// SVSim.Database/Models/ArenaTwoPickReward.cs
using Microsoft.EntityFrameworkCore;
using SVSim.Database.Enums;
namespace SVSim.Database.Models;
///
/// One row of the Take Two run-end reward table. Multiple rows per
/// (e.g. 1 ticket + N rupies = 2 rows). Seeded by ArenaTwoPickRewardImporter from
/// SVSim.Bootstrap/Data/seeds/arena-two-pick-rewards.json.
///
[Index(nameof(WinCount))]
[Index(nameof(WinCount), nameof(RewardGroup), nameof(RewardType), nameof(RewardId), nameof(RewardNum), IsUnique = true)]
public class ArenaTwoPickReward
{
public long Id { get; set; }
/// 0..MaxWins. Run ends at LossCount==2 or WinCount==MAX(WinCount).
public int WinCount { get; set; }
///
/// Groups rows into independent pick buckets. At finish/retire time one row is
/// weighted-picked per group. Default 0 keeps legacy rows in a single group.
///
public int RewardGroup { get; set; }
///
/// Relative probability weight for this row within its .
/// Weight == 0 rows are excluded from picking. Default 1.
///
public int Weight { get; set; } = 1;
/// on the wire (e.g. Item=4, Rupy=9).
public int RewardType { get; set; }
/// Item id for Item; 0 for currencies.
public long RewardId { get; set; }
/// Count (e.g. ticket quantity or rupy amount). 0 = "no reward" outcome.
public int RewardNum { get; set; }
}