feat(guild): breakup + emblem_list + others_info

Implements GuildService.BreakupAsync (soft-delete guild, hard-delete
dependents, clear viewer GuildId pointers). Wires /guild/breakup,
/guild/emblem_list, /guild/others_info in GuildController. Fixes
ToDetailDto to accept and populate leader_name from the member list.
Adds GuildServiceBreakupTests (3 tests: cascade delete, permission
guard, leader_name HTTP regression).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-27 12:32:04 -04:00
parent f7f68d03a7
commit cb5fc8d2d6
3 changed files with 210 additions and 12 deletions

View File

@@ -132,8 +132,24 @@ public sealed class GuildService : IGuildService
public Task<GuildOpResult> UpdateEmblemAsync(long viewerId, long emblemId, CancellationToken ct = default)
=> throw new NotImplementedException();
public Task<GuildOpResult> BreakupAsync(long viewerId, CancellationToken ct = default)
=> throw new NotImplementedException();
public async Task<GuildOpResult> BreakupAsync(long viewerId, CancellationToken ct = default)
{
var membership = await _members.GetMembershipAsync(viewerId, ct);
if (membership is null) return new(GuildOpResultCode.NotInGuild);
if (membership.Role != GuildRole.Leader) return new(GuildOpResultCode.PermissionDenied);
var now = DateTime.UtcNow;
var members = await _members.ListByGuildAsync(membership.GuildId, ct);
foreach (var m in members) await _viewers.ClearGuildIdAsync(m.ViewerId, ct);
await _chatMessages.DeleteAllForGuildAsync(membership.GuildId, ct);
await _invites.DeleteAllForGuildAsync(membership.GuildId, ct);
await _joinRequests.DeleteAllForGuildAsync(membership.GuildId, ct);
await _members.DeleteAllForGuildAsync(membership.GuildId, ct);
await _guilds.MarkBrokenUpAsync(membership.GuildId, now, ct);
return GuildOpResult.Ok;
}
public Task<GuildOpResult> InviteAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default)
=> throw new NotImplementedException();

View File

@@ -52,10 +52,12 @@ public sealed class GuildController : SVSimController
resp.GuildStatus = 2; // JOINING
resp.JoinRequestCount = view.JoinRequestCount;
resp.InviteCount = view.InviteCount;
var memberDtos = await ToMemberDtoListAsync(view.Members, viewerId, ct);
var leaderName = memberDtos.FirstOrDefault(m => m.ViewerId == view.Guild.LeaderViewerId)?.Name ?? "";
resp.Guild = new GuildBundle
{
Detail = ToDetailDto(view.Guild, view.Members.Count),
Members = await ToMemberDtoListAsync(view.Members, viewerId, ct),
Detail = ToDetailDto(view.Guild, view.Members.Count, leaderName),
Members = memberDtos,
};
}
return resp;
@@ -73,7 +75,12 @@ public sealed class GuildController : SVSimController
}
[HttpPost("breakup")]
public Task<ActionResult<EmptyResponse>> Breakup([FromBody] BaseRequest _, CancellationToken ct) => Stub();
public async Task<ActionResult<EmptyResponse>> Breakup([FromBody] BaseRequest _, CancellationToken ct)
{
if (!TryGetViewerId(out var v)) return Unauthorized();
var r = await _guild.BreakupAsync(v, ct);
return r.IsOk ? new EmptyResponse() : MapErrorToWire(r);
}
[HttpPost("update")]
public Task<ActionResult<GuildUpdateResponse>> Update([FromBody] GuildUpdateRequest req, CancellationToken ct)
@@ -91,12 +98,36 @@ public sealed class GuildController : SVSimController
=> Task.FromResult<ActionResult<GuildSearchGuildResponse>>(new GuildSearchGuildResponse { List = new() });
[HttpPost("emblem_list")]
public Task<ActionResult<GuildEmblemListResponse>> EmblemList([FromBody] BaseRequest _, CancellationToken ct)
=> Task.FromResult<ActionResult<GuildEmblemListResponse>>(new GuildEmblemListResponse { EmblemList = new() });
public async Task<ActionResult<GuildEmblemListResponse>> EmblemList([FromBody] BaseRequest _, CancellationToken ct)
{
if (!TryGetViewerId(out var viewerId)) return Unauthorized();
var viewer = await _db.Viewers
.AsNoTracking()
.Include(v => v.Emblems)
.FirstOrDefaultAsync(v => v.Id == viewerId, ct);
var emblems = viewer?.Emblems ?? new();
return new GuildEmblemListResponse
{
EmblemList = emblems.Select(e => new GuildEmblemEntry { EmblemId = e.Id }).ToList()
};
}
[HttpPost("others_info")]
public Task<ActionResult<GuildOthersInfoResponse>> OthersInfo([FromBody] GuildOthersInfoRequest req, CancellationToken ct)
=> Task.FromResult<ActionResult<GuildOthersInfoResponse>>(new GuildOthersInfoResponse());
public async Task<ActionResult<GuildOthersInfoResponse>> OthersInfo([FromBody] GuildOthersInfoRequest req, CancellationToken ct)
{
if (!TryGetViewerId(out _)) return Unauthorized();
var guild = await _guild.GetActiveAsync(req.GuildId, ct);
if (guild is null) return new GuildOthersInfoResponse();
var memberCount = await _db.GuildMembers.CountAsync(m => m.GuildId == guild.GuildId, ct);
var leader = await _db.Viewers.AsNoTracking().FirstOrDefaultAsync(v => v.Id == guild.LeaderViewerId, ct);
return new GuildOthersInfoResponse
{
Guild = new GuildDetailSubTree
{
Detail = ToDetailDto(guild, memberCount, leader?.DisplayName ?? "")
}
};
}
[HttpPost("friend_list")]
public Task<ActionResult<GuildFriendListResponse>> FriendList([FromBody] BaseRequest _, CancellationToken ct)
@@ -148,7 +179,7 @@ public sealed class GuildController : SVSimController
// ===== Private helpers =====
private static GuildDetailDto ToDetailDto(SVSim.Database.Entities.Guild.Guild guild, int memberCount) => new()
private static GuildDetailDto ToDetailDto(SVSim.Database.Entities.Guild.Guild guild, int memberCount, string leaderName = "") => new()
{
GuildId = guild.GuildId,
GuildName = guild.Name,
@@ -158,8 +189,7 @@ public sealed class GuildController : SVSimController
Activity = (int)guild.Activity,
MemberNum = memberCount,
LeaderViewerId = guild.LeaderViewerId,
// LeaderName will be filled via members list join — leave "" here; caller populates it from member data if needed.
LeaderName = "",
LeaderName = leaderName,
};
private async Task<List<GuildMemberInfoDto>> ToMemberDtoListAsync(

View File

@@ -0,0 +1,152 @@
using System.Net.Http.Json;
using System.Text;
using System.Text.Json;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.DependencyInjection;
using SVSim.Database;
using SVSim.Database.Entities.Guild;
using SVSim.Database.Services.Guild;
using SVSim.UnitTests.Infrastructure;
namespace SVSim.UnitTests.Services.Guild;
public class GuildServiceBreakupTests
{
private const string BaseReq = """{"viewer_id":"0","steam_id":0,"steam_session_ticket":""}""";
[Test]
public async Task BreakupAsync_soft_deletes_guild_and_cascade_hard_deletes_dependents()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_100_000_010UL, "BreakupLeader");
var memberId = await factory.SeedViewerAsync(76_561_198_100_000_011UL, "BreakupMember");
int guildId;
// Create the guild as leader.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var res = await svc.CreateAsync(leaderId, new("BreakupGuild", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(res.IsOk, Is.True);
guildId = res.GuildId!.Value;
}
// Add member2 directly via DbContext (simulates a later join).
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
db.GuildMembers.Add(new GuildMember
{
GuildId = guildId,
ViewerId = memberId,
Role = GuildRole.Regular,
JoinedAt = DateTime.UtcNow,
});
var viewer = await db.Viewers.FirstAsync(v => v.Id == memberId);
viewer.GuildId = guildId;
await db.SaveChangesAsync();
}
// Breakup as leader.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var res = await svc.BreakupAsync(leaderId);
Assert.That(res.IsOk, Is.True);
}
// Assert: guild has BreakupAt set.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
var guild = await db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId);
Assert.That(guild, Is.Not.Null, "Guild row should still exist (soft-delete)");
Assert.That(guild!.BreakupAt, Is.Not.Null, "BreakupAt must be set");
// 0 members remain.
var memberCount = await db.GuildMembers.CountAsync(m => m.GuildId == guildId);
Assert.That(memberCount, Is.EqualTo(0), "All GuildMember rows must be hard-deleted");
// Both viewers' GuildId is null.
var leaderViewer = await db.Viewers.FirstAsync(v => v.Id == leaderId);
var memberViewer = await db.Viewers.FirstAsync(v => v.Id == memberId);
Assert.That(leaderViewer.GuildId, Is.Null, "Leader's GuildId should be cleared");
Assert.That(memberViewer.GuildId, Is.Null, "Member's GuildId should be cleared");
}
}
[Test]
public async Task BreakupAsync_returns_PermissionDenied_for_non_leader()
{
using var factory = new SVSimTestFactory();
var leaderId = await factory.SeedViewerAsync(76_561_198_100_000_012UL, "NLLeader");
var memberId = await factory.SeedViewerAsync(76_561_198_100_000_013UL, "NLMember");
int guildId;
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var res = await svc.CreateAsync(leaderId, new("NLGuild", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(res.IsOk, Is.True);
guildId = res.GuildId!.Value;
}
// Directly add member.
using (var scope = factory.Services.CreateScope())
{
var db = scope.ServiceProvider.GetRequiredService<SVSimDbContext>();
db.GuildMembers.Add(new GuildMember
{
GuildId = guildId,
ViewerId = memberId,
Role = GuildRole.Regular,
JoinedAt = DateTime.UtcNow,
});
var viewer = await db.Viewers.FirstAsync(v => v.Id == memberId);
viewer.GuildId = guildId;
await db.SaveChangesAsync();
}
// Non-leader tries to break up.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var res = await svc.BreakupAsync(memberId);
Assert.That(res.Code, Is.EqualTo(GuildOpResultCode.PermissionDenied));
}
}
[Test]
public async Task GuildInfo_JOINING_response_populates_leader_name()
{
using var factory = new SVSimTestFactory();
var viewerId = await factory.SeedViewerAsync(76_561_198_100_000_014UL, "LeaderDisplayName");
// Create guild.
using (var scope = factory.Services.CreateScope())
{
var svc = scope.ServiceProvider.GetRequiredService<IGuildService>();
var res = await svc.CreateAsync(viewerId, new("LeaderNameGuild", (int)GuildActivity.All, (int)GuildJoinCondition.Free));
Assert.That(res.IsOk, Is.True);
}
// Hit /guild/info via HTTP (middleware is no-op in test mode — no UnityPlayer UA).
using var client = factory.CreateAuthenticatedClient(viewerId);
var resp = await client.PostAsync("/guild/info",
new StringContent(BaseReq, Encoding.UTF8, "application/json"));
var body = await resp.Content.ReadAsStringAsync();
Assert.That(resp.IsSuccessStatusCode, Is.True, $"guild/info failed: {body}");
using var doc = JsonDocument.Parse(body);
var leaderName = doc.RootElement
.GetProperty("guild")
.GetProperty("detail")
.GetProperty("leader_name")
.GetString();
Assert.That(leaderName, Is.EqualTo("LeaderDisplayName"),
"leader_name in guild/info detail must equal the viewer's display name");
}
}