feat(battle-node): MsgPayloadCodec encodes/decodes msgpack↔envelope chain
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26
SVSim.BattleNode/Protocol/MsgPayloadCodec.cs
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26
SVSim.BattleNode/Protocol/MsgPayloadCodec.cs
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using MessagePack;
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using SVSim.BattleNode.Wire;
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namespace SVSim.BattleNode.Protocol;
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/// <summary>
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/// Full chain between an envelope and the bytes that ride as a SocketIO binary attachment.
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/// Inbound: bytes → msgpack-string → NodeCrypto.Decrypt → JSON → MsgEnvelope
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/// Outbound: MsgEnvelope → JSON → NodeCrypto.Encrypt → msgpack-bytes
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/// </summary>
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public static class MsgPayloadCodec
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{
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public static MsgEnvelope Decode(byte[] msgpackBytes)
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{
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var encryptedString = MessagePackSerializer.Deserialize<string>(msgpackBytes);
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var json = NodeCrypto.DecryptForNode(encryptedString);
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return MsgEnvelope.FromJson(json);
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}
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public static byte[] Encode(MsgEnvelope envelope, string key)
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{
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var json = MsgEnvelope.ToJson(envelope);
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var encryptedString = NodeCrypto.EncryptForNode(json, key);
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return MessagePackSerializer.Serialize(encryptedString);
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}
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}
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53
SVSim.UnitTests/BattleNode/Protocol/MsgPayloadCodecTests.cs
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53
SVSim.UnitTests/BattleNode/Protocol/MsgPayloadCodecTests.cs
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using NUnit.Framework;
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using SVSim.BattleNode.Protocol;
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namespace SVSim.UnitTests.BattleNode.Protocol;
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[TestFixture]
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public class MsgPayloadCodecTests
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{
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private static string FreshKey()
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{
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var seq = 0;
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return SVSim.BattleNode.Wire.NodeCrypto.GenerateKey(() => (seq++ * 7) % 16);
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}
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[Test]
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public void Roundtrip_PreservesEnvelope()
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{
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var env = new MsgEnvelope(
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Uri: NetworkBattleUri.Loaded,
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ViewerId: 906243102,
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Uuid: "udid",
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Bid: "1234",
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Try: 0,
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Cat: EmitCategory.Battle,
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PubSeq: 3,
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PlaySeq: null,
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Body: new Dictionary<string, object?>());
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var bytes = MsgPayloadCodec.Encode(env, key: FreshKey());
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var back = MsgPayloadCodec.Decode(bytes);
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Assert.That(back.Uri, Is.EqualTo(NetworkBattleUri.Loaded));
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Assert.That(back.PubSeq, Is.EqualTo(3));
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Assert.That(back.Bid, Is.EqualTo("1234"));
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}
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[Test]
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public void Decode_KnownEnvelope_ReturnsExpectedUriAndBody()
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{
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// The captures only contain decoded JSON, so we build the encrypted-msgpack representation
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// ourselves with the same JSON and a known key — this confirms the full chain end-to-end.
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var key = FreshKey();
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var originalJson = "{\"uri\":\"InitNetwork\",\"viewerId\":1,\"uuid\":\"u\",\"try\":0,\"cat\":99,\"resultCode\":1}";
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var encrypted = SVSim.BattleNode.Wire.NodeCrypto.EncryptForNode(originalJson, key);
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var bytes = MessagePack.MessagePackSerializer.Serialize(encrypted);
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var env = MsgPayloadCodec.Decode(bytes);
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Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.InitNetwork));
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Assert.That(env.Cat, Is.EqualTo(EmitCategory.General));
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Assert.That(env.Body["resultCode"], Is.EqualTo(1L));
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}
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}
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