feat(arena-colosseum): lobby + constructed entry (phase 1)
Closes 5 of arena-colosseum's 16 spec shapes (1/16 → 6/16). Lobby reads
(/top, /get_fee_info, /event_info) render an empty "no event scheduled"
payload by default; /entry + /register_deck activate via admin-flipped
ColosseumSeason + ColosseumRounds config sections.
* Schema: ViewerArenaColosseumRun standalone table (unique on ViewerId)
with jsonb run-state columns mirroring ViewerArenaTwoPickRun.
* Config sections: ColosseumSeasonConfig (event-level), ColosseumRoundsConfig
(the 3-round bracket). Empty defaults — IsColosseumPeriod=false.
* Migration AddArenaColosseumRun (DDL only; seed rows come from the section
ShippedDefaults via EnsureSeedDataAsync).
* DTOs: ColosseumLobbyInfo (round-level, /top + /get_fee_info), ColosseumEventInfo
(event-level, /event_info), ColosseumOwnStatus (shared status block),
ColosseumEntryRef, ColosseumFeeList, ColosseumUserDeck, ColosseumBattleResults,
ColosseumRoundDetail + ColosseumGroupRow. EventInfoResponse uses explicit
[JsonPropertyName("1"|"2"|"3")] for the string-keyed rounds shape per spec.
* Controller: ArenaColosseumController replaces the 1-action stub with
the five lifecycle endpoints. /top emits leader_skin_id even when 0
(project_wire_null_policy override).
* Tests: 11 controller-level tests + 6 config round-trip tests covering
empty-season payloads, run-seeded /top round-trip, crystal/rupy entry
debits, now_round_id mismatch rejection, deck_no_list round-trip + reject.
This commit is contained in:
4761
SVSim.Database/Migrations/20260613155613_AddArenaColosseumRun.Designer.cs
generated
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4761
SVSim.Database/Migrations/20260613155613_AddArenaColosseumRun.Designer.cs
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File diff suppressed because it is too large
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using System;
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using Microsoft.EntityFrameworkCore.Migrations;
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using Npgsql.EntityFrameworkCore.PostgreSQL.Metadata;
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#nullable disable
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namespace SVSim.Database.Migrations
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{
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/// <inheritdoc />
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public partial class AddArenaColosseumRun : Migration
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{
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/// <inheritdoc />
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.CreateTable(
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name: "ViewerArenaColosseumRuns",
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columns: table => new
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{
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Id = table.Column<long>(type: "bigint", nullable: false)
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.Annotation("Npgsql:ValueGenerationStrategy", NpgsqlValueGenerationStrategy.IdentityByDefaultColumn),
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ViewerId = table.Column<long>(type: "bigint", nullable: false),
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EntryId = table.Column<long>(type: "bigint", nullable: false),
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SeasonId = table.Column<int>(type: "integer", nullable: false),
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RoundId = table.Column<int>(type: "integer", nullable: false),
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DeckFormat = table.Column<int>(type: "integer", nullable: false),
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LeaderSkinId = table.Column<long>(type: "bigint", nullable: false),
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ConsumeItemType = table.Column<int>(type: "integer", nullable: false),
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CandidateClassIdsJson = table.Column<string>(type: "jsonb", nullable: false),
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SelectTurn = table.Column<int>(type: "integer", nullable: false),
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IsSelectCompleted = table.Column<bool>(type: "boolean", nullable: false),
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SelectedCardIdsJson = table.Column<string>(type: "jsonb", nullable: false),
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PendingPickSetsJson = table.Column<string>(type: "jsonb", nullable: false),
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NextCandidateId = table.Column<long>(type: "bigint", nullable: false),
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ClassId = table.Column<int>(type: "integer", nullable: false),
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ChaosId = table.Column<int>(type: "integer", nullable: false),
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ResultListJson = table.Column<string>(type: "jsonb", nullable: false),
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WinCount = table.Column<int>(type: "integer", nullable: false),
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LossCount = table.Column<int>(type: "integer", nullable: false),
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BattleCountThisRound = table.Column<int>(type: "integer", nullable: false),
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MaxBattleCountThisRound = table.Column<int>(type: "integer", nullable: false),
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BreakthroughNumberThisRound = table.Column<int>(type: "integer", nullable: false),
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RestEntryNum = table.Column<int>(type: "integer", nullable: false),
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IsRankMatching = table.Column<bool>(type: "boolean", nullable: false),
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IsChampion = table.Column<bool>(type: "boolean", nullable: false),
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RegisteredDeckNoListJson = table.Column<string>(type: "jsonb", nullable: false),
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IsPublished = table.Column<bool>(type: "boolean", nullable: false),
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CreatedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false),
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UpdatedAt = table.Column<DateTime>(type: "timestamp with time zone", nullable: false)
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},
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constraints: table =>
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{
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table.PrimaryKey("PK_ViewerArenaColosseumRuns", x => x.Id);
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});
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migrationBuilder.CreateIndex(
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name: "IX_ViewerArenaColosseumRuns_ViewerId",
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table: "ViewerArenaColosseumRuns",
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column: "ViewerId",
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unique: true);
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}
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/// <inheritdoc />
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropTable(
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name: "ViewerArenaColosseumRuns");
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}
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}
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}
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@@ -2766,6 +2766,111 @@ namespace SVSim.Database.Migrations
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b.ToTable("ViewerAcquireHistory");
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});
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modelBuilder.Entity("SVSim.Database.Models.ViewerArenaColosseumRun", b =>
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{
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b.Property<long>("Id")
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.ValueGeneratedOnAdd()
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.HasColumnType("bigint");
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NpgsqlPropertyBuilderExtensions.UseIdentityByDefaultColumn(b.Property<long>("Id"));
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b.Property<int>("BattleCountThisRound")
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.HasColumnType("integer");
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b.Property<int>("BreakthroughNumberThisRound")
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.HasColumnType("integer");
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b.Property<string>("CandidateClassIdsJson")
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.IsRequired()
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.HasColumnType("jsonb");
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b.Property<int>("ChaosId")
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.HasColumnType("integer");
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b.Property<int>("ClassId")
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.HasColumnType("integer");
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b.Property<int>("ConsumeItemType")
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.HasColumnType("integer");
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b.Property<DateTime>("CreatedAt")
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.HasColumnType("timestamp with time zone");
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b.Property<int>("DeckFormat")
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.HasColumnType("integer");
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b.Property<long>("EntryId")
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.HasColumnType("bigint");
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b.Property<bool>("IsChampion")
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.HasColumnType("boolean");
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b.Property<bool>("IsPublished")
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.HasColumnType("boolean");
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b.Property<bool>("IsRankMatching")
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.HasColumnType("boolean");
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b.Property<bool>("IsSelectCompleted")
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.HasColumnType("boolean");
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b.Property<long>("LeaderSkinId")
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.HasColumnType("bigint");
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b.Property<int>("LossCount")
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.HasColumnType("integer");
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b.Property<int>("MaxBattleCountThisRound")
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.HasColumnType("integer");
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b.Property<long>("NextCandidateId")
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.HasColumnType("bigint");
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b.Property<string>("PendingPickSetsJson")
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.IsRequired()
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.HasColumnType("jsonb");
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b.Property<string>("RegisteredDeckNoListJson")
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.IsRequired()
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.HasColumnType("jsonb");
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b.Property<int>("RestEntryNum")
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.HasColumnType("integer");
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b.Property<string>("ResultListJson")
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.IsRequired()
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.HasColumnType("jsonb");
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b.Property<int>("RoundId")
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.HasColumnType("integer");
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b.Property<int>("SeasonId")
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.HasColumnType("integer");
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b.Property<int>("SelectTurn")
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.HasColumnType("integer");
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b.Property<string>("SelectedCardIdsJson")
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.IsRequired()
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.HasColumnType("jsonb");
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b.Property<DateTime>("UpdatedAt")
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.HasColumnType("timestamp with time zone");
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b.Property<long>("ViewerId")
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.HasColumnType("bigint");
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b.Property<int>("WinCount")
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.HasColumnType("integer");
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b.HasKey("Id");
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b.HasIndex("ViewerId")
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.IsUnique();
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b.ToTable("ViewerArenaColosseumRuns");
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});
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modelBuilder.Entity("SVSim.Database.Models.ViewerArenaTwoPickRun", b =>
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{
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b.Property<long>("Id")
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47
SVSim.Database/Models/Config/ColosseumRoundsConfig.cs
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47
SVSim.Database/Models/Config/ColosseumRoundsConfig.cs
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@@ -0,0 +1,47 @@
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namespace SVSim.Database.Models.Config;
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/// <summary>
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/// The 3-round bracket schedule for an active Colosseum season. Empty <see cref="Rounds"/>
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/// is the default shipped state — lobby <c>/event_info</c> renders a benign payload with
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/// no rounds active. Collection default is in <see cref="ShippedDefaults"/> per
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/// feedback_config_defaults (property-initializer collection defaults silently empty out
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/// under the tier merge).
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/// </summary>
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[ConfigSection("ColosseumRounds")]
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public class ColosseumRoundsConfig
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{
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public List<RoundEntry> Rounds { get; set; } = new();
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public static ColosseumRoundsConfig ShippedDefaults() => new()
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{
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Rounds = new(),
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};
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public class RoundEntry
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{
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/// <summary>1, 2, or 3 in the canonical 3-round schedule.</summary>
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public int RoundId { get; set; }
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public DateTime StartTime { get; set; }
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public DateTime EndTime { get; set; }
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/// <summary>Bracket groups within the round (e.g. distinct breakthrough thresholds
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/// for late-joiners). The first entry is the canonical lookup used by
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/// <c>ColosseumProgressionService</c> for the v1 single-bracket case.</summary>
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public List<GroupEntry> Groups { get; set; } = new();
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}
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public class GroupEntry
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{
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public string Group { get; set; } = "";
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/// <summary>Max battles a viewer can play in this round before bracket termination.</summary>
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public int MaxBattleCount { get; set; }
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/// <summary>Wins required to promote out of this round.</summary>
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public int BreakthroughNumber { get; set; }
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/// <summary>Total bracket entries allotted to this group.</summary>
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public int EntryNumber { get; set; }
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}
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}
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68
SVSim.Database/Models/Config/ColosseumSeasonConfig.cs
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68
SVSim.Database/Models/Config/ColosseumSeasonConfig.cs
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using SVSim.Database.Enums;
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namespace SVSim.Database.Models.Config;
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/// <summary>
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/// Event-level configuration for an active Arena Colosseum (Grand Prix) season. Default
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/// <see cref="ShippedDefaults"/> emits <c>IsColosseumPeriod = false</c> so the lobby read
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/// endpoints render an empty "no event scheduled" payload without crashing the client.
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/// Flipping the event on is an admin operation per
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/// <c>docs/operations/grand-prix-event-setup.md</c> — write a row to <c>GameConfigs</c>.
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/// </summary>
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[ConfigSection("ColosseumSeason")]
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public class ColosseumSeasonConfig
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{
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/// <summary>Master gate. <c>false</c> = lobby reads render an empty info block and
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/// entry rejects. The client (<c>Wizard/ColosseumEntryInfoTask.cs</c>) reads this and
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/// skips parsing the rest of the colosseum_info object.</summary>
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public bool IsColosseumPeriod { get; set; }
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/// <summary>Stamped onto every <see cref="ViewerArenaColosseumRun"/> at entry time.</summary>
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public int SeasonId { get; set; }
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public string ColosseumName { get; set; } = "";
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/// <summary>Bracket format. Stamped onto the run at entry time.</summary>
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public Format DeckFormat { get; set; } = Format.Rotation;
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/// <summary>Server stores bool; the wire shape is the STRING "0"/"1" per Wizard/ColosseumEntryInfoTask.cs's
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/// <c>jsonData.ToString() == "1"</c> parse. The response DTO converts at serialization time.</summary>
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public bool IsNormalTwoPick { get; set; }
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/// <summary>Wire string used by the client as a theme/color code. Empty when not in special mode.</summary>
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public string IsSpecialMode { get; set; } = "";
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public string? AnnounceId { get; set; }
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public DateTime EventStartTime { get; set; }
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public DateTime EventEndTime { get; set; }
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/// <summary>How many bracket entries get eliminated in the final round before champion-determination.</summary>
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public int FinalRoundEliminateCount { get; set; }
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public string CardPoolName { get; set; } = "";
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/// <summary>Card-set ids used as the 2-Pick / Chaos draft pool override for this season.
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/// Phase 3 reads this through <c>ArenaTwoPickCardPoolService</c> instead of
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/// <c>ChallengeConfig.PoolCardSetIds</c>.</summary>
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public List<int> PoolCardSetIds { get; set; } = new();
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public int RupyCost { get; set; }
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public int TicketCost { get; set; }
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public int CrystalCost { get; set; }
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public bool IsAllowedFreeEntry { get; set; }
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public bool IsAllCardEnabled { get; set; }
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/// <summary>Number of strategies offered per pick in 2-Pick Chaos mode.</summary>
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public int StrategyPickNum { get; set; }
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public DateTime SalesPeriodStart { get; set; }
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public DateTime SalesPeriodEnd { get; set; }
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public static ColosseumSeasonConfig ShippedDefaults() => new()
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{
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IsColosseumPeriod = false,
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};
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}
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105
SVSim.Database/Models/ViewerArenaColosseumRun.cs
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105
SVSim.Database/Models/ViewerArenaColosseumRun.cs
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@@ -0,0 +1,105 @@
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using System.ComponentModel.DataAnnotations.Schema;
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using Microsoft.EntityFrameworkCore;
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using SVSim.Database.Enums;
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namespace SVSim.Database.Models;
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/// <summary>
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/// One active Grand Prix (Arena Colosseum) bracket run per viewer. Mirrors
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/// <see cref="ViewerArenaTwoPickRun"/> in shape so the 2-Pick draft state machine can be
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/// lifted onto it in Phase 3 — the schema is the union of constructed-mode lifecycle
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/// (registered decks, bracket counts, rank-match promotion flag) and TK2-style draft
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/// state. Standalone (not a Viewer owned collection) per
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/// project_ef_nav_include_pitfall, with a unique index on ViewerId to enforce
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/// "one active run per viewer". Row is deleted on /finish or /retire.
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/// </summary>
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[Index(nameof(ViewerId), IsUnique = true)]
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public class ViewerArenaColosseumRun
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{
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public long Id { get; set; }
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public long ViewerId { get; set; }
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/// <summary>Wire <c>entry_info.id</c>. Set to <see cref="Id"/> on insert.</summary>
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public long EntryId { get; set; }
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/// <summary>Stamped from <see cref="Config.ColosseumSeasonConfig.SeasonId"/> at entry time so
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/// mid-run season-config edits don't shift the run's identity.</summary>
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public int SeasonId { get; set; }
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/// <summary>Current bracket round (1..3 in the canonical 3-round schedule). Indexes
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/// <see cref="Config.ColosseumRoundsConfig.Rounds"/> at entry time, advances on bracket
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/// promotion via <c>ColosseumProgressionService</c>.</summary>
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public int RoundId { get; set; }
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/// <summary>Format the bracket plays in (Rotation/Unlimited/TwoPick/HOF/WindFall/Avatar/...).
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/// Stamped from season config at entry time.</summary>
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public Format DeckFormat { get; set; }
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public long LeaderSkinId { get; set; }
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/// <summary>eARENA_PAY: 1 = ticket, 2 = crystal, 3 = rupy, 0 = free entry. Stamped at entry.</summary>
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public int ConsumeItemType { get; set; }
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// --- 2-Pick / Chaos draft state (lifted from ViewerArenaTwoPickRun for Phase 3) ---
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[Column(TypeName = "jsonb")]
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public string CandidateClassIdsJson { get; set; } = "[]";
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/// <summary>Stored as 0 in constructed mode (no draft turn machinery).</summary>
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public int SelectTurn { get; set; }
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public bool IsSelectCompleted { get; set; }
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[Column(TypeName = "jsonb")]
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public string SelectedCardIdsJson { get; set; } = "[]";
|
||||
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[Column(TypeName = "jsonb")]
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public string PendingPickSetsJson { get; set; } = "[]";
|
||||
|
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/// <summary>Monotonic counter for CandidatePair.Id; advances by 2 each draft turn.</summary>
|
||||
public long NextCandidateId { get; set; } = 1;
|
||||
|
||||
/// <summary>Selected class for 2-Pick / Chaos modes; 0 in constructed mode.</summary>
|
||||
public int ClassId { get; set; }
|
||||
|
||||
/// <summary>Optional Chaos sub-mode replay id. 0 when not in Chaos.</summary>
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||||
public int ChaosId { get; set; }
|
||||
|
||||
// --- Per-round bracket state ---
|
||||
|
||||
[Column(TypeName = "jsonb")]
|
||||
public string ResultListJson { get; set; } = "[]";
|
||||
|
||||
public int WinCount { get; set; }
|
||||
public int LossCount { get; set; }
|
||||
public int BattleCountThisRound { get; set; }
|
||||
|
||||
/// <summary>Cap copied from the matching <c>ColosseumRoundsConfig.Rounds[RoundId-1].Groups[0]</c>
|
||||
/// at entry — stamped so mid-run round-config edits don't shift the cap.</summary>
|
||||
public int MaxBattleCountThisRound { get; set; }
|
||||
|
||||
/// <summary>Wins required to break through to the next round. Same stamping rule as
|
||||
/// <see cref="MaxBattleCountThisRound"/>.</summary>
|
||||
public int BreakthroughNumberThisRound { get; set; }
|
||||
|
||||
/// <summary>Remaining attempts in the current entry. Decremented per battle finish until
|
||||
/// 0 or breakthrough.</summary>
|
||||
public int RestEntryNum { get; set; }
|
||||
|
||||
/// <summary>Flipped exactly once when the node signals <c>matching_state == 3008</c>.
|
||||
/// Subsequent battle URLs use the <c>colosseum_rank_battle/*</c> prefix.</summary>
|
||||
public bool IsRankMatching { get; set; }
|
||||
|
||||
public bool IsChampion { get; set; }
|
||||
|
||||
// --- Registered deck slot (constructed mode) ---
|
||||
|
||||
[Column(TypeName = "jsonb")]
|
||||
public string RegisteredDeckNoListJson { get; set; } = "[]";
|
||||
|
||||
public bool IsPublished { get; set; }
|
||||
|
||||
public DateTime CreatedAt { get; set; }
|
||||
public DateTime UpdatedAt { get; set; }
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
using Microsoft.EntityFrameworkCore;
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Database.Repositories.Viewer;
|
||||
|
||||
public class ArenaColosseumRunRepository : IArenaColosseumRunRepository
|
||||
{
|
||||
private readonly SVSimDbContext _db;
|
||||
public ArenaColosseumRunRepository(SVSimDbContext db) => _db = db;
|
||||
|
||||
public Task<ViewerArenaColosseumRun?> GetByViewerIdAsync(long viewerId) =>
|
||||
_db.ViewerArenaColosseumRuns.FirstOrDefaultAsync(r => r.ViewerId == viewerId);
|
||||
|
||||
public async Task UpsertAsync(ViewerArenaColosseumRun run)
|
||||
{
|
||||
run.UpdatedAt = DateTime.UtcNow;
|
||||
if (run.Id == 0)
|
||||
{
|
||||
run.CreatedAt = DateTime.UtcNow;
|
||||
_db.ViewerArenaColosseumRuns.Add(run);
|
||||
}
|
||||
else
|
||||
{
|
||||
_db.ViewerArenaColosseumRuns.Update(run);
|
||||
}
|
||||
await _db.SaveChangesAsync();
|
||||
}
|
||||
|
||||
public async Task DeleteAsync(long viewerId)
|
||||
{
|
||||
var row = await _db.ViewerArenaColosseumRuns.FirstOrDefaultAsync(r => r.ViewerId == viewerId);
|
||||
if (row is null) return;
|
||||
_db.ViewerArenaColosseumRuns.Remove(row);
|
||||
await _db.SaveChangesAsync();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,10 @@
|
||||
using SVSim.Database.Models;
|
||||
|
||||
namespace SVSim.Database.Repositories.Viewer;
|
||||
|
||||
public interface IArenaColosseumRunRepository
|
||||
{
|
||||
Task<ViewerArenaColosseumRun?> GetByViewerIdAsync(long viewerId);
|
||||
Task UpsertAsync(ViewerArenaColosseumRun run);
|
||||
Task DeleteAsync(long viewerId);
|
||||
}
|
||||
@@ -107,6 +107,7 @@ public class SVSimDbContext : DbContext
|
||||
|
||||
public DbSet<ArenaTwoPickReward> ArenaTwoPickRewards { get; set; } = null!;
|
||||
public DbSet<ViewerArenaTwoPickRun> ViewerArenaTwoPickRuns { get; set; } = null!;
|
||||
public DbSet<ViewerArenaColosseumRun> ViewerArenaColosseumRuns { get; set; } = null!;
|
||||
|
||||
public DbSet<SerialCodeEntry> SerialCodes => Set<SerialCodeEntry>();
|
||||
public DbSet<SerialCodeRewardEntry> SerialCodeRewards => Set<SerialCodeRewardEntry>();
|
||||
|
||||
Reference in New Issue
Block a user