feat(serial-code): add SerialCode + SerialCodeReward + ViewerSerialCodeRedemption entities
Three new EF entities for /campaign/regist_serial_code: SerialCodeEntry (code, message, window, enabled flag), SerialCodeRewardEntry (FK child, per-slot reward), and ViewerSerialCodeRedemption (composite-PK redemption record). Registered in SVSimDbContext with unique index on Code and cascade FK constraints. 3/3 persistence tests pass. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
27
SVSim.Database/Models/SerialCodeEntry.cs
Normal file
27
SVSim.Database/Models/SerialCodeEntry.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using SVSim.Database.Common;
|
||||
|
||||
namespace SVSim.Database.Models;
|
||||
|
||||
/// <summary>
|
||||
/// Top-level entity for a promotional serial code. Admin inserts these directly via SQL;
|
||||
/// there is no JSON seed or admin endpoint. Case-sensitive match on <see cref="Code"/>.
|
||||
/// </summary>
|
||||
public class SerialCodeEntry : BaseEntity<int>
|
||||
{
|
||||
/// <summary>User-typed code. Case-sensitive; unique index enforces no duplicates.</summary>
|
||||
public string Code { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>Player-facing mail body, copied onto every <c>ViewerPresent</c> created at redemption.</summary>
|
||||
public string Message { get; set; } = string.Empty;
|
||||
|
||||
/// <summary>When the code becomes valid. NULL = always valid from creation.</summary>
|
||||
public DateTime? StartAt { get; set; }
|
||||
|
||||
/// <summary>When the code expires. NULL = never expires.</summary>
|
||||
public DateTime? EndAt { get; set; }
|
||||
|
||||
/// <summary>Admin kill-switch. False = treat as if it doesn't exist.</summary>
|
||||
public bool IsEnabled { get; set; }
|
||||
|
||||
public List<SerialCodeRewardEntry> Rewards { get; set; } = new List<SerialCodeRewardEntry>();
|
||||
}
|
||||
24
SVSim.Database/Models/SerialCodeRewardEntry.cs
Normal file
24
SVSim.Database/Models/SerialCodeRewardEntry.cs
Normal file
@@ -0,0 +1,24 @@
|
||||
using SVSim.Database.Common;
|
||||
|
||||
namespace SVSim.Database.Models;
|
||||
|
||||
/// <summary>
|
||||
/// One reward slot belonging to a <see cref="SerialCodeEntry"/>. On redemption each row
|
||||
/// becomes one <see cref="ViewerPresent"/> in the player's gift inbox.
|
||||
/// </summary>
|
||||
public class SerialCodeRewardEntry : BaseEntity<int>
|
||||
{
|
||||
public int SerialCodeId { get; set; }
|
||||
|
||||
/// <summary>0-based ordering within the code's rewards.</summary>
|
||||
public int Slot { get; set; }
|
||||
|
||||
/// <summary>UserGoodsType cast to int (matches the wire convention used elsewhere).</summary>
|
||||
public int RewardType { get; set; }
|
||||
|
||||
/// <summary>Detail id for the goods. 0 for wallet currencies.</summary>
|
||||
public long RewardDetailId { get; set; }
|
||||
|
||||
/// <summary>Positive integer count.</summary>
|
||||
public int RewardCount { get; set; }
|
||||
}
|
||||
13
SVSim.Database/Models/ViewerSerialCodeRedemption.cs
Normal file
13
SVSim.Database/Models/ViewerSerialCodeRedemption.cs
Normal file
@@ -0,0 +1,13 @@
|
||||
namespace SVSim.Database.Models;
|
||||
|
||||
/// <summary>
|
||||
/// One row per (viewer, code) redemption. Composite PK on <c>(ViewerId, SerialCodeId)</c>
|
||||
/// enforces the single-use-per-viewer guarantee at the DB layer; the controller catches
|
||||
/// the unique-constraint violation as a race-condition backstop.
|
||||
/// </summary>
|
||||
public class ViewerSerialCodeRedemption
|
||||
{
|
||||
public long ViewerId { get; set; }
|
||||
public int SerialCodeId { get; set; }
|
||||
public DateTime RedeemedAt { get; set; }
|
||||
}
|
||||
@@ -108,6 +108,10 @@ public class SVSimDbContext : DbContext
|
||||
public DbSet<ArenaTwoPickReward> ArenaTwoPickRewards { get; set; } = null!;
|
||||
public DbSet<ViewerArenaTwoPickRun> ViewerArenaTwoPickRuns { get; set; } = null!;
|
||||
|
||||
public DbSet<SerialCodeEntry> SerialCodes => Set<SerialCodeEntry>();
|
||||
public DbSet<SerialCodeRewardEntry> SerialCodeRewards => Set<SerialCodeRewardEntry>();
|
||||
public DbSet<ViewerSerialCodeRedemption> ViewerSerialCodeRedemptions => Set<ViewerSerialCodeRedemption>();
|
||||
|
||||
#endregion
|
||||
|
||||
public override async Task<int> SaveChangesAsync(CancellationToken cancellationToken = default)
|
||||
@@ -418,6 +422,39 @@ public class SVSimDbContext : DbContext
|
||||
b.HasIndex(e => new { e.ViewerId, e.AcquireTime, e.Id });
|
||||
});
|
||||
|
||||
modelBuilder.Entity<SerialCodeEntry>(b =>
|
||||
{
|
||||
b.HasKey(e => e.Id);
|
||||
b.Property(e => e.Id).ValueGeneratedOnAdd();
|
||||
b.Property(e => e.Code).HasMaxLength(64).IsRequired();
|
||||
b.Property(e => e.Message).HasMaxLength(255);
|
||||
b.HasIndex(e => e.Code).IsUnique();
|
||||
b.HasMany(e => e.Rewards)
|
||||
.WithOne()
|
||||
.HasForeignKey(r => r.SerialCodeId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
modelBuilder.Entity<SerialCodeRewardEntry>(b =>
|
||||
{
|
||||
b.HasKey(e => e.Id);
|
||||
b.Property(e => e.Id).ValueGeneratedOnAdd();
|
||||
b.HasIndex(e => new { e.SerialCodeId, e.Slot });
|
||||
});
|
||||
|
||||
modelBuilder.Entity<ViewerSerialCodeRedemption>(b =>
|
||||
{
|
||||
b.HasKey(e => new { e.ViewerId, e.SerialCodeId });
|
||||
b.HasOne<Viewer>()
|
||||
.WithMany()
|
||||
.HasForeignKey(e => e.ViewerId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
b.HasOne<SerialCodeEntry>()
|
||||
.WithMany()
|
||||
.HasForeignKey(e => e.SerialCodeId)
|
||||
.OnDelete(DeleteBehavior.Cascade);
|
||||
});
|
||||
|
||||
base.OnModelCreating(modelBuilder);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user