Commit Graph

118 Commits

Author SHA1 Message Date
gamer147
f991ef762f feat(db): add TutorialPresents seed list 2026-06-08 20:34:11 -04:00
gamer147
eea596c6ec feat(db): wire ViewerPresent into SVSimDbContext with indexes 2026-06-08 20:33:50 -04:00
gamer147
a6a8c6b1a4 feat(db): add ViewerPresent entity for unified gift inbox 2026-06-08 20:33:10 -04:00
gamer147
6d60edaa2a feat(home-dialog): IGlobalsRepository.GetActiveHomeDialogsAsync
Window is [begin, end) — exclusive upper bound. Ordered priority-DESC
then Id-ASC so the controller can break on the first match.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:52:32 -04:00
gamer147
7a82f4e189 feat(home-dialog): add HomeDialogEntry entity + migration
DDL-only per migrations-are-ddl-only convention. Seeded by
SVSim.Bootstrap MyPageGlobalsImporter (T5) — no HasData.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:51:12 -04:00
gamer147
d3488c3bc6 fix(viewer): default ClassExp.Level to 1 for new viewers
Client RankMatchUI.onOpen indexes _classCharaExpList[level - 1]
unconditionally; level 0 (the prior default) throws IOOR.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-08 18:49:45 -04:00
gamer147
ac78e809cd refactor(battle-node): clear residual scripted-bot prose from comments/docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 20:52:41 -04:00
gamer147
05d8169012 refactor: type reward_type columns as UserGoodsType enum
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.

- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
  GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
  instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.

Build green; 962/962 tests pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-03 07:50:49 -04:00
gamer147
24f9b2240e feat(matching): move BotRoster from hardcoded fixture to DB-backed seed
Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list
inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant
recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap
importer so the roster lives in seeds/bot-roster.json and the DB.

Shape mirrors PracticeOpponent end-to-end:
- BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough
  pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext.
- AddBotRoster migration (DDL only, per migrations-are-DDL-only rule).
- seeds/bot-roster.json — 8 rows preserving the current prod-verified
  cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 /
  field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181).
- BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId,
  leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs
  next to PracticeOpponentImporter.
- IGlobalsRepository.GetBotRoster() + impl.

IBotRoster.Pick → PickAsync because BotRoster now depends on the transient
IGlobalsRepository. RankBattleController awaits the new signature. The
deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start
retries pick the same opponent) is preserved.

DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's
lifetime). Test fixture's SeedGlobalsAsync also runs the importer so
RankBattleControllerTests + the rewritten BotRosterTests both see seeded
rows.

Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB
backing + 1 new "throws on empty roster" guard; 4 new
BotRosterImporterTests mirror PracticeOpponentImporterTests
(round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 11:58:19 -04:00
gamer147
b17c802581 feat(config): MatchingConfig section with AI-fallback threshold
Adds a [ConfigSection("Matching")] POCO carrying the
RankBattleAiFallbackThresholdSeconds tunable (default 15). Auto-picked
up by EnsureSeedDataAsync's reflection-based ConfigSection seeder.
Consumed by InProcessPairUp in a later task.

GameConfigurationJsonbTests.EnsureSeedData_writes_one_row_per_ConfigSection_with_ShippedDefaults_payload
updated to include the new Matching section in its expected keys.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-02 00:54:44 -04:00
gamer147
89b3d23bde feat(viewer-repo): add LoadForMatchContextAsync for battle-node ctx build
Focused AsNoTracking load with Info.SelectedEmblem/SelectedDegree includes
for the new MatchContextBuilder. Single test locks the include graph.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 12:37:44 -04:00
gamer147
0b859f1c8e fix(check): merge anonymous resignup viewer into Steam-linked viewer
GameStart already detects the Steam-vs-UDID mismatch produced by
wipe-and-resignup; it now also reclaims the orphan. New
ViewerRepository.MergeAnonymousViewerInto transfers the fresh UDID
from V_new onto V_old in one save (freeing the unique-index slot),
then deletes V_new in a second save. Partial-failure mode is a
benign null-UDID viewer; two rows never contend for the same UDID.
Side benefit: future GetViewerByUdid lookups now short-circuit to
V_old without going through the Steam handler.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 01:59:47 -04:00
gamer147
b1397e3a3e refactor(repositories): move static caches into IMemoryCache, enable within-fixture parallelism
BattlePassRepository._curveCache and MissionCatalogRepository._maxLevelCache
were private-static fields populated lazily on first read from whatever
DbContext happened to be in scope. In production "one DbContext lineage
per process" makes that fine. Under parallel test execution each
SVSimTestFactory owns its own SQLite :memory: DB, so the first reader's
DB (often empty, in tests that don't seed BP) poisoned the cache for
concurrent readers from a seeded DB — assertions like "BP level info
must be present after seeding" failed because the process-static cache
returned an empty list populated by the other test's empty DB.

The first patch attempted a `BypassCacheForTests` static flag, which is
exactly the kind of test-only seam that rots the production code: future
caches get the same flag, repos accumulate hidden knobs, and the
underlying invariant ("a cache populated from arbitrary scope serves
arbitrary scope") goes unaddressed.

Instead, move both caches into the DI-registered IMemoryCache.
AddMemoryCache() registers it as singleton-per-service-provider:
production has one provider → one IMemoryCache → identical caching
semantics to before. Each WebApplicationFactory builds its own
provider → its own IMemoryCache → cache is naturally scoped per fixture,
no cross-test bleed possible.

The ResetLevelCurveCache() method and its three call sites
(SVSimTestFactory.SeedGlobalsAsync, BattlePassServiceTests,
LoadControllerTests) are deleted — a fresh factory owns a fresh empty
cache, no manual invalidation needed.

With this and the previous StoryService fixture-instance fix in place,
ParallelScope.All works: 776/776 in 57s wall clock (down from 59s on
Fixtures, 2m13s pre-parallelism).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-01 00:41:09 -04:00
gamer147
2c62a7be80 refactor(inventory): delete old primitives after InventoryService cutover
Removed RewardGrantService, CurrencySpendService, ICurrencySpendService,
ViewerEntitlements, IViewerEntitlements, CardAcquisitionService,
ICardAcquisitionService, CardGrantResult and their tests
(RewardGrantServiceTests, CurrencySpendServiceTests,
CardAcquisitionServiceTests, ViewerEntitlementsTests). Removed four DI
registrations from Program.cs. No caller references any deleted type;
GrantedReward and EffectiveCosmetics were pre-moved to InventoryGrantTypes.cs
in the prior commit. Build clean, 712/712 tests pass.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 17:07:30 -04:00
gamer147
df0e132459 refactor(inventory): move GrantedReward + EffectiveCosmetics into Inventory namespace folder
Both types stay in namespace SVSim.Database.Services so existing using directives
in controllers, services, and tests resolve without change. Their definitions are
extracted to SVSim.Database/Services/Inventory/InventoryGrantTypes.cs; the empty
husks in RewardGrantService.cs and IViewerEntitlements.cs will be deleted in the
next commit.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 17:03:06 -04:00
gamer147
61013fcf5c refactor(card-inventory): route Create/Destruct through InventoryService
RedEther debit now goes through tx.TrySpendAsync (freeplay-aware);
Card grants route through tx.GrantAsync (cosmetic cascade for first-time
owners). Validation phase unchanged. DestructCards left on direct-viewer
path (structural mismatch: validation on one viewer, mutation on same
instance — clean tx port deferred to follow-up).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:15:40 -04:00
gamer147
91909c5755 feat(inventory): read-side methods on IInventoryService + tx
EffectiveBalance/OwnsCard/OwnsCosmetic on the tx are freeplay-aware
against the live viewer. EffectiveOwnedCardsAsync/EffectiveCosmeticsAsync
on the service mirror today's ViewerEntitlements projections (used by
/load/index).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:05:35 -04:00
gamer147
b0b9901c42 feat(inventory): CommitAsync + currency-collision rule
Last post-state per currency wins; non-currency grants collapse to final
count per (type, id). Deltas are verbatim queued, no cascade. SaveChanges
+ DB tx commit happen atomically inside Commit; failure leaves rollback
to DisposeAsync. CS0649 warning on _committed is now resolved.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:02:39 -04:00
gamer147
1ba3f57709 feat(inventory): BackfillCardCosmeticsAsync
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:01:15 -04:00
gamer147
46d8239d5a feat(inventory): TryDebitAsync dispatches currencies + Item
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 16:00:24 -04:00
gamer147
301da9eeca feat(inventory): TrySpendAsync covers all 4 wallets + freeplay
Crystal/Rupy/RedEther freeplay no-op (returns configured amount,
balance unchanged); SpotPoint always real. Insufficient returns
current balance; success returns post-deduction balance.
SVSimTestFactory gains freeplayEnabled ctor overload that upserts
the Freeplay GameConfigSection row after EnsureSeedData.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:59:26 -04:00
gamer147
a821b7f6b4 feat(inventory): GrantAsync handles Card + cosmetic cascade
Card grants produce a post-state-total entry and run the CardCosmeticReward
cascade (foil twin → id-1 lookup). Cascade additions are skipped when the
viewer already owns the cosmetic; missing-master-row failures are logged
and dropped without failing the parent grant.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:54:36 -04:00
gamer147
1f3f81d878 feat(inventory): GrantAsync handles Item branch
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:52:42 -04:00
gamer147
a1cf1d7519 feat(inventory): GrantAsync handles cosmetic branches
Sleeve/Emblem/Skin/Degree/MyPageBG grants are idempotent on the viewer's
owned-collection but always emit a wire entry at the top level (preserves
"+1 sleeve" purchase popup). Unknown ids throw InventoryCatalogException.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:51:46 -04:00
gamer147
3bc38b407b feat(inventory): GrantAsync handles currency branches
Crystal/Rupy/RedEther/SpotCardPoint grants mutate ViewerCurrency in place
and emit post-state-total wire entries. Op log records the post-state for
later currency-collision resolution in CommitAsync.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:50:27 -04:00
gamer147
02e86cf16c feat(inventory): BeginAsync loads viewer with canonical graph
Includes Cards/Sleeves/Emblems/LeaderSkins/Degrees/MyPageBackgrounds/Items
under AsSplitQuery, plus caller-supplied extras via InventoryLoadConfig.
Opens a DB transaction and returns an InventoryTransaction shell. All
mutation methods throw NotImplementedException until subsequent tasks
land them.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:46:20 -04:00
gamer147
b181257aaa docs(inventory): XML docs for TrySpend/TryDebit/EffectiveBalance
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:42:41 -04:00
gamer147
220e5699cd feat(inventory): scaffold InventoryService namespace types
Empty interfaces + records for IInventoryService, IInventoryTransaction,
InventoryCommitResult, InventoryLoadConfig, InventoryCatalogException.
Implementation lands in subsequent commits.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 15:38:51 -04:00
gamer147
fc504af496 feat(tk2): weighted-group reward picking
Replaces the all-rows-granted reward model with per-group weighted
pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a
Weight; finish/retire groups the WinCount's rows by RewardGroup and
picks exactly one row per group, weighted by Weight (excluding
Weight==0). A RewardNum==0 outcome skips both the grant and the
rewards[] emission. Empty WinCount catalogs emit empty arrays.

Existing seed entries preserve deterministic behavior by living in
single-option groups (each with weight 1). Future seasons can expand
groups to multi-option for true randomized rewards (e.g. 200-280
rupies).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 13:44:33 -04:00
gamer147
6381e4da51 fix(tk2): match original SV (5-battle cap, no loss limit)
User clarified: the 0..7 win reward tiers came from Shadowverse Worlds
Beyond (sequel), not the original game we're emulating. Original SV's
Take Two caps at 5 total battles played and has no loss limit (verified
on prod: queueing continues with 2+ losses).

- arena-two-pick-rewards.json: drop 6w + 7w tiers (12 rows remain).
- ArenaTwoPickConfig: remove MaxLosses property.
- ArenaTwoPickService: termination is now battlesPlayed >= maxBattles
  (5 from MAX(reward.WinCount)). RecordBattleResult no longer flips
  IsSelectCompleted on the 2nd loss.
- ResolveMaxBattleCountAsync empty-catalog default 7 → 5.
- Tests updated for the new counts (16 → 12 rows, max 7 → 5).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 12:47:43 -04:00
gamer147
dc19289818 fix(tk2): honor consume_item_type (ticket/crystal/rupy/free) + correct entry ticket id
- ArenaTwoPickConfig: add TicketItemId=1, TicketCost=1, CrystalCost=150, RupyCost=150 scalars
- ArenaTwoPickService.EntryAsync: switch on eARENA_PAY (1/3/4/5); crystal/rupy go through
  ICurrencySpendService.TrySpendAsync; ticket uses item id 1 (challenge ticket, not 80001);
  free entry returns empty reward_list; invalid type throws
- Tests: fix ticket id 80001→1 in entry/e2e; add 4 new path tests; update ctor (10th arg)
  across all 4 service test files; fix e2e retire assertion (reward ticket 80001 post-state=1)

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 12:26:57 -04:00
gamer147
2df18425c4 feat(repo): IArenaTwoPickRunRepository + tests
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 10:37:42 -04:00
gamer147
721cd738d7 feat(repo): IArenaTwoPickRewardRepository + tests
Adds GetRewardsByWinCountAsync and GetMaxWinCountAsync (short-circuits
to 0 on empty table). Registers as AddTransient in Program.cs alongside
other global catalog repos. 3 NUnit tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 10:34:12 -04:00
gamer147
f535642109 feat(config): add ArenaTwoPickConfig section 2026-05-31 10:25:40 -04:00
gamer147
6e7f0dc4c9 feat(config): extend ChallengeConfig with TK2 format_info + PoolCardSetIds
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 10:23:08 -04:00
gamer147
5faa5e2445 feat(db): AddArenaTwoPick migration (rewards + viewer-run tables)
Register ArenaTwoPickRewards and ViewerArenaTwoPickRuns DbSets in SVSimDbContext and generate the AddArenaTwoPick migration with both CreateTable calls, all four jsonb columns on the run table, and the correct indexes (WinCount scalar + unique WinCount/RewardType/RewardId on rewards; unique ViewerId on runs).
2026-05-31 10:20:37 -04:00
gamer147
1dbc5fa831 feat(db): add ViewerArenaTwoPickRun entity + CandidatePair 2026-05-31 10:16:53 -04:00
gamer147
b32583ef48 feat(db): add ArenaTwoPickReward catalog entity 2026-05-31 10:12:16 -04:00
gamer147
50e4989b77 docs(importers): update data_dumps path references for reorg
Mirror of the outer-repo data_dumps/ reorganization (commit e1e595d in
the SVSim outer repo): updates all data_dumps/extract/ → data_dumps/scripts/,
data_dumps/client_master_csv → data_dumps/client-assets, data_dumps/traffic
→ data_dumps/captures/traffic in XML doc-comments and inline comments
across importers, controllers, middlewares, DTOs, and tests. Doc-only;
no logic changes; build green.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-31 01:22:08 -04:00
gamer147
d66d1d8c6e test(packs): statistical sampler + mark PackRateConfig [Obsolete]
200k-slot statistical test asserts observed tier rates within +/- 0.5pp
of the seeded SV Classic shape (Bronze=76.5 / Silver=16 / Gold=6 /
Legendary=1.5 on general slots). Marked [Category("Slow")].

PackRateConfig is marked [Obsolete] — no longer consulted by
PackOpenService. Internal callers (GameConfigService / DbContext config
seeding / its own tests) still reference it; they'll go when v1
stabilizes and PackRateConfig is fully retired.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 22:46:12 -04:00
gamer147
3c36124fa7 feat(packs): PackDrawTable aggregate + IPackDrawTableRepository
Aggregate (Config + SlotRates + CardWeights) and a single-pack getter
loaded as one unit per /pack/open. PackOpenService consumes the
aggregate; tests use the production seed (fixture overlay) to validate
shape.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 21:53:33 -04:00
gamer147
f7407fe382 feat(packs): PackImporter stubs pass + IsEnabled gate in active-packs
PackImporter now runs a second pass over pack-stubs.json, inserting
PackConfigEntry placeholders for any pack_id NOT already present from
the live-capture packs.json pass. Synthesized stubs default
IsEnabled=false; live-capture rows default IsEnabled=true.

PackRepository.GetActivePacks filters by IsEnabled in addition to the
date window, so synthesized stubs stay hidden until an operator opts
them in (UPDATE Packs SET IsEnabled=true WHERE Id=...).

Bundles Task 6 + Task 11 because adding pack-stubs.json to the
test-fixture set surfaces an extra row in PackControllerFullCatalogTests'
35-pack count assertion; the filter is what makes the test resilient.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 21:52:27 -04:00
gamer147
b78d7d6cbe feat(packs): add PackDraw* tables and IsEnabled column
Three new EF entities and a migration:
- PackDrawConfigEntry (per-pack: animation rate, has-bonus flag, special-kind label)
- PackDrawSlotRateEntry (pack/slot/tier -> rate, unique index)
- PackDrawCardWeightEntry (per-card-rate facts incl rate-less rows)

DrawSlot {General, Eighth, Bonus} and DrawTier {Bronze, Silver, Gold, Legendary, Special}.
Special collapses leader_card and limited_time_leader (verified mutually exclusive per pack).

IsEnabled column on PackConfigEntry — admin gate for synthesized stubs, distinct from
the wire-mirror IsHide.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-30 21:40:50 -04:00
gamer147
0052307686 feat(services): CurrencySpendService (central debit primitive, freeplay-aware) 2026-05-29 13:49:36 -04:00
gamer147
b7ee0cdcf8 test(entitlements): cover EffectiveOwnedCards/Cosmetics; document include preconditions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 13:47:22 -04:00
gamer147
91c539fb8d feat(services): ViewerEntitlements (freeplay-aware ownership/balance authority)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 13:40:24 -04:00
gamer147
be19c0ad8d feat(repo): cosmetic catalog id enumerations on ICollectionRepository 2026-05-29 13:29:19 -04:00
gamer147
b4f6992918 feat(services): declare entitlements + currency-spend primitives
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 13:27:22 -04:00
gamer147
7b5edb7c65 feat(config): add Freeplay config section (default off)
Adds FreeplayConfig [ConfigSection("Freeplay")] with Enabled=false,
CurrencyAmount=99999, CardCopies=3, and ShippedDefaults(). Covered by
FreeplayConfigTests verifying the tier-chain resolves shipped defaults.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 13:25:47 -04:00
gamer147
68d783192d feat(repo): GetStoryDecksByClass joins story-deck presentation to product card lists
Adds StoryDeckView projection, IBuildDeckRepository.GetStoryDecksByClass interface method,
and BuildDeckRepository implementation that loads StoryDeckEntry rows for a class, fetches
matching BuildDeckProductEntry card lists, and expands each card by Number into a flat
CardIdArray. TDD: 2 tests in StoryDeckRepositoryTests (expand + empty-class).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-29 10:36:14 -04:00