fix(battle-node): node_server_url matches prod wire format (no scheme, with path)

Prod do_matching captures (data_dumps/captures/traffic_prod_tk2_*) send
the node URL as host:port/socket.io/ with no scheme prefix —
e.g. "node06.shadowverse.jp:13560/socket.io/". BestHTTP's SocketManager
expects this exact shape; the leading ws:// we were sending plus the
missing /socket.io/ path was preventing the client from completing the
post-do_matching connect (eventually times out with "connection timed
out").

Update BattleNodeOptions default, Program.cs override, and both
controller and bridge tests to use "localhost:5148/socket.io/".

Discovered during v1 smoke walkthrough.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-01 01:06:40 -04:00
parent f765d5c7d4
commit 5525dbee24
4 changed files with 13 additions and 8 deletions

View File

@@ -1,10 +1,11 @@
namespace SVSim.BattleNode.Bridge;
/// <summary>
/// DI-injected options for the battle node. The web host populates these — typically
/// nodeServerUrl is "ws://localhost:5148" matching ASPNETCORE_URLS.
/// DI-injected options for the battle node. NodeServerUrl matches the prod
/// do_matching wire format: <c>host:port/socket.io/</c>, no scheme prefix.
/// BestHTTP's SocketManager parses it as the Socket.IO v2 endpoint URL.
/// </summary>
public sealed class BattleNodeOptions
{
public string NodeServerUrl { get; set; } = "ws://localhost:5148";
public string NodeServerUrl { get; set; } = "localhost:5148/socket.io/";
}

View File

@@ -119,8 +119,9 @@ public class Program
builder.Services.AddBattleNode(opt =>
{
// ASPNETCORE_URLS defaults to http://localhost:5148; we map ws:// onto the same host:port.
opt.NodeServerUrl = "ws://localhost:5148";
// Matches the prod do_matching wire format: host:port/socket.io/, no scheme prefix.
// BestHTTP's SocketManager parses this as the Socket.IO v2 endpoint URL.
opt.NodeServerUrl = "localhost:5148/socket.io/";
});
builder.Services.AddTransient<ShadowverseTranslationMiddleware>();

View File

@@ -11,11 +11,11 @@ public class MatchingBridgeTests
public void RegisterPendingBattle_RegistersInStoreAndReturnsNodeUrl()
{
var store = new InMemoryBattleSessionStore();
var bridge = new MatchingBridge(store, new BattleNodeOptions { NodeServerUrl = "ws://localhost:5148" });
var bridge = new MatchingBridge(store, new BattleNodeOptions { NodeServerUrl = "localhost:5148/socket.io/" });
var match = bridge.RegisterPendingBattle(viewerId: 906243102);
Assert.That(match.NodeServerUrl, Is.EqualTo("ws://localhost:5148"));
Assert.That(match.NodeServerUrl, Is.EqualTo("localhost:5148/socket.io/"));
Assert.That(match.BattleId, Is.Not.Empty);
var pending = store.TryGetPending(match.BattleId);
Assert.That(pending, Is.Not.Null);

View File

@@ -28,7 +28,10 @@ public class ArenaTwoPickBattleControllerTests
var battleId = root.GetProperty("battle_id").GetString();
Assert.That(battleId, Is.Not.Null.And.Not.Empty);
var nodeUrl = root.GetProperty("node_server_url").GetString();
Assert.That(nodeUrl, Does.StartWith("ws://"));
// Matches prod wire format: host:port/socket.io/, no scheme prefix.
Assert.That(nodeUrl, Does.Contain("/socket.io/"));
Assert.That(nodeUrl, Does.Not.StartWith("ws://"));
Assert.That(nodeUrl, Does.Not.StartWith("http://"));
// Required when matching_state ∈ {3004,3007,3011} per
// DoMatchingBase.SettingCardMasterId; client throws KeyNotFoundException without it.
Assert.That(root.GetProperty("card_master_id").GetInt32(), Is.EqualTo(1));