feat(battle-node): port AES-256-CBC encryptForNode/decryptForNode codec

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-05-31 21:26:05 -04:00
parent 50790a706c
commit 0a2eddd920
2 changed files with 106 additions and 0 deletions

View File

@@ -0,0 +1,62 @@
using System.Security.Cryptography;
using System.Text;
namespace SVSim.BattleNode.Wire;
/// <summary>
/// AES-256-CBC encrypt/decrypt for the node socket channel. Port of
/// Cryptographer.EncryptRJ256ForNode / DecryptRJ256ForNode in the decompilation.
/// Key is prepended to ciphertext (cleartext); IV is the first 16 chars of the key.
/// </summary>
public static class NodeCrypto
{
/// <summary>
/// Generate a fresh 32-char key. 32 random hex digits, base64-encoded, truncated to 32 chars.
/// Port of Cryptographer.generateKeyString.
/// </summary>
public static string GenerateKey(Func<int> randHexDigit)
{
var sb = new StringBuilder(32);
for (var i = 0; i < 32; i++)
{
sb.Append(randHexDigit().ToString("x"));
}
var ascii = Encoding.ASCII.GetBytes(sb.ToString());
return Convert.ToBase64String(ascii).Substring(0, 32);
}
/// <summary>Encrypt: returns key + base64(AES-256-CBC(plain)).</summary>
public static string EncryptForNode(string plaintext, string key)
{
if (key.Length != 32)
throw new ArgumentException($"Key must be exactly 32 chars, got {key.Length}", nameof(key));
using var aes = Aes.Create();
aes.KeySize = 256;
aes.Mode = CipherMode.CBC;
aes.Padding = PaddingMode.PKCS7;
aes.Key = Encoding.UTF8.GetBytes(key);
aes.IV = Encoding.UTF8.GetBytes(key.Substring(0, 16));
using var encryptor = aes.CreateEncryptor();
var plainBytes = Encoding.UTF8.GetBytes(plaintext);
var cipherBytes = encryptor.TransformFinalBlock(plainBytes, 0, plainBytes.Length);
return key + Convert.ToBase64String(cipherBytes);
}
/// <summary>Decrypt: input[0..32] is key, input[32..] is base64(ciphertext).</summary>
public static string DecryptForNode(string encrypted)
{
if (encrypted.Length < 32)
throw new ArgumentException("Encrypted blob is shorter than the 32-char key prefix", nameof(encrypted));
var key = encrypted.Substring(0, 32);
var cipherBytes = Convert.FromBase64String(encrypted.Substring(32));
using var aes = Aes.Create();
aes.KeySize = 256;
aes.Mode = CipherMode.CBC;
aes.Padding = PaddingMode.PKCS7;
aes.Key = Encoding.UTF8.GetBytes(key);
aes.IV = Encoding.UTF8.GetBytes(key.Substring(0, 16));
using var decryptor = aes.CreateDecryptor();
var plainBytes = decryptor.TransformFinalBlock(cipherBytes, 0, cipherBytes.Length);
return Encoding.UTF8.GetString(plainBytes);
}
}

View File

@@ -0,0 +1,44 @@
using NUnit.Framework;
using SVSim.BattleNode.Wire;
namespace SVSim.UnitTests.BattleNode.Wire;
[TestFixture]
public class NodeCryptoTests
{
[Test]
public void EncryptThenDecrypt_RoundTripsArbitraryString()
{
const string plaintext = "{\"uri\":\"InitNetwork\",\"viewerId\":906243102,\"try\":0,\"cat\":99}";
const string key = "Y2FmZWJhYmU3ZmY3ZmY3ZmY3ZmY3ZmY3"; // 32 chars
var encrypted = NodeCrypto.EncryptForNode(plaintext, key);
var decrypted = NodeCrypto.DecryptForNode(encrypted);
Assert.That(decrypted, Is.EqualTo(plaintext));
}
[Test]
public void GenerateKey_WithDeterministicSource_ProducesStable32CharOutput()
{
var seq = 0;
string key = NodeCrypto.GenerateKey(() => seq++ % 16);
Assert.That(key.Length, Is.EqualTo(32));
// Two calls with the same source produce the same output.
seq = 0;
Assert.That(NodeCrypto.GenerateKey(() => seq++ % 16), Is.EqualTo(key));
}
[Test]
public void EncryptForNode_NonStandardKeyLength_Throws()
{
Assert.Throws<ArgumentException>(() => NodeCrypto.EncryptForNode("x", "tooshort"));
}
[Test]
public void DecryptForNode_TooShortInput_Throws()
{
Assert.Throws<ArgumentException>(() => NodeCrypto.DecryptForNode("tooshort"));
}
}