refactor(battle-node): clear residual scripted-bot prose from comments/docs

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-03 20:52:41 -04:00
parent ba18790156
commit ac78e809cd
10 changed files with 15 additions and 19 deletions

View File

@@ -13,7 +13,7 @@ namespace SVSim.Database.Models;
///
/// Cosmetic ids (sleeve / emblem / degree / field) MUST resolve in
/// <c>SBattleLoad.LoadOpponentAssets</c>; placeholder 1s left the client hanging on
/// "Waiting for opponent". Prod-verified values come from the Scripted bot fixture.
/// "Waiting for opponent". Prod-verified values were captured from live prod traffic.
/// </summary>
public class BotRosterEntry : BaseEntity<int>
{