Commit Graph

191 Commits

Author SHA1 Message Date
gamer147
eb65c2081c feat(guild_chat): deck + replay attachments
Implement all five guild_chat attachment endpoints:
- add_deck: server looks up deck by (viewerId, format, deckNo) and snapshots
  the current state into a DECK-type chat message DeckPayload column.
- delete_deck: author OR leader/sub-leader may clear; returns refreshed
  deck_log. Extended IGuildChatMessageRepository.ClearDeckAsync with
  leaderOverride flag; added GetDeckMessagesAsync + GetByMessageIdAsync.
- add_replay: stores {"battle_id": N} in ReplayPayload; full shape is
  TODO(post-merge) pending replay-subsystem capture.
- replay_detail: returns the stored ReplayPayload as JsonElement passthrough.
- deck_log: returns all active DECK messages grouped by API-side Format string
  key ("1"=Rotation, "2"=Unlimited, "3"=PreRotation always present;
  "4"=Crossover, "5"=MyRotation only when non-empty).

Adds DeckLogDataDto (typed) for deck_log / delete_deck responses.
Replay response uses JsonElement passthrough (TODO(post-merge)).
8 new integration tests — all green. Full suite 1530/1530 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 15:14:06 -04:00
gamer147
ab1e23b7cb feat(guild_chat): post text + stamp
Implements PostTextOrStampAsync: validates membership (NotInGuild),
validates stamp id against UsableStampList (PermissionDenied), rejects
type other than 0 or 1, allocates next per-guild message_id, appends row.
Wires /guild_chat/post controller action mapping failures to result_code=2.
Response is GuildChatPostResponse (empty body per spec). 7 integration tests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:58:18 -04:00
gamer147
a248c167e0 refactor(guild_chat): extract chat-user lookup to viewer repo; fix NEW-direction exclusivity
Add ChatUserProfile record and IViewerRepository.LoadChatProfilesAsync (AsNoTracking,
projects Name/EmblemId/CountryCode/Rank/DegreeId from Viewer+Info nav refs).
GuildChatController.Messages now injects IViewerRepository instead of SVSimDbContext;
calls LoadChatProfilesAsync to populate users[] (removes direct db access from controller).
GuildChatMessageRepository direction=2 (NEW): change >= start to > start (exclusive).
GuildChatPollTests updated to assert the start message is NOT returned by direction=NEW.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:51:44 -04:00
gamer147
358f43aa7a feat(guild_chat): messages window + system events
- GuildChatService.EmitSystemEventAsync: replaces no-op stub with real
  chat-row insertion via _msgs.AppendAsync (per-guild monotonic id).
- GuildChatService.GetWindowAsync: real implementation — verifies caller
  membership, delegates to IGuildChatMessageRepository.GetWindowAsync
  (direction 1=OLD/2=NEW/3=BOTH, limit 50), returns adaptive wait interval
  (ChatPollActiveSeconds when messages returned, ChatPollIdleSeconds otherwise).
- Drop unused repo injections from GuildChatService (guilds, invites, joinRequests).
- GuildChatController.Messages: wires the full response — chat_message[],
  users[] (deduplicated author profiles with Emblem+Degree nav includes),
  maintenance_card_list (empty until maintenance service lands), wait_interval.
- GuildChatPollTests (7 integration tests): fresh-guild CreateGuild event,
  sequenced Create+Join ordering, direction=NEW filter, direction=BOTH window,
  users[] deduplication, empty result for viewer-not-in-guild, active vs idle
  interval comparison. All 7 pass; full suite 1515/1515.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:44:09 -04:00
gamer147
f2b996a593 feat(guild): change_role atomic transfer + friend_list
- ChangeRoleAsync: Leader-only role management with SubLeader cap check.
  Atomic leader transfer loads both member rows + Guild.LeaderViewerId in
  one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6)
  or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok.
- /guild/change_role controller: calls ChangeRoleAsync, returns full updated
  member list (GuildChangeRoleResponse.Members[]).
- /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then
  annotates each friend with is_join_guild from Viewer.GuildId column.
- IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even
  though the atomic transfer path bypasses it via direct EF mutation.
- Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer,
  no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip,
  is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:27:13 -04:00
gamer147
00fb28681b feat(guild): leave + remove with leader-leaves rule
- LeaveAsync: regular/subleader removes self; leader blocked if members remain;
  sole-member leader auto-routes to BreakupAsync.
- RemoveAsync: leader-only kick (SubLeader has no remove authority per
  GuildManager.cs decompile); self-remove and cross-guild target rejected.
- GuildController: wired /guild/leave (BaseRequest) and /guild/remove
  (GuildRemoveRequest.remove_viewer_id field).
- SpyGuildChatService: extended Emissions with EmissionsWithBody tuple to
  allow body-content assertions in leave/remove tests.
- 8 new integration tests; all 1493 pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:16:47 -04:00
gamer147
901c3d7568 fix(guild): subleaders can accept/reject join requests (matches GuildManager.HasAuthorityInviteAndApproval)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 14:06:30 -04:00
gamer147
dd955fe4be feat(guild): join_request_accept + reject_join_request 2026-06-27 13:58:54 -04:00
gamer147
771d884314 fix(guild): /guild/join returns guild_status per branch (APPLYING for approval path, JOINING otherwise)
GuildJoinTask.Parse() reads data[guild_status].ToInt() directly; hardcoding 2
for the APPROVAL path was wrong. GuildOpResult gains nullable GuildStatus; JoinAsync
sets 1 (APPLYING) for the pending-request path and 2 (JOINING) for instant joins.
Controller reads r.GuildStatus. Two new tests assert the wire value per path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:51:04 -04:00
gamer147
d7f9ba8f2a feat(guild): join / cancel_join_request / join_request_list
Implements three join-path state machine endpoints:
- /guild/join: FREE (instant), APPROVAL (pending row + idempotent re-apply),
  ONLY_INVITE (pending invite required); CommitJoin consumes invites + cancels
  join requests; MaxMemberNum cap enforced.
- /guild/cancel_join_request: cancels all pending requests for caller (no
  request_id on wire per GuildJoinRequestCancelTask decompile, composite PK kept).
- /guild/join_request_list: leader/subleader sees pending applicants with
  viewer profile (name/emblem/degree/request_time unix secs).

IGuildService.CancelJoinRequestAsync signature changed from (viewerId, guildId)
to (viewerId) since the client sends no guildId. GuildJoinRequestEntry enriched
record added to GuildServiceTypes. Re-apply after cancel resets existing row
in-place to avoid composite-PK conflict. 11 integration tests, all green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:44:04 -04:00
gamer147
11a129ea90 fix(guild): make GuildInvite unique index partial on Status=Pending to allow re-invite after reject/cancel
Partial index (filter: "Status" = 0) replaces the unconditional unique
index on (GuildId, InviteeViewerId). Old Rejected/Canceled rows no
longer conflict when a new Pending invite is inserted for the same pair.

Adds regression tests: Reinvite_after_reject_succeeds and
Reinvite_after_cancel_succeeds.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-27 13:29:06 -04:00
gamer147
1b7fa2d525 feat(guild): invite state machine
Add surrogate PK (IDENTITY bigint) to GuildInvite for wire invite_id.
Implement InviteAsync, CancelInviteAsync, RejectInviteAsync,
ListOutgoingInvitesAsync, ListInvitedGuildsAsync in GuildService.
Wire 5 endpoints: invite_user_list, invited_guild_list, invite,
cancel_invite, reject_invite in GuildController.
Migration: AddGuildInviteSurrogatePk — drops composite PK, adds Id
IDENTITY column, adds unique index on (GuildId, InviteeViewerId).
6 integration tests in GuildInviteFlowTests all green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:21:57 -04:00
gamer147
c103ab6a87 fix(guild): populate leader_name in search results (matches prod capture)
Add IViewerRepository.LoadDisplayNamesAsync (batch AsNoTracking select),
extend GuildSearchEntry with LeaderName, enrich GuildService.SearchAsync
with a leader-id batch lookup, and thread the name through the controller's
ToDetailDto call. Adds a leader_name assertion to GuildSearchFlowTests.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:08:11 -04:00
gamer147
3f8f04eb1a feat(guild): /guild/search_guild
Implement SearchAsync in GuildService (wraps IGuildRepository.SearchAsync +
CountBatchByGuildIdsAsync), wire the controller action, add 7 integration
tests (GuildSearchFlowTests) covering no-filter / activity / join_condition /
bucket-1 / bucket-3 / name-prefix / flat-entry shape, and a wire-shape test
in GuildWireShape confirming list entries are flat (no detail wrapper).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:01:58 -04:00
gamer147
09104f4e73 fix(guild): /guild/update response — flat detail under guild (matches GuildUpdateTask.Parse)
GuildUpdateTask.Parse() reads data[guild] as GuildDetailInfo directly; the previous
GuildDetailSubTree wrapper (data[guild][detail]) caused json[guild_id].ToInt() to
crash on the client. Split GuildUpdateResponse (flat) from GuildUpdateEmblemResponse
(nested, correct for GuildEmblemUpdateTask.Parse). Also surfaces guild_name from the
request through UpdateGuildRequest.Name -> service -> repo so the client rename is honoured.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 12:54:15 -04:00
gamer147
c0e1c10192 feat(guild): update + update_description + update_emblem 2026-06-27 12:47:00 -04:00
gamer147
cb5fc8d2d6 feat(guild): breakup + emblem_list + others_info
Implements GuildService.BreakupAsync (soft-delete guild, hard-delete
dependents, clear viewer GuildId pointers). Wires /guild/breakup,
/guild/emblem_list, /guild/others_info in GuildController. Fixes
ToDetailDto to accept and populate leader_name from the member list.
Adds GuildServiceBreakupTests (3 tests: cascade delete, permission
guard, leader_name HTTP regression).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 12:32:04 -04:00
gamer147
f7f68d03a7 feat(guild): /guild/create + populated /guild/info
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-27 12:17:22 -04:00
gamer147
a1aa6998b8 feat(guild): service skeletons + DI 2026-06-27 11:25:55 -04:00
gamer147
45947053c8 fix(guild): single-pass bucket filter in GuildRepository.SearchAsync
Replace double-correlated COUNT subqueries in the member-bucket switch
with a project-filter-project pattern that computes the count once per
row.  Add SearchAsync_bucket_2_matches_guilds_with_11_to_25_members to
cover the previously untested medium-bucket range.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 11:21:32 -04:00
gamer147
3fdc20d21f feat(guild): repositories for Guild aggregate 2026-06-27 11:17:51 -04:00
gamer147
7f245b50d6 feat(guild): add GuildConfig with ShippedDefaults 2026-06-27 11:07:54 -04:00
gamer147
f4533aabd3 feat(guild): add Guild aggregate schema + migration 2026-06-27 11:02:29 -04:00
gamer147
0d01727e48 chore(config): split NormalBonusEntry, strengthen Normal-defaults warning
File-per-class convention + explicit warning against the property-initializer
collection-default bug class (2026-05-24).
2026-06-13 15:55:12 -04:00
gamer147
6fb73c7a09 feat(config): LoginBonus section with 15-day shipped normal cycle
Rewards copied verbatim from traffic_prod_tutorial.ndjson capture.
2026-06-13 15:50:42 -04:00
gamer147
107ee106a3 feat(viewer): add LastLoginBonusClaimedAt + LoginBonusStreak columns
Drops the unused daily_login_bonuses table in the same migration.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-13 15:42:40 -04:00
gamer147
f707fb2ffb refactor: drop unused DailyLoginBonuses table + importer
The captured shape ({"1":[], "3":[], "4":[]}) is the empty-period
wire echo; the client parser (LoadDetail.cs:553) only reads normal/total/
campaign. Table, entity, seed, and importer were never wired to a code path.

Replaced by config-section catalog + service in the follow-up commits.
2026-06-13 15:32:33 -04:00
gamer147
ba7040580f fix(arena-colosseum): tips + colosseum_id wiring + round-aware time derivation
Three fixups the Phase 1-3 work missed (would bite the first time an admin
flipped on a real event):

* IsDisplayTips + TipsId added to ColosseumSeasonConfig. Drives
  Wizard/ColosseumEntryInfoTask.cs:129 (NeedsFirstTips = is_display_tips == 1).
  The wire DTO already had the properties; the season config didn't carry
  them, so admins had no way to gate the first-time tutorial tip popup.
* colosseum_id is now emitted from SeasonId. Wire field was always-absent
  before (DTO had the property but builder never set it); client fell back
  to 0 and couldn't disambiguate cups.
* ColosseumLobbyInfoBuilder.Build now takes ColosseumRoundsConfig + nowUtc
  and derives the wire is_round_period / now_round / next_round / start_time
  / end_time from the rounds schedule against the current clock. Previous
  hardcode (is_round_period: true, now_round: 1, event-window dates) would
  have shown "Round 1 ends 2026-07-31" instead of the actual round's end.
  Per the client parser at ColosseumEntryInfoTask.cs:111-126:
    - inside a round → emit that round's window + is_round_period=true
    - between rounds → emit next round's start as start_time + next_round
    - pre-event → next_round=1, start_time=event start
    - post-event → anchor to last round so the client doesn't NRE
    - no rounds configured → fall back to event-level window

Why these were missed: I implemented ColosseumSeasonConfig from the plan's
explicit field list rather than cross-checking against the captured
colosseum.json wire shape; I added ColosseumId to the wire DTO without
wiring the builder side; and no test exercised a mid-event scenario with
realistic dates — Phase 2's E2E hand-edits run.RoundId via
PromoteRunToRoundAsync instead of letting the controller derive it.

* 10 new builder unit tests cover off-season / mid-round / between-rounds /
  pre-event / post-event / empty-rounds-fallback + the new field surfacing.
  Full suite: 1355/1355 (was 1345 + 10).
2026-06-13 13:44:10 -04:00
gamer147
43a3665775 refactor(arena-colosseum): dedup colosseum_info source-of-truth
/mypage/index data.colosseum_info and /arena_colosseum/{top,get_fee_info}
now both project through ColosseumLobbyInfoBuilder.Build(ColosseumSeasonConfig).
One source of truth for the home-tab gating and the lobby reads — admins
flip the season on by writing to GameConfigs (per the runbook), no second
table to keep in sync.

* New ColosseumLobbyInfoBuilder — static projection from ColosseumSeasonConfig
  to the wire ColosseumLobbyInfo. Replaces ArenaColosseumController's private
  BuildColosseumInfo and MyPageController's BuildColosseumInfo(ColosseumConfig).
* MyPageController reads ColosseumSeasonConfig via IGameConfigService; the
  IGlobalsRepository.GetCurrentColosseum() call goes away.
* MyPageIndexResponse.ColosseumInfo retyped to the new ColosseumLobbyInfo.
* ColosseumSalesPeriodInfo relocated into the ArenaColosseum namespace
  alongside the rest of the family DTOs.
* Drops: Colosseums DB table (migration DropColosseumsTable), ColosseumConfig
  entity, the captured-shape Models.Dtos.ColosseumInfo DTO, ColosseumSeed,
  MyPageGlobalsImporter.ImportColosseumAsync + seed file colosseum.json,
  IGlobalsRepository.GetCurrentColosseum + impl, the two related tests.

Net: home-screen Grand Prix tab now hidden by default because the season
ships with IsColosseumPeriod=false. Full suite: 1345/1345 (was 1347 — the
2 dropped tests covered the now-dead surface).
2026-06-13 13:31:03 -04:00
gamer147
d126649ad4 feat(arena-colosseum): 2-pick + curated deck sources (phase 3)
Closes the family. arena-colosseum 10/16 → 15/16 zero stubs (the 16th —
finish_load — is dead per project_dead_battle_endpoints).

* 2-Pick draft lift onto ArenaColosseumController:
  - get_candidate_classes samples from ArenaTwoPickConfig.AllowedClassIds
    and persists the slate onto the run.
  - class_choose accepts class_id XOR chaos_id; both populate run.ClassId,
    chaos branch stores ChaosId for replay.
  - get_candidate_cards is the idempotent draft-resume snapshot.
  - card_choose appends both cards from the picked pair, advances turn 1..15.
  - Pool override: ArenaTwoPickCardPoolService gets a non-breaking
    GeneratePickSetsForTurn(..., poolCardSetIds) overload; Colosseum routes
    pass ColosseumSeasonConfig.PoolCardSetIds (falls back to challenge →
    rotation when empty).
* Curated-deck schema: ColosseumHofDeck / ColosseumWindFallDeck /
  ColosseumAvatarDeck — three identical tables (separate per per-pool
  operational lifecycle), unique on DeckNo. Migration AddColosseumCuratedDecks.
* IColosseumCuratedDeck interface + a generic ColosseumCuratedDeckImporterBase<T>
  with three concrete subclasses (HOF / WindFall / Avatar), registered in
  Bootstrap. Seed files ship empty.
* 6 curated endpoints on ArenaColosseumController: get_{hof|windfall|avatar}_deck_list
  return BARE-ARRAY data per spec; register_{hof|windfall|avatar}_deck share
  one generic RegisterCuratedAsync<T> dispatcher. Cross-pool register
  rejected via per-pool lookup. Curated register has no is_published flag
  (constructed-only) — clears the run's flag for state consistency.
* Tests: 5 draft HTTP tests + 11 curated-deck HTTP tests (4 parameterized
  3 ways across HOF/WindFall/Avatar + a cross-pool isolation test + an
  is_published clear test). Existing TwoPick service tests updated for the
  new pool overload. Full suite: 1347/1347.

Phase 3 ship gate met. Branch ready for merge.
2026-06-13 12:49:57 -04:00
gamer147
cbee0f9a50 feat(arena-colosseum): playable bracket + rank-match promotion (phase 2)
Closes 4 more arena-colosseum spec shapes (6/16 → 10/16): the dual-prefix
battle URLs (colosseum_battle/* and colosseum_rank_battle/*) for both
do_matching and per-match finish, plus the bracket-end /finish + /retire
pair on /arena_colosseum.

* ColosseumProgressionService: pure-logic decisions for win-threshold
  advancement, 3008 promotion trigger, and per-round reward bundles.
  Extends ColosseumRoundsConfig with FinishRewards/RetireRewards per
  round + a top-level ChampionRewards list.
* MatchContextBuilder.BuildForColosseumAsync: lifts the registered deck
  via IDeckRepository (NOT viewer-graph) per project_ef_nav_include_pitfall.
* ArenaColosseumBattleController: dual route prefixes off one controller
  via explicit absolute [HttpPost("/...")] routes — does NOT extend
  SVSimController's [Route("[controller]")]. Same pattern as FreeBattle.
  URL-vs-IsRankMatching mismatch returns 400 with a phase-mismatch error;
  no-deck triggers the standard 3001 matchmaking-illegal state. 3008
  flips run.IsRankMatching exactly once via the progression service.
* /arena_colosseum/finish + /retire share FinishResponse (rewards +
  reward_list + colosseum_status). Champion finish appends ChampionRewards
  and surfaces colosseum_status.is_champion = true. Both delete the run
  row after granting via IInventoryTransaction.GrantAsync.
* DI: ModePolicy entries for "colosseum_battle" and "colosseum_rank_battle".
* Tests: 8 progression-service unit tests (pure logic), 5 battle-controller
  HTTP tests, 5 bracket-terminate HTTP tests, 2 full-bracket E2E walks
  (champion path + retire mid-round). Full suite: 1331/1331.
2026-06-13 12:32:56 -04:00
gamer147
110867358c feat(arena-colosseum): lobby + constructed entry (phase 1)
Closes 5 of arena-colosseum's 16 spec shapes (1/16 → 6/16). Lobby reads
(/top, /get_fee_info, /event_info) render an empty "no event scheduled"
payload by default; /entry + /register_deck activate via admin-flipped
ColosseumSeason + ColosseumRounds config sections.

* Schema: ViewerArenaColosseumRun standalone table (unique on ViewerId)
  with jsonb run-state columns mirroring ViewerArenaTwoPickRun.
* Config sections: ColosseumSeasonConfig (event-level), ColosseumRoundsConfig
  (the 3-round bracket). Empty defaults — IsColosseumPeriod=false.
* Migration AddArenaColosseumRun (DDL only; seed rows come from the section
  ShippedDefaults via EnsureSeedDataAsync).
* DTOs: ColosseumLobbyInfo (round-level, /top + /get_fee_info), ColosseumEventInfo
  (event-level, /event_info), ColosseumOwnStatus (shared status block),
  ColosseumEntryRef, ColosseumFeeList, ColosseumUserDeck, ColosseumBattleResults,
  ColosseumRoundDetail + ColosseumGroupRow. EventInfoResponse uses explicit
  [JsonPropertyName("1"|"2"|"3")] for the string-keyed rounds shape per spec.
* Controller: ArenaColosseumController replaces the 1-action stub with
  the five lifecycle endpoints. /top emits leader_skin_id even when 0
  (project_wire_null_policy override).
* Tests: 11 controller-level tests + 6 config round-trip tests covering
  empty-season payloads, run-seeded /top round-trip, crystal/rupy entry
  debits, now_round_id mismatch rejection, deck_no_list round-trip + reject.
2026-06-13 12:16:22 -04:00
gamer147
715dd4dea8 feat(config): wire /config/update + /config/update_challenge_config (closes family 4/4)
is_skip_gacha_effect, use_challenge_two_pick_premium_card, and
challenge_two_pick_sleeve_id all persist on ViewerInfo and round-trip
through /load/index.

The two challenge fields move from the global ChallengeConfig section to
ViewerInfo — they're viewer preferences, not server-wide policy. Premium
card defaults to 0; sleeve falls back to DefaultLoadoutConfig.SleeveId
(3000011) when unset. MatchContextBuilder's TK2 sleeve read switches to
the same viewer-scoped path.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-13 11:25:40 -04:00
gamer147
13ca7d118e feat(config): persist is_foil_preferred + is_prize_preferred (stubs → real) 2026-06-13 09:54:51 -04:00
gamer147
c65ec14544 feat(config): add CardMasterConfig section (CurrentHash + EnableServing) 2026-06-12 11:54:32 -04:00
gamer147
86d86f6ead feat(replay): add ReplayHistoryReader for newest-first list query
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:48:18 -04:00
gamer147
2b6c7bd6a4 feat(replay): add BattleHistoryWriter with 50-row per-viewer retention
Idempotent on (ViewerId, BattleId); evicts oldest CreateTime row when
at cap. No-op when ctx is null (server-restart safety).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:43:50 -04:00
gamer147
869f9ce13d feat(replay): add BattleContextStore for start->finish handoff
Bridges the start-time -> finish-time gap. /finish carries neither
battle_id nor opponent identity; this store holds both for the finish
handler to compose a ViewerBattleHistory row.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:38:37 -04:00
gamer147
0bb0f46abc feat(replay): add ViewerBattleHistory entity + migration
New table backs /replay/info; composite PK (ViewerId, BattleId), index on
(ViewerId, CreateTime) for the newest-first list query. 50-row per-viewer
retention enforced by BattleHistoryWriter (next commit).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 07:32:05 -04:00
gamer147
b5b4781693 feat(friend): bulk apply ops + IPlayedTogetherWriter with retention cap
Implements RejectAllAppliesAsync, CancelAllAppliesAsync (ExecuteDelete bulk
deletes on incoming/outgoing applies respectively) and RecordAsync (upsert
played-together row with 50-row per-viewer retention eviction). 4 new tests
added; all 1186 tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 22:04:04 -04:00
gamer147
17591a6ebd feat(friend): implement single-target write methods on FriendService
SendApplyAsync, ApproveApplyAsync, RejectApplyAsync, CancelApplyAsync,
RejectFriendAsync all implemented. 11 new tests appended; all 23 friend
tests pass, full suite 1182/1182 green.
2026-06-09 21:59:32 -04:00
gamer147
d078f275f8 feat(friend): implement 5 read methods on FriendService + register DI + read test suite
GetFriendsAsync, GetReceiveAppliesAsync, GetSendAppliesAsync, GetPlayedTogetherAsync,
SearchAsync all implemented. LoadViewerProjectionAsync materialises the full Viewer
entity (with Include/ThenInclude for SelectedEmblem/Degree) then projects in-memory —
avoids the EF Core limitation where Include is silently ignored under Select.
FriendService + IPlayedTogetherWriter registered as Scoped in Program.cs.
12 read tests, all green; full suite 1171/1171 still passing.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 21:53:10 -04:00
gamer147
300eee36e9 feat(friend): IFriendService + IPlayedTogetherWriter + DTO records
Task 3: service contract (interface + DTOs) and FriendService skeleton.
All methods throw NotImplementedException; Tasks 4-6 fill in the logic.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 21:44:51 -04:00
gamer147
f40ecb8ca7 feat(friend): migration for friend system tables
Generates AddFriendSystemTables migration: ViewerFriends (composite PK,
2 FK cascades), ViewerFriendApplies (int identity PK, unique on
From/To, 2 FK cascades), ViewerPlayedTogethers (composite PK, Owner FK
only). Includes composite/unique indexes. 4/4 FriendPersistenceTests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 21:42:41 -04:00
gamer147
1813217c16 feat(friend): add ViewerFriend + ViewerFriendApply + ViewerPlayedTogether entities
Lays the persistence foundation for the /friend/* API surface. Three new
model classes with composite PKs / unique constraints / FK cascades registered
on SVSimDbContext; 4/4 persistence tests pass on SQLite in-memory.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 21:40:08 -04:00
gamer147
9f7e78691b feat(serial-code): migration for SerialCode tables
Adds AddSerialCodeTables migration: SerialCodes, SerialCodeRewards,
ViewerSerialCodeRedemptions with FKs, cascade deletes, unique index
on Code, and composite index on (SerialCodeId, Slot).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 18:45:18 -04:00
gamer147
206be77a86 feat(serial-code): add SerialCode + SerialCodeReward + ViewerSerialCodeRedemption entities
Three new EF entities for /campaign/regist_serial_code: SerialCodeEntry (code, message,
window, enabled flag), SerialCodeRewardEntry (FK child, per-slot reward), and
ViewerSerialCodeRedemption (composite-PK redemption record). Registered in SVSimDbContext
with unique index on Code and cascade FK constraints. 3/3 persistence tests pass.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 18:42:10 -04:00
gamer147
da6b448598 feat(viewer): migration for ViewerClassData.IsRandomLeaderSkin
Adds AddViewerClassDataIsRandomLeaderSkin migration: boolean column on
the ViewerClassData shadow table, nullable: false, defaultValue: false.
Also updates the model snapshot to reflect the new bool property.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 17:27:16 -04:00
gamer147
2f4420bf15 feat(viewer): add ViewerClassData.IsRandomLeaderSkin column
Adds the bool column (defaults false) to the [Owned] ViewerClassData
entity and a two-test persistence suite that verifies round-trip and
default-value behaviour via SQLite/EnsureCreated.
2026-06-09 17:24:32 -04:00
gamer147
483cc1c1e0 feat(mypage): /mypage/index reflects persisted bg selection
Wires MyPageController.Index to read Viewer.MyPageBgId/SelectType/BgRotation
instead of emitting an empty MyPageBgSetting placeholder; adds Include for
MyPageBgRotation in ViewerRepository.GetViewerByShortUdid; adds fresh-viewer
zero-defaults test and write→read round-trip test (9/9 controller tests pass).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-09 16:53:34 -04:00