test(entitlements): cover EffectiveOwnedCards/Cosmetics; document include preconditions
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -8,6 +8,14 @@ namespace SVSim.Database.Services;
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/// Freeplay flag; all freeplay read-side behavior lives here. See
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/// docs/superpowers/specs/2026-05-29-freeplay-mode-design.md.
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/// </summary>
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/// <remarks>
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/// <b>Include precondition:</b> methods that inspect the viewer's collections require the
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/// viewer to have been loaded with <c>.Include(v => v.Cards).ThenInclude(c => c.Card)</c>
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/// and the cosmetic collections
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/// (<c>Sleeves</c>, <c>Emblems</c>, <c>Degrees</c>, <c>LeaderSkins</c>, <c>MyPageBackgrounds</c>)
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/// included. Without those includes the EF owned-collection nav refs are null or zero-filled
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/// (see the EF owned-collection nav-include pitfall in MEMORY.md).
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/// </remarks>
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public interface IViewerEntitlements
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{
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/// <summary>True when the global Freeplay config section is enabled.</summary>
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@@ -96,4 +96,173 @@ public class ViewerEntitlementsTests
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Assert.That(ent.OwnsCard(viewer, 99_999_999L), Is.True);
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Assert.That(ent.OwnsCosmetic(viewer, CosmeticType.Skin, 99_999), Is.True);
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}
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// -------------------------------------------------------------------------
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// EffectiveOwnedCardsAsync
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// -------------------------------------------------------------------------
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[Test]
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public async Task EffectiveOwnedCards_freeplay_on_returns_all_collectible_cards_at_card_copies()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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// Seed one collectible card owned by this viewer (gives it a CollectionInfo).
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await factory.SeedOwnedCardAsync(viewerId, 50001001L, count: 1);
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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SetFreeplayEnabled(db, enabled: true, cardCopies: 3);
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var viewer = await db.Viewers
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.Include(v => v.Cards).ThenInclude(c => c.Card)
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.FirstAsync(v => v.Id == viewerId);
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var ent = Build(scope);
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var result = await ent.EffectiveOwnedCardsAsync(viewer);
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// Freeplay returns the whole collectible catalog — card 50001001 must be present.
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Assert.That(result.Any(e => e.Card.Id == 50001001L), Is.True,
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"seeded collectible card must appear in freeplay result");
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// Every returned entry must have Count == CardCopies (3).
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Assert.That(result.All(e => e.Count == 3), Is.True,
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"every freeplay entry should have Count == CardCopies (3)");
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// The full set == every collectible card in the DB.
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int collectibleCount = db.Cards.Count(c => c.CollectionInfo != null);
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Assert.That(result.Count, Is.EqualTo(collectibleCount),
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"freeplay result should contain exactly all collectible cards");
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}
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[Test]
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public async Task EffectiveOwnedCards_freeplay_off_returns_only_owned()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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// Seed card 50001002 owned at count 2.
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await factory.SeedOwnedCardAsync(viewerId, 50001002L, count: 2);
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// Seed a second collectible card (50001003) NOT owned by the viewer — insert card row
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// only (with CollectionInfo so it's collectible) but do not link it to the viewer.
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using (var setupScope = factory.Services.CreateScope())
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{
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var setupDb = setupScope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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if (!setupDb.Cards.Any(c => c.Id == 50001003L))
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{
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setupDb.Cards.Add(new ShadowverseCardEntry
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{
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Id = 50001003L,
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Name = "UnownedCollectible",
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Rarity = SVSim.Database.Enums.Rarity.Bronze,
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CollectionInfo = new SVSim.Database.Models.CardCollectionInfo { CraftCost = 200, DustReward = 50 },
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});
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await setupDb.SaveChangesAsync();
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}
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}
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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// Freeplay is off by default — no mutation needed.
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var viewer = await db.Viewers
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.Include(v => v.Cards).ThenInclude(c => c.Card)
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.FirstAsync(v => v.Id == viewerId);
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var ent = Build(scope);
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var result = await ent.EffectiveOwnedCardsAsync(viewer);
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// The owned card must be present at the right count.
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var owned = result.FirstOrDefault(e => e.Card.Id == 50001002L);
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Assert.That(owned, Is.Not.Null, "owned card should appear in result");
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Assert.That(owned!.Count, Is.EqualTo(2));
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// The unowned collectible card must NOT appear.
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Assert.That(result.Any(e => e.Card.Id == 50001003L), Is.False,
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"card not owned by viewer must not appear when freeplay is off");
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}
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// -------------------------------------------------------------------------
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// EffectiveCosmeticsAsync
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// -------------------------------------------------------------------------
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[Test]
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public async Task EffectiveCosmetics_leader_skins_always_full_catalog_owned_set_differs()
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{
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using var factory = new SVSimTestFactory();
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long viewerId = await factory.SeedViewerAsync();
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// --- freeplay OFF: fresh viewer owns no cosmetics ---
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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// Freeplay off by default.
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var viewer = await db.Viewers
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.Include(v => v.LeaderSkins)
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.Include(v => v.Sleeves)
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.Include(v => v.Emblems)
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.Include(v => v.Degrees)
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.Include(v => v.MyPageBackgrounds)
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.FirstAsync(v => v.Id == viewerId);
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var ent = Build(scope);
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var cosmetics = await ent.EffectiveCosmeticsAsync(viewer);
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int masterSkinCount = db.LeaderSkins.Count();
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Assert.That(masterSkinCount, Is.GreaterThan(0),
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"leaderskins.csv must have been imported — master table must be non-empty");
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Assert.That(cosmetics.AllLeaderSkins.Count, Is.EqualTo(masterSkinCount),
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"AllLeaderSkins should always be the full catalog regardless of freeplay");
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// A fresh viewer owns one default skin per class (granted at registration).
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// Assert the owned set matches what the viewer actually has — don't assume empty.
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var expectedOwnedSkinIds = viewer.LeaderSkins.Select(s => s.Id).ToHashSet();
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Assert.That(cosmetics.OwnedLeaderSkinIds, Is.EquivalentTo(expectedOwnedSkinIds),
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"OwnedLeaderSkinIds should match the viewer's actual owned skins when freeplay is off");
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// OwnedLeaderSkinIds must be a strict subset of AllLeaderSkins (not all of them).
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Assert.That(cosmetics.OwnedLeaderSkinIds.Count, Is.LessThan(masterSkinCount),
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"fresh viewer should own fewer skins than the full catalog");
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// The four id-lists reflect what the viewer actually owns.
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Assert.That(cosmetics.SleeveIds.Count, Is.EqualTo(viewer.Sleeves.Count));
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Assert.That(cosmetics.EmblemIds.Count, Is.EqualTo(viewer.Emblems.Count));
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Assert.That(cosmetics.DegreeIds.Count, Is.EqualTo(viewer.Degrees.Count));
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Assert.That(cosmetics.MyPageBackgroundIds.Count, Is.EqualTo(viewer.MyPageBackgrounds.Count));
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}
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// --- freeplay ON: all catalogs become owned ---
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{
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using var scope = factory.Services.CreateScope();
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var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
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SetFreeplayEnabled(db, enabled: true);
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var viewer = await db.Viewers
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.Include(v => v.LeaderSkins)
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.Include(v => v.Sleeves)
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.Include(v => v.Emblems)
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.Include(v => v.Degrees)
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.Include(v => v.MyPageBackgrounds)
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.FirstAsync(v => v.Id == viewerId);
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var ent = Build(scope);
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var cosmetics = await ent.EffectiveCosmeticsAsync(viewer);
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int masterSkinCount = db.LeaderSkins.Count();
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Assert.That(cosmetics.AllLeaderSkins.Count, Is.EqualTo(masterSkinCount),
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"AllLeaderSkins count unchanged when freeplay is on");
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Assert.That(cosmetics.OwnedLeaderSkinIds.Count, Is.EqualTo(masterSkinCount),
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"freeplay: every skin id must be in OwnedLeaderSkinIds");
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// All four id-lists should equal the full catalog counts.
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Assert.That(cosmetics.SleeveIds.Count, Is.EqualTo(db.Sleeves.Count()),
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"freeplay: SleeveIds should equal full sleeve catalog");
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Assert.That(cosmetics.EmblemIds.Count, Is.EqualTo(db.Emblems.Count()),
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"freeplay: EmblemIds should equal full emblem catalog");
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Assert.That(cosmetics.DegreeIds.Count, Is.EqualTo(db.Degrees.Count()),
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"freeplay: DegreeIds should equal full degree catalog");
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Assert.That(cosmetics.MyPageBackgroundIds.Count, Is.EqualTo(db.MyPageBackgrounds.Count()),
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"freeplay: MyPageBackgroundIds should equal full my-page-background catalog");
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}
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}
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}
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