refactor(battle-node): clear residual scripted-bot prose from comments/docs
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -13,7 +13,7 @@ namespace SVSim.Database.Models;
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///
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/// Cosmetic ids (sleeve / emblem / degree / field) MUST resolve in
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/// <c>SBattleLoad.LoadOpponentAssets</c>; placeholder 1s left the client hanging on
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/// "Waiting for opponent". Prod-verified values come from the Scripted bot fixture.
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/// "Waiting for opponent". Prod-verified values were captured from live prod traffic.
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/// </summary>
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public class BotRosterEntry : BaseEntity<int>
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{
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