feat(battle-node): in-memory IBattleSessionStore + PendingBattle
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13
SVSim.BattleNode/Sessions/IBattleSessionStore.cs
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13
SVSim.BattleNode/Sessions/IBattleSessionStore.cs
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namespace SVSim.BattleNode.Sessions;
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public interface IBattleSessionStore
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{
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/// <summary>Register a battle minted by the matching bridge, awaiting a WS connect.</summary>
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void RegisterPending(PendingBattle battle);
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/// <summary>Look up the pending battle. Returns null if not present.</summary>
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PendingBattle? TryGetPending(string battleId);
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/// <summary>Mark a battle as no longer pending (e.g. on successful connect or explicit close).</summary>
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bool RemovePending(string battleId);
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}
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17
SVSim.BattleNode/Sessions/InMemoryBattleSessionStore.cs
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SVSim.BattleNode/Sessions/InMemoryBattleSessionStore.cs
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using System.Collections.Concurrent;
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namespace SVSim.BattleNode.Sessions;
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public sealed class InMemoryBattleSessionStore : IBattleSessionStore
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{
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private readonly ConcurrentDictionary<string, PendingBattle> _pending = new();
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public void RegisterPending(PendingBattle battle) =>
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_pending[battle.BattleId] = battle;
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public PendingBattle? TryGetPending(string battleId) =>
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_pending.TryGetValue(battleId, out var b) ? b : null;
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public bool RemovePending(string battleId) =>
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_pending.TryRemove(battleId, out _);
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}
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7
SVSim.BattleNode/Sessions/PendingBattle.cs
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7
SVSim.BattleNode/Sessions/PendingBattle.cs
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namespace SVSim.BattleNode.Sessions;
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/// <summary>
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/// Sparse pre-connect record: enough to validate the incoming WS connect and resolve
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/// the viewer. Full BattleSession is created on connect.
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/// </summary>
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public sealed record PendingBattle(string BattleId, long ViewerId);
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using NUnit.Framework;
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using SVSim.BattleNode.Sessions;
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namespace SVSim.UnitTests.BattleNode.Sessions;
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[TestFixture]
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public class InMemoryBattleSessionStoreTests
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{
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private InMemoryBattleSessionStore _store = null!;
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[SetUp] public void Setup() => _store = new InMemoryBattleSessionStore();
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[Test]
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public void RegisterThenGet_ReturnsRegisteredBattle()
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{
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var battle = new PendingBattle("bid-1", 906243102);
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_store.RegisterPending(battle);
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Assert.That(_store.TryGetPending("bid-1"), Is.EqualTo(battle));
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}
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[Test]
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public void Get_UnknownBattleId_ReturnsNull()
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{
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Assert.That(_store.TryGetPending("nope"), Is.Null);
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}
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[Test]
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public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
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{
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_store.RegisterPending(new PendingBattle("bid", 1));
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Assert.That(_store.RemovePending("bid"), Is.True);
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Assert.That(_store.RemovePending("bid"), Is.False);
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}
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[Test]
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public void Register_DuplicateBattleId_OverwritesPrior()
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{
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_store.RegisterPending(new PendingBattle("bid", 1));
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_store.RegisterPending(new PendingBattle("bid", 2));
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Assert.That(_store.TryGetPending("bid")!.ViewerId, Is.EqualTo(2));
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}
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}
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