feat(tk2): weighted-group reward picking
Replaces the all-rows-granted reward model with per-group weighted pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a Weight; finish/retire groups the WinCount's rows by RewardGroup and picks exactly one row per group, weighted by Weight (excluding Weight==0). A RewardNum==0 outcome skips both the grant and the rewards[] emission. Empty WinCount catalogs emit empty arrays. Existing seed entries preserve deterministic behavior by living in single-option groups (each with weight 1). Future seasons can expand groups to multi-option for true randomized rewards (e.g. 200-280 rupies). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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4043
SVSim.Database/Migrations/20260531174101_AddArenaTwoPickRewardGroupAndWeight.Designer.cs
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4043
SVSim.Database/Migrations/20260531174101_AddArenaTwoPickRewardGroupAndWeight.Designer.cs
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@@ -0,0 +1,60 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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#nullable disable
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namespace SVSim.Database.Migrations
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{
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/// <inheritdoc />
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public partial class AddArenaTwoPickRewardGroupAndWeight : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropIndex(
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name: "IX_ArenaTwoPickRewards_WinCount_RewardType_RewardId",
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table: "ArenaTwoPickRewards");
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migrationBuilder.AddColumn<int>(
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name: "RewardGroup",
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table: "ArenaTwoPickRewards",
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type: "integer",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.AddColumn<int>(
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name: "Weight",
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table: "ArenaTwoPickRewards",
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type: "integer",
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nullable: false,
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defaultValue: 0);
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migrationBuilder.CreateIndex(
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name: "IX_ArenaTwoPickRewards_WinCount_RewardGroup_RewardType_RewardI~",
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table: "ArenaTwoPickRewards",
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columns: new[] { "WinCount", "RewardGroup", "RewardType", "RewardId", "RewardNum" },
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unique: true);
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropIndex(
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name: "IX_ArenaTwoPickRewards_WinCount_RewardGroup_RewardType_RewardI~",
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table: "ArenaTwoPickRewards");
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migrationBuilder.DropColumn(
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name: "RewardGroup",
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table: "ArenaTwoPickRewards");
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migrationBuilder.DropColumn(
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name: "Weight",
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table: "ArenaTwoPickRewards");
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migrationBuilder.CreateIndex(
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name: "IX_ArenaTwoPickRewards_WinCount_RewardType_RewardId",
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table: "ArenaTwoPickRewards",
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columns: new[] { "WinCount", "RewardType", "RewardId" },
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unique: true);
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}
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}
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}
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@@ -458,6 +458,9 @@ namespace SVSim.Database.Migrations
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NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<long>("Id"));
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b.Property<int>("RewardGroup")
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.HasColumnType("integer");
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b.Property<long>("RewardId")
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.HasColumnType("bigint");
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@@ -467,6 +470,9 @@ namespace SVSim.Database.Migrations
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b.Property<int>("RewardType")
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.HasColumnType("integer");
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b.Property<int>("Weight")
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.HasColumnType("integer");
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b.Property<int>("WinCount")
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.HasColumnType("integer");
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@@ -474,7 +480,7 @@ namespace SVSim.Database.Migrations
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b.HasIndex("WinCount");
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b.HasIndex("WinCount", "RewardType", "RewardId")
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b.HasIndex("WinCount", "RewardGroup", "RewardType", "RewardId", "RewardNum")
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.IsUnique();
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b.ToTable("ArenaTwoPickRewards");
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@@ -10,7 +10,7 @@ namespace SVSim.Database.Models;
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/// <c>SVSim.Bootstrap/Data/seeds/arena-two-pick-rewards.json</c>.
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/// </summary>
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[Index(nameof(WinCount))]
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[Index(nameof(WinCount), nameof(RewardType), nameof(RewardId), IsUnique = true)]
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[Index(nameof(WinCount), nameof(RewardGroup), nameof(RewardType), nameof(RewardId), nameof(RewardNum), IsUnique = true)]
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public class ArenaTwoPickReward
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{
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public long Id { get; set; }
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@@ -18,12 +18,24 @@ public class ArenaTwoPickReward
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/// <summary>0..MaxWins. Run ends at LossCount==2 or WinCount==MAX(WinCount).</summary>
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public int WinCount { get; set; }
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/// <summary>
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/// Groups rows into independent pick buckets. At finish/retire time one row is
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/// weighted-picked per group. Default 0 keeps legacy rows in a single group.
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/// </summary>
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public int RewardGroup { get; set; }
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/// <summary>
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/// Relative probability weight for this row within its <see cref="RewardGroup"/>.
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/// Weight == 0 rows are excluded from picking. Default 1.
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/// </summary>
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public int Weight { get; set; } = 1;
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/// <summary><see cref="UserGoodsType"/> on the wire (e.g. Item=4, Rupy=9).</summary>
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public int RewardType { get; set; }
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/// <summary>Item id for Item; 0 for currencies.</summary>
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public long RewardId { get; set; }
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/// <summary>Count (e.g. ticket quantity or rupy amount).</summary>
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/// <summary>Count (e.g. ticket quantity or rupy amount). 0 = "no reward" outcome.</summary>
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public int RewardNum { get; set; }
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}
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