Replaces the all-rows-granted reward model with per-group weighted pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a Weight; finish/retire groups the WinCount's rows by RewardGroup and picks exactly one row per group, weighted by Weight (excluding Weight==0). A RewardNum==0 outcome skips both the grant and the rewards[] emission. Empty WinCount catalogs emit empty arrays. Existing seed entries preserve deterministic behavior by living in single-option groups (each with weight 1). Future seasons can expand groups to multi-option for true randomized rewards (e.g. 200-280 rupies). Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
42 lines
1.6 KiB
C#
42 lines
1.6 KiB
C#
// SVSim.Database/Models/ArenaTwoPickReward.cs
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database.Enums;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One row of the Take Two run-end reward table. Multiple rows per <see cref="WinCount"/>
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/// (e.g. 1 ticket + N rupies = 2 rows). Seeded by <c>ArenaTwoPickRewardImporter</c> from
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/// <c>SVSim.Bootstrap/Data/seeds/arena-two-pick-rewards.json</c>.
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/// </summary>
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[Index(nameof(WinCount))]
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[Index(nameof(WinCount), nameof(RewardGroup), nameof(RewardType), nameof(RewardId), nameof(RewardNum), IsUnique = true)]
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public class ArenaTwoPickReward
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{
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public long Id { get; set; }
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/// <summary>0..MaxWins. Run ends at LossCount==2 or WinCount==MAX(WinCount).</summary>
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public int WinCount { get; set; }
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/// <summary>
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/// Groups rows into independent pick buckets. At finish/retire time one row is
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/// weighted-picked per group. Default 0 keeps legacy rows in a single group.
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/// </summary>
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public int RewardGroup { get; set; }
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/// <summary>
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/// Relative probability weight for this row within its <see cref="RewardGroup"/>.
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/// Weight == 0 rows are excluded from picking. Default 1.
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/// </summary>
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public int Weight { get; set; } = 1;
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/// <summary><see cref="UserGoodsType"/> on the wire (e.g. Item=4, Rupy=9).</summary>
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public int RewardType { get; set; }
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/// <summary>Item id for Item; 0 for currencies.</summary>
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public long RewardId { get; set; }
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/// <summary>Count (e.g. ticket quantity or rupy amount). 0 = "no reward" outcome.</summary>
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public int RewardNum { get; set; }
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}
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