5525dbee241ed006fb0ede2dee512fed9dacd27b
Prod do_matching captures (data_dumps/captures/traffic_prod_tk2_*) send the node URL as host:port/socket.io/ with no scheme prefix — e.g. "node06.shadowverse.jp:13560/socket.io/". BestHTTP's SocketManager expects this exact shape; the leading ws:// we were sending plus the missing /socket.io/ path was preventing the client from completing the post-do_matching connect (eventually times out with "connection timed out"). Update BattleNodeOptions default, Program.cs override, and both controller and bridge tests to use "localhost:5148/socket.io/". Discovered during v1 smoke walkthrough. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Description
The SV Simulator server code, including the DCG Engine, SVSim content, and an entrypoint for the official game client.
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