feat(battle-node): in-memory IBattleSessionStore + PendingBattle

This commit is contained in:
gamer147
2026-05-31 22:00:40 -04:00
parent c0c2bb5772
commit 3ade8ff4f5
4 changed files with 80 additions and 0 deletions

View File

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using NUnit.Framework;
using SVSim.BattleNode.Sessions;
namespace SVSim.UnitTests.BattleNode.Sessions;
[TestFixture]
public class InMemoryBattleSessionStoreTests
{
private InMemoryBattleSessionStore _store = null!;
[SetUp] public void Setup() => _store = new InMemoryBattleSessionStore();
[Test]
public void RegisterThenGet_ReturnsRegisteredBattle()
{
var battle = new PendingBattle("bid-1", 906243102);
_store.RegisterPending(battle);
Assert.That(_store.TryGetPending("bid-1"), Is.EqualTo(battle));
}
[Test]
public void Get_UnknownBattleId_ReturnsNull()
{
Assert.That(_store.TryGetPending("nope"), Is.Null);
}
[Test]
public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
{
_store.RegisterPending(new PendingBattle("bid", 1));
Assert.That(_store.RemovePending("bid"), Is.True);
Assert.That(_store.RemovePending("bid"), Is.False);
}
[Test]
public void Register_DuplicateBattleId_OverwritesPrior()
{
_store.RegisterPending(new PendingBattle("bid", 1));
_store.RegisterPending(new PendingBattle("bid", 2));
Assert.That(_store.TryGetPending("bid")!.ViewerId, Is.EqualTo(2));
}
}