feat(config): MatchingConfig section with AI-fallback threshold

Adds a [ConfigSection("Matching")] POCO carrying the
RankBattleAiFallbackThresholdSeconds tunable (default 15). Auto-picked
up by EnsureSeedDataAsync's reflection-based ConfigSection seeder.
Consumed by InProcessPairUp in a later task.

GameConfigurationJsonbTests.EnsureSeedData_writes_one_row_per_ConfigSection_with_ShippedDefaults_payload
updated to include the new Matching section in its expected keys.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-02 00:54:44 -04:00
parent 0095bdf0cf
commit b17c802581
3 changed files with 57 additions and 3 deletions

View File

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namespace SVSim.Database.Models.Config;
/// <summary>
/// Tunables for the in-process pair-up matching service. Today: just the AI-fallback
/// threshold for rank-battle modes. The full matching-queue API is a separate spec;
/// this config section lives alongside the placeholder.
/// </summary>
[ConfigSection("Matching")]
public class MatchingConfig
{
/// <summary>
/// How long (seconds) a viewer must have been parked in a PvpFirstThenAiFallback
/// queue before their next /do_matching poll resolves to an AI battle.
/// Defaults to 15 — matches the prod 4s pre-AIBattleStart pause plus a comfortable
/// polling cycle.
/// </summary>
public int RankBattleAiFallbackThresholdSeconds { get; set; } = 15;
public static MatchingConfig ShippedDefaults() => new();
}