feat(battle-node): InboundTracker dedupes client pubSeq + tracks high-water

This commit is contained in:
gamer147
2026-05-31 22:02:56 -04:00
parent 3ade8ff4f5
commit 87051737da
2 changed files with 61 additions and 0 deletions

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@@ -0,0 +1,41 @@
using NUnit.Framework;
using SVSim.BattleNode.Reliability;
namespace SVSim.UnitTests.BattleNode.Reliability;
[TestFixture]
public class InboundTrackerTests
{
[Test]
public void Observe_FirstSeenPubSeq_ReturnsDispatchTrue()
{
var t = new InboundTracker();
Assert.That(t.Observe(pubSeq: 1), Is.True);
}
[Test]
public void Observe_SamePubSeqTwice_SecondReturnsFalse()
{
var t = new InboundTracker();
t.Observe(1);
Assert.That(t.Observe(1), Is.False);
}
[Test]
public void Observe_DifferentPubSeqs_BothDispatch()
{
var t = new InboundTracker();
Assert.That(t.Observe(1), Is.True);
Assert.That(t.Observe(2), Is.True);
}
[Test]
public void HighWaterMark_TracksHighestObserved()
{
var t = new InboundTracker();
t.Observe(3);
t.Observe(1);
t.Observe(5);
Assert.That(t.HighWaterMark, Is.EqualTo(5));
}
}