feat(guild): change_role atomic transfer + friend_list
- ChangeRoleAsync: Leader-only role management with SubLeader cap check. Atomic leader transfer loads both member rows + Guild.LeaderViewerId in one _db.SaveChangesAsync call (no split saves). Emits ChangeLeader (6) or ChangeSubLeader (7) chat events. Same-role is no-op / returns Ok. - /guild/change_role controller: calls ChangeRoleAsync, returns full updated member list (GuildChangeRoleResponse.Members[]). - /guild/friend_list controller: calls IFriendService.GetFriendsAsync, then annotates each friend with is_join_guild from Viewer.GuildId column. - IGuildRepository.UpdateLeaderViewerIdAsync: added for completeness even though the atomic transfer path bypasses it via direct EF mutation. - Tests: 8 GuildServiceChangeRoleTests (role changes, cap, atomic transfer, no-op, permission); 3 GuildChangeRoleFriendListFlowTests (HTTP roundtrip, is_join_guild); 2 GuildWireShape tests (literal JSON shape); 1508 pass. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -95,4 +95,12 @@ public sealed class GuildRepository : IGuildRepository
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guild.EmblemId = emblemId;
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await _db.SaveChangesAsync(ct);
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}
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public async Task UpdateLeaderViewerIdAsync(int guildId, long newLeaderViewerId, CancellationToken ct = default)
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{
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var guild = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == guildId, ct);
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if (guild is null) return;
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guild.LeaderViewerId = newLeaderViewerId;
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await _db.SaveChangesAsync(ct);
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}
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}
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@@ -33,4 +33,7 @@ public interface IGuildRepository
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/// <summary>Overwrites the emblem_id field.</summary>
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Task UpdateEmblemAsync(int guildId, long emblemId, CancellationToken ct = default);
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/// <summary>Updates LeaderViewerId on the Guild row — used by ChangeRoleAsync atomic leader transfer.</summary>
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Task UpdateLeaderViewerIdAsync(int guildId, long newLeaderViewerId, CancellationToken ct = default);
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}
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@@ -403,8 +403,60 @@ public sealed class GuildService : IGuildService
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return GuildOpResult.Ok;
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}
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public Task<GuildOpResult> ChangeRoleAsync(long callerViewerId, long targetViewerId, int newRoleId, CancellationToken ct = default)
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=> throw new NotImplementedException();
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public async Task<GuildOpResult> ChangeRoleAsync(long callerViewerId, long targetViewerId, int newRoleId, CancellationToken ct = default)
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{
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if (newRoleId is < 0 or > 2) return new(GuildOpResultCode.InvalidRoleTransition);
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var newRole = (GuildRole)newRoleId;
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var caller = await _members.GetMembershipAsync(callerViewerId, ct);
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if (caller is null) return new(GuildOpResultCode.NotInGuild);
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if (caller.Role != GuildRole.Leader) return new(GuildOpResultCode.PermissionDenied);
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var target = await _members.GetMembershipAsync(targetViewerId, ct);
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if (target is null || target.GuildId != caller.GuildId) return new(GuildOpResultCode.TargetNotInGuild);
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// No-op: same role.
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if (target.Role == newRole) return GuildOpResult.Ok;
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// SubLeader cap check.
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if (newRole == GuildRole.SubLeader)
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{
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var subs = await _members.CountByGuildAndRoleAsync(caller.GuildId, GuildRole.SubLeader, ct);
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var cfg = _config.Get<GuildConfig>();
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if (subs >= cfg.MaxSubLeaderNum) return new(GuildOpResultCode.SubLeaderCapReached);
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}
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if (newRole == GuildRole.Leader)
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{
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// Atomic leader transfer: load both member rows and the guild row, mutate all
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// in one scope, then save once — no individual repository SaveChanges calls.
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var guildRow = await _db.Guilds.FirstOrDefaultAsync(g => g.GuildId == caller.GuildId, ct);
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var targetMember = await _db.GuildMembers
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.FirstOrDefaultAsync(m => m.GuildId == caller.GuildId && m.ViewerId == targetViewerId, ct);
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var callerMember = await _db.GuildMembers
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.FirstOrDefaultAsync(m => m.GuildId == caller.GuildId && m.ViewerId == callerViewerId, ct);
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if (guildRow is null || targetMember is null || callerMember is null)
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return new(GuildOpResultCode.TargetNotInGuild);
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targetMember.Role = GuildRole.Leader;
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callerMember.Role = GuildRole.Regular;
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guildRow.LeaderViewerId = targetViewerId;
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await _db.SaveChangesAsync(ct);
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await _chat.EmitSystemEventAsync(caller.GuildId, callerViewerId, GuildChatMessageType.ChangeLeader,
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body: targetViewerId.ToString(), ct);
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}
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else
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{
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await _members.UpdateRoleAsync(caller.GuildId, targetViewerId, newRole, ct);
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if (newRole == GuildRole.SubLeader)
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await _chat.EmitSystemEventAsync(caller.GuildId, callerViewerId, GuildChatMessageType.ChangeSubLeader,
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body: targetViewerId.ToString(), ct);
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}
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return GuildOpResult.Ok;
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}
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public Task<IReadOnlyList<Entities.Guild.GuildInvite>> ListPendingInvitesForMeAsync(long viewerId, CancellationToken ct = default)
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=> _invites.ListPendingForInviteeAsync(viewerId, ct);
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