fix(guild): /guild/join returns guild_status per branch (APPLYING for approval path, JOINING otherwise)

GuildJoinTask.Parse() reads data[guild_status].ToInt() directly; hardcoding 2
for the APPROVAL path was wrong. GuildOpResult gains nullable GuildStatus; JoinAsync
sets 1 (APPLYING) for the pending-request path and 2 (JOINING) for instant joins.
Controller reads r.GuildStatus. Two new tests assert the wire value per path.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 13:51:04 -04:00
parent d7f9ba8f2a
commit 771d884314
4 changed files with 59 additions and 7 deletions

View File

@@ -275,7 +275,7 @@ public sealed class GuildService : IGuildService
if (existing is { Status: GuildJoinRequestStatus.Pending })
{
// Already pending — idempotent, no-op.
return GuildOpResult.Ok;
return new(GuildOpResultCode.Ok, GuildStatus: 1); // APPLYING
}
if (existing is not null)
@@ -296,11 +296,11 @@ public sealed class GuildService : IGuildService
CreatedAt = now,
}, ct);
}
return GuildOpResult.Ok;
return new(GuildOpResultCode.Ok, GuildStatus: 1); // APPLYING
}
await CommitJoinAsync(viewerId, guildId, now, ct);
return GuildOpResult.Ok;
return new(GuildOpResultCode.Ok, GuildStatus: 2); // JOINING
}
private async Task CommitJoinAsync(long viewerId, int guildId, DateTime now, CancellationToken ct)

View File

@@ -22,7 +22,7 @@ public enum GuildOpResultCode
InvalidRoleTransition,
}
public sealed record GuildOpResult(GuildOpResultCode Code, int? GuildId = null, string? Detail = null)
public sealed record GuildOpResult(GuildOpResultCode Code, int? GuildId = null, string? Detail = null, int? GuildStatus = null)
{
public static readonly GuildOpResult Ok = new(GuildOpResultCode.Ok);
public bool IsOk => Code == GuildOpResultCode.Ok;

View File

@@ -248,9 +248,9 @@ public sealed class GuildController : SVSimController
if (!TryGetViewerId(out var viewerId)) return Unauthorized();
var r = await _guild.JoinAsync(viewerId, req.GuildId, ct);
if (!r.IsOk) return WireError();
// guild_status=2 (JOINING) on successful join; APPROVAL path also returns 2 as the viewer
// is now "awaiting" — client drives the display from result_code, not guild_status alone.
return new GuildJoinResponse { GuildStatus = 2 };
// guild_status is branch-specific: JOINING (2) for instant joins, APPLYING (1) for approval path.
// GuildJoinTask.Parse() reads this directly: GuildStatus = (eGUILD_STATUS)data["guild_status"].ToInt()
return new GuildJoinResponse { GuildStatus = r.GuildStatus ?? 2 };
}
[HttpPost("cancel_join_request")]

View File

@@ -193,6 +193,58 @@ public class GuildJoinFlowTests
"Idempotent re-apply must not duplicate the pending row");
}
[Test]
public async Task Approval_join_response_has_guild_status_APPLYING()
{
using var factory = new SVSimTestFactory();
long viewerA = await factory.SeedViewerAsync(steamId: 76_561_198_400_000_025UL, displayName: "ApprovalLeaderStatus");
using var clientA = factory.CreateAuthenticatedClient(viewerA);
int guildId = await CreateGuildAndGetIdAsync(clientA, "ApprovalGuildStatus", joinCondition: 2);
long viewerB = await factory.SeedViewerAsync(steamId: 76_561_198_400_000_026UL, displayName: "ApprovalApplicantStatus");
using var clientB = factory.CreateAuthenticatedClient(viewerB);
// B applies to the APPROVAL guild.
var joinResp = await clientB.PostAsync("/guild/join",
JsonContent.Create(new { guild_id = guildId, from_invite = false,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk }));
var joinJson = await joinResp.Content.ReadAsStringAsync();
Assert.That(joinResp.IsSuccessStatusCode, Is.True, $"join HTTP failed: {joinJson}");
using var joinDoc = JsonDocument.Parse(joinJson);
// Must be APPLYING (1), NOT JOINING (2) — GuildJoinTask.Parse() reads this value directly.
Assert.That(GetStringifiedInt(joinDoc.RootElement, "guild_status"), Is.EqualTo(1),
$"APPROVAL branch must return guild_status=1 (APPLYING), got: {joinJson}");
}
[Test]
public async Task Approval_idempotent_join_response_has_guild_status_APPLYING()
{
using var factory = new SVSimTestFactory();
long viewerA = await factory.SeedViewerAsync(steamId: 76_561_198_400_000_027UL, displayName: "IdempotentApprovalLeaderStatus");
using var clientA = factory.CreateAuthenticatedClient(viewerA);
int guildId = await CreateGuildAndGetIdAsync(clientA, "IdempotentApprovalStatus", joinCondition: 2);
long viewerB = await factory.SeedViewerAsync(steamId: 76_561_198_400_000_028UL, displayName: "IdempotentApplicantStatus");
using var clientB = factory.CreateAuthenticatedClient(viewerB);
var joinPayload = new { guild_id = guildId, from_invite = false,
viewer_id = Vid, steam_id = Sid, steam_session_ticket = Stk };
// First apply.
await clientB.PostAsync("/guild/join", JsonContent.Create(joinPayload));
// Second (idempotent) apply — should still return APPLYING (1).
var join2 = await clientB.PostAsync("/guild/join", JsonContent.Create(joinPayload));
var join2Json = await join2.Content.ReadAsStringAsync();
Assert.That(join2.IsSuccessStatusCode, Is.True, $"Idempotent apply HTTP failed: {join2Json}");
using var join2Doc = JsonDocument.Parse(join2Json);
Assert.That(GetStringifiedInt(join2Doc.RootElement, "guild_status"), Is.EqualTo(1),
$"Idempotent APPROVAL branch must return guild_status=1 (APPLYING), got: {join2Json}");
}
// ─── ONLY_INVITE branch ──────────────────────────────────────────────────────
[Test]