Files
SVSimServer/SVSim.Database/Models/ArenaTwoPickReward.cs
gamer147 fc504af496 feat(tk2): weighted-group reward picking
Replaces the all-rows-granted reward model with per-group weighted
pick. Each ArenaTwoPickReward row now belongs to a RewardGroup with a
Weight; finish/retire groups the WinCount's rows by RewardGroup and
picks exactly one row per group, weighted by Weight (excluding
Weight==0). A RewardNum==0 outcome skips both the grant and the
rewards[] emission. Empty WinCount catalogs emit empty arrays.

Existing seed entries preserve deterministic behavior by living in
single-option groups (each with weight 1). Future seasons can expand
groups to multi-option for true randomized rewards (e.g. 200-280
rupies).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-31 13:44:33 -04:00

42 lines
1.6 KiB
C#

// SVSim.Database/Models/ArenaTwoPickReward.cs
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
/// <summary>
/// One row of the Take Two run-end reward table. Multiple rows per <see cref="WinCount"/>
/// (e.g. 1 ticket + N rupies = 2 rows). Seeded by <c>ArenaTwoPickRewardImporter</c> from
/// <c>SVSim.Bootstrap/Data/seeds/arena-two-pick-rewards.json</c>.
/// </summary>
[Index(nameof(WinCount))]
[Index(nameof(WinCount), nameof(RewardGroup), nameof(RewardType), nameof(RewardId), nameof(RewardNum), IsUnique = true)]
public class ArenaTwoPickReward
{
public long Id { get; set; }
/// <summary>0..MaxWins. Run ends at LossCount==2 or WinCount==MAX(WinCount).</summary>
public int WinCount { get; set; }
/// <summary>
/// Groups rows into independent pick buckets. At finish/retire time one row is
/// weighted-picked per group. Default 0 keeps legacy rows in a single group.
/// </summary>
public int RewardGroup { get; set; }
/// <summary>
/// Relative probability weight for this row within its <see cref="RewardGroup"/>.
/// Weight == 0 rows are excluded from picking. Default 1.
/// </summary>
public int Weight { get; set; } = 1;
/// <summary><see cref="UserGoodsType"/> on the wire (e.g. Item=4, Rupy=9).</summary>
public int RewardType { get; set; }
/// <summary>Item id for Item; 0 for currencies.</summary>
public long RewardId { get; set; }
/// <summary>Count (e.g. ticket quantity or rupy amount). 0 = "no reward" outcome.</summary>
public int RewardNum { get; set; }
}