Closes 5 of arena-colosseum's 16 spec shapes (1/16 → 6/16). Lobby reads
(/top, /get_fee_info, /event_info) render an empty "no event scheduled"
payload by default; /entry + /register_deck activate via admin-flipped
ColosseumSeason + ColosseumRounds config sections.
* Schema: ViewerArenaColosseumRun standalone table (unique on ViewerId)
with jsonb run-state columns mirroring ViewerArenaTwoPickRun.
* Config sections: ColosseumSeasonConfig (event-level), ColosseumRoundsConfig
(the 3-round bracket). Empty defaults — IsColosseumPeriod=false.
* Migration AddArenaColosseumRun (DDL only; seed rows come from the section
ShippedDefaults via EnsureSeedDataAsync).
* DTOs: ColosseumLobbyInfo (round-level, /top + /get_fee_info), ColosseumEventInfo
(event-level, /event_info), ColosseumOwnStatus (shared status block),
ColosseumEntryRef, ColosseumFeeList, ColosseumUserDeck, ColosseumBattleResults,
ColosseumRoundDetail + ColosseumGroupRow. EventInfoResponse uses explicit
[JsonPropertyName("1"|"2"|"3")] for the string-keyed rounds shape per spec.
* Controller: ArenaColosseumController replaces the 1-action stub with
the five lifecycle endpoints. /top emits leader_skin_id even when 0
(project_wire_null_policy override).
* Tests: 11 controller-level tests + 6 config round-trip tests covering
empty-season payloads, run-seeded /top round-trip, crystal/rupy entry
debits, now_round_id mismatch rejection, deck_no_list round-trip + reject.
48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
namespace SVSim.Database.Models.Config;
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/// <summary>
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/// The 3-round bracket schedule for an active Colosseum season. Empty <see cref="Rounds"/>
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/// is the default shipped state — lobby <c>/event_info</c> renders a benign payload with
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/// no rounds active. Collection default is in <see cref="ShippedDefaults"/> per
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/// feedback_config_defaults (property-initializer collection defaults silently empty out
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/// under the tier merge).
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/// </summary>
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[ConfigSection("ColosseumRounds")]
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public class ColosseumRoundsConfig
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{
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public List<RoundEntry> Rounds { get; set; } = new();
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public static ColosseumRoundsConfig ShippedDefaults() => new()
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{
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Rounds = new(),
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};
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public class RoundEntry
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{
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/// <summary>1, 2, or 3 in the canonical 3-round schedule.</summary>
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public int RoundId { get; set; }
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public DateTime StartTime { get; set; }
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public DateTime EndTime { get; set; }
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/// <summary>Bracket groups within the round (e.g. distinct breakthrough thresholds
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/// for late-joiners). The first entry is the canonical lookup used by
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/// <c>ColosseumProgressionService</c> for the v1 single-bracket case.</summary>
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public List<GroupEntry> Groups { get; set; } = new();
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}
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public class GroupEntry
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{
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public string Group { get; set; } = "";
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/// <summary>Max battles a viewer can play in this round before bracket termination.</summary>
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public int MaxBattleCount { get; set; }
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/// <summary>Wins required to promote out of this round.</summary>
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public int BreakthroughNumber { get; set; }
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/// <summary>Total bracket entries allotted to this group.</summary>
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public int EntryNumber { get; set; }
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}
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}
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