feat(services): CurrencySpendService (central debit primitive, freeplay-aware)
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51
SVSim.Database/Services/CurrencySpendService.cs
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51
SVSim.Database/Services/CurrencySpendService.cs
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using SVSim.Database.Models;
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namespace SVSim.Database.Services;
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public class CurrencySpendService : ICurrencySpendService
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{
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private readonly IViewerEntitlements _entitlements;
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public CurrencySpendService(IViewerEntitlements entitlements) => _entitlements = entitlements;
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public Task<SpendResult> TrySpendAsync(Viewer viewer, SpendCurrency currency, long cost, CancellationToken ct = default)
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{
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if (cost < 0) cost = 0;
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// Freeplay bypass applies only to the three main currencies; SpotPoint always real.
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if (_entitlements.IsFreeplay && currency != SpendCurrency.SpotPoint)
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{
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return Task.FromResult(new SpendResult(
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SpendOutcome.Success, _entitlements.EffectiveBalance(viewer, currency)));
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}
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ulong current = GetBalance(viewer, currency);
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if (current < (ulong)cost)
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return Task.FromResult(new SpendResult(SpendOutcome.Insufficient, (long)current));
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ulong post = current - (ulong)cost;
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SetBalance(viewer, currency, post);
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return Task.FromResult(new SpendResult(SpendOutcome.Success, (long)post));
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}
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private static ulong GetBalance(Viewer v, SpendCurrency c) => c switch
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{
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SpendCurrency.Crystal => v.Currency.Crystals,
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SpendCurrency.Rupee => v.Currency.Rupees,
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SpendCurrency.RedEther => v.Currency.RedEther,
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SpendCurrency.SpotPoint => v.Currency.SpotPoints,
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_ => throw new ArgumentOutOfRangeException(nameof(c)),
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};
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private static void SetBalance(Viewer v, SpendCurrency c, ulong value)
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{
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switch (c)
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{
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case SpendCurrency.Crystal: v.Currency.Crystals = value; break;
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case SpendCurrency.Rupee: v.Currency.Rupees = value; break;
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case SpendCurrency.RedEther: v.Currency.RedEther = value; break;
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case SpendCurrency.SpotPoint: v.Currency.SpotPoints = value; break;
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default: throw new ArgumentOutOfRangeException(nameof(c));
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}
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}
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}
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