries. Op log records the post-state for
later currency-collision resolution in CommitAsync.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Includes Cards/Sleeves/Emblems/LeaderSkins/Degrees/MyPageBackgrounds/Items
under AsSplitQuery, plus caller-supplied extras via InventoryLoadConfig.
Opens a DB transaction and returns an InventoryTransaction shell. All
mutation methods throw NotImplementedException until subsequent tasks
land them.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Replaces the all-rows-granted reward model with per-group weighted
pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a
Weight; finish/retire groups the WinCount's rows by RewardGroup and
picks exactly one row per group, weighted by Weight (excluding
Weight==0). A RewardNum==0 outcome skips both the grant and the
rewards[] emission. Empty WinCount catalogs emit empty arrays.
Existing seed entries preserve deterministic behavior by living in
single-option groups (each with weight 1). Future seasons can expand
groups to multi-option for true randomized rewards (e.g. 200-280
rupies).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Bare BaseTask call fired from DeckDecisionUI.cs:140 (Arena "View Deck"
path) and the TK2 prep screen. Client task has no Parse() override —
just checks result_code, ignores body. Prod (4 captured instances
across traffic_prod_taketwo_selections + traffic_prod_tradeables_capture)
unanimously responds with data: [].
Routing smoke added.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Prod /arena/get_challenge_info capture (Season 26):
- reward_step_info.reward_step_list is a Dict<string,string>
({"5":"5","10":"10","15":"15"}), not the List<int> I'd assumed
- max_reward_step is stringified
The previous stub would have parsed at the client (LitJson tolerates the
shape via indexed iteration), but cleaning to match prod exactly.
Also stubs /arena/get_challenge_ranking_history (new endpoint observed
in the same capture). Prod ships {two_pick: [], sealed: []} with no
history populated — empty lists match. Routing smoke added.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>