fix(battle-node): node_server_url matches prod wire format (no scheme, with path)
Prod do_matching captures (data_dumps/captures/traffic_prod_tk2_*) send the node URL as host:port/socket.io/ with no scheme prefix — e.g. "node06.shadowverse.jp:13560/socket.io/". BestHTTP's SocketManager expects this exact shape; the leading ws:// we were sending plus the missing /socket.io/ path was preventing the client from completing the post-do_matching connect (eventually times out with "connection timed out"). Update BattleNodeOptions default, Program.cs override, and both controller and bridge tests to use "localhost:5148/socket.io/". Discovered during v1 smoke walkthrough. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,10 +1,11 @@
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namespace SVSim.BattleNode.Bridge;
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/// <summary>
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/// DI-injected options for the battle node. The web host populates these — typically
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/// nodeServerUrl is "ws://localhost:5148" matching ASPNETCORE_URLS.
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/// DI-injected options for the battle node. NodeServerUrl matches the prod
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/// do_matching wire format: <c>host:port/socket.io/</c>, no scheme prefix.
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/// BestHTTP's SocketManager parses it as the Socket.IO v2 endpoint URL.
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/// </summary>
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public sealed class BattleNodeOptions
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{
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public string NodeServerUrl { get; set; } = "ws://localhost:5148";
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public string NodeServerUrl { get; set; } = "localhost:5148/socket.io/";
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}
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@@ -119,8 +119,9 @@ public class Program
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builder.Services.AddBattleNode(opt =>
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{
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// ASPNETCORE_URLS defaults to http://localhost:5148; we map ws:// onto the same host:port.
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opt.NodeServerUrl = "ws://localhost:5148";
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// Matches the prod do_matching wire format: host:port/socket.io/, no scheme prefix.
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// BestHTTP's SocketManager parses this as the Socket.IO v2 endpoint URL.
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opt.NodeServerUrl = "localhost:5148/socket.io/";
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});
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builder.Services.AddTransient<ShadowverseTranslationMiddleware>();
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@@ -11,11 +11,11 @@ public class MatchingBridgeTests
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public void RegisterPendingBattle_RegistersInStoreAndReturnsNodeUrl()
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{
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var store = new InMemoryBattleSessionStore();
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var bridge = new MatchingBridge(store, new BattleNodeOptions { NodeServerUrl = "ws://localhost:5148" });
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var bridge = new MatchingBridge(store, new BattleNodeOptions { NodeServerUrl = "localhost:5148/socket.io/" });
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var match = bridge.RegisterPendingBattle(viewerId: 906243102);
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Assert.That(match.NodeServerUrl, Is.EqualTo("ws://localhost:5148"));
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Assert.That(match.NodeServerUrl, Is.EqualTo("localhost:5148/socket.io/"));
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Assert.That(match.BattleId, Is.Not.Empty);
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var pending = store.TryGetPending(match.BattleId);
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Assert.That(pending, Is.Not.Null);
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@@ -28,7 +28,10 @@ public class ArenaTwoPickBattleControllerTests
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var battleId = root.GetProperty("battle_id").GetString();
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Assert.That(battleId, Is.Not.Null.And.Not.Empty);
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var nodeUrl = root.GetProperty("node_server_url").GetString();
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Assert.That(nodeUrl, Does.StartWith("ws://"));
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// Matches prod wire format: host:port/socket.io/, no scheme prefix.
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Assert.That(nodeUrl, Does.Contain("/socket.io/"));
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Assert.That(nodeUrl, Does.Not.StartWith("ws://"));
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Assert.That(nodeUrl, Does.Not.StartWith("http://"));
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// Required when matching_state ∈ {3004,3007,3011} per
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// DoMatchingBase.SettingCardMasterId; client throws KeyNotFoundException without it.
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Assert.That(root.GetProperty("card_master_id").GetInt32(), Is.EqualTo(1));
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