feat(db): wire ViewerPresent into SVSimDbContext with indexes
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@@ -102,6 +102,7 @@ public class SVSimDbContext : DbContext
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public DbSet<ViewerStoryBranchUnlock> ViewerStoryBranchUnlocks => Set<ViewerStoryBranchUnlock>();
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public DbSet<ViewerClaimedTutorialGift> ViewerClaimedTutorialGifts => Set<ViewerClaimedTutorialGift>();
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public DbSet<ViewerPresent> ViewerPresents => Set<ViewerPresent>();
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public DbSet<ArenaTwoPickReward> ArenaTwoPickRewards { get; set; } = null!;
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public DbSet<ViewerArenaTwoPickRun> ViewerArenaTwoPickRuns { get; set; } = null!;
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@@ -373,6 +374,25 @@ public class SVSimDbContext : DbContext
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b.Property(g => g.PresentId).HasMaxLength(64);
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});
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modelBuilder.Entity<ViewerPresent>(b =>
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{
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b.HasKey(p => p.Id);
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b.Property(p => p.PresentId).HasMaxLength(64);
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b.Property(p => p.Source).HasMaxLength(64);
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b.HasOne(p => p.Viewer)
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.WithMany()
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.HasForeignKey(p => p.ViewerId)
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.OnDelete(DeleteBehavior.Cascade);
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// Drives /gift/top — partition by status, then chronological.
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b.HasIndex(p => new { p.ViewerId, p.Status, p.CreatedAt });
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// One row per (viewer, present_id) — backstop against double-seeding and
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// double-enqueue from future producers.
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b.HasIndex(p => new { p.ViewerId, p.PresentId }).IsUnique();
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});
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base.OnModelCreating(modelBuilder);
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}
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