feat(battle-node): OutboundSequencer assigns playSeq + archives for Resume

This commit is contained in:
gamer147
2026-05-31 22:05:16 -04:00
parent 87051737da
commit 82b7d1e940
2 changed files with 79 additions and 0 deletions

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using SVSim.BattleNode.Protocol;
namespace SVSim.BattleNode.Reliability;
/// <summary>
/// Per-session outbound ledger. Assigns monotonic playSeq to ordered pushes and archives
/// them for future Resume retransmit (v2). No-stock control pushes (BattleFinish/JudgeResult/Resume)
/// are wrapped with no playSeq and skip the archive.
/// </summary>
public sealed class OutboundSequencer
{
private long _next = 1;
private readonly Dictionary<long, MsgEnvelope> _archive = new();
public IReadOnlyDictionary<long, MsgEnvelope> Archive => _archive;
public MsgEnvelope AssignAndArchive(MsgEnvelope envelope)
{
var seq = _next++;
var stamped = envelope with { PlaySeq = seq };
_archive[seq] = stamped;
return stamped;
}
public MsgEnvelope WrapNoStock(MsgEnvelope envelope) =>
envelope with { PlaySeq = null };
}

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using NUnit.Framework;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Reliability;
namespace SVSim.UnitTests.BattleNode.Reliability;
[TestFixture]
public class OutboundSequencerTests
{
private static MsgEnvelope MakeEnvelope(NetworkBattleUri uri) =>
new(uri, ViewerId: 1, Uuid: "u", Bid: null, Try: 0, Cat: EmitCategory.Battle,
PubSeq: null, PlaySeq: null, Body: new Dictionary<string, object?>());
[Test]
public void AssignAndArchive_FirstCall_ReturnsEnvelopeWithPlaySeq1()
{
var seq = new OutboundSequencer();
var assigned = seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart));
Assert.That(assigned.PlaySeq, Is.EqualTo(1));
}
[Test]
public void AssignAndArchive_SubsequentCalls_ReturnContiguousSequence()
{
var seq = new OutboundSequencer();
Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched)).PlaySeq, Is.EqualTo(1));
Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart)).PlaySeq, Is.EqualTo(2));
Assert.That(seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Deal)).PlaySeq, Is.EqualTo(3));
}
[Test]
public void NoStockControlPush_DoesNotAssignPlaySeqOrArchive()
{
var seq = new OutboundSequencer();
var env = seq.WrapNoStock(MakeEnvelope(NetworkBattleUri.BattleFinish));
Assert.That(env.PlaySeq, Is.Null);
Assert.That(seq.Archive, Is.Empty);
}
[Test]
public void Archive_ContainsArchivedEnvelopesKeyedByPlaySeq()
{
var seq = new OutboundSequencer();
seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.Matched));
seq.AssignAndArchive(MakeEnvelope(NetworkBattleUri.BattleStart));
Assert.That(seq.Archive.Keys, Is.EquivalentTo(new[] { 1L, 2L }));
Assert.That(seq.Archive[1L].Uri, Is.EqualTo(NetworkBattleUri.Matched));
}
}