feat(battle-node): in-memory IBattleSessionStore + PendingBattle
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using NUnit.Framework;
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using SVSim.BattleNode.Sessions;
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namespace SVSim.UnitTests.BattleNode.Sessions;
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[TestFixture]
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public class InMemoryBattleSessionStoreTests
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{
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private InMemoryBattleSessionStore _store = null!;
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[SetUp] public void Setup() => _store = new InMemoryBattleSessionStore();
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[Test]
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public void RegisterThenGet_ReturnsRegisteredBattle()
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{
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var battle = new PendingBattle("bid-1", 906243102);
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_store.RegisterPending(battle);
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Assert.That(_store.TryGetPending("bid-1"), Is.EqualTo(battle));
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}
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[Test]
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public void Get_UnknownBattleId_ReturnsNull()
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{
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Assert.That(_store.TryGetPending("nope"), Is.Null);
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}
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[Test]
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public void Remove_ReturnsTrueWhenPresent_FalseWhenAbsent()
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{
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_store.RegisterPending(new PendingBattle("bid", 1));
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Assert.That(_store.RemovePending("bid"), Is.True);
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Assert.That(_store.RemovePending("bid"), Is.False);
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}
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[Test]
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public void Register_DuplicateBattleId_OverwritesPrior()
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{
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_store.RegisterPending(new PendingBattle("bid", 1));
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_store.RegisterPending(new PendingBattle("bid", 2));
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Assert.That(_store.TryGetPending("bid")!.ViewerId, Is.EqualTo(2));
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}
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}
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