feat(friend): add ViewerFriend + ViewerFriendApply + ViewerPlayedTogether entities
Lays the persistence foundation for the /friend/* API surface. Three new model classes with composite PKs / unique constraints / FK cascades registered on SVSimDbContext; 4/4 persistence tests pass on SQLite in-memory. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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SVSim.Database/Models/ViewerFriend.cs
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SVSim.Database/Models/ViewerFriend.cs
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namespace SVSim.Database.Models;
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/// <summary>
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/// One row per direction of a friendship. Approving an apply creates two rows
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/// (A → B and B → A). <see cref="FriendViewerId"/> from a played-together row
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/// can be self-joined against this table to detect an existing friendship.
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/// </summary>
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public class ViewerFriend
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{
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public long OwnerViewerId { get; set; }
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public long FriendViewerId { get; set; }
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public DateTime CreatedAt { get; set; }
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}
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SVSim.Database/Models/ViewerFriendApply.cs
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SVSim.Database/Models/ViewerFriendApply.cs
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namespace SVSim.Database.Models;
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/// <summary>
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/// One pending friend application. <see cref="Id"/> is the wire <c>apply_id</c>
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/// (auto-generated). Unique on <c>(FromViewerId, ToViewerId)</c> — a viewer can only
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/// have one outstanding apply to any given target.
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/// </summary>
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public class ViewerFriendApply
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{
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public int Id { get; set; }
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public long FromViewerId { get; set; }
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public long ToViewerId { get; set; }
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public DateTime CreatedAt { get; set; }
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/// <summary>Beginner-friend campaign tag. Defaults to 0 (no campaign). Surfaces as optional <c>mission_type</c> on the wire.</summary>
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public int MissionType { get; set; }
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}
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SVSim.Database/Models/ViewerPlayedTogether.cs
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SVSim.Database/Models/ViewerPlayedTogether.cs
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namespace SVSim.Database.Models;
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/// <summary>
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/// One row per (owner, opponent) pair. Upserted on each new battle so the table
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/// holds at most one row per opponent. Per-viewer 50-row retention cap pruned
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/// by <c>IPlayedTogetherWriter.RecordAsync</c>.
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/// </summary>
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public class ViewerPlayedTogether
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{
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public long OwnerViewerId { get; set; }
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public long OpponentViewerId { get; set; }
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public DateTime PlayedAt { get; set; }
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public int PlayedMode { get; set; }
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public int BattleType { get; set; }
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public int DeckFormat { get; set; }
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public int TwoPickType { get; set; }
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}
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@@ -112,6 +112,10 @@ public class SVSimDbContext : DbContext
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public DbSet<SerialCodeRewardEntry> SerialCodeRewards => Set<SerialCodeRewardEntry>();
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public DbSet<ViewerSerialCodeRedemption> ViewerSerialCodeRedemptions => Set<ViewerSerialCodeRedemption>();
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public DbSet<ViewerFriend> ViewerFriends => Set<ViewerFriend>();
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public DbSet<ViewerFriendApply> ViewerFriendApplies => Set<ViewerFriendApply>();
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public DbSet<ViewerPlayedTogether> ViewerPlayedTogethers => Set<ViewerPlayedTogether>();
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#endregion
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public override async Task<int> SaveChangesAsync(CancellationToken cancellationToken = default)
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@@ -455,6 +459,31 @@ public class SVSimDbContext : DbContext
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.OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity<ViewerFriend>(b =>
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{
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b.HasKey(e => new { e.OwnerViewerId, e.FriendViewerId });
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b.HasIndex(e => new { e.OwnerViewerId, e.CreatedAt });
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b.HasOne<Viewer>().WithMany().HasForeignKey(e => e.OwnerViewerId).OnDelete(DeleteBehavior.Cascade);
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b.HasOne<Viewer>().WithMany().HasForeignKey(e => e.FriendViewerId).OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity<ViewerFriendApply>(b =>
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{
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b.HasKey(e => e.Id);
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b.HasIndex(e => new { e.FromViewerId, e.ToViewerId }).IsUnique();
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b.HasIndex(e => e.ToViewerId);
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b.HasOne<Viewer>().WithMany().HasForeignKey(e => e.FromViewerId).OnDelete(DeleteBehavior.Cascade);
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b.HasOne<Viewer>().WithMany().HasForeignKey(e => e.ToViewerId).OnDelete(DeleteBehavior.Cascade);
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});
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modelBuilder.Entity<ViewerPlayedTogether>(b =>
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{
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b.HasKey(e => new { e.OwnerViewerId, e.OpponentViewerId });
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b.HasIndex(e => new { e.OwnerViewerId, e.PlayedAt });
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b.HasOne<Viewer>().WithMany().HasForeignKey(e => e.OwnerViewerId).OnDelete(DeleteBehavior.Cascade);
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// OpponentViewerId is NOT an FK — we want survivors' history to outlive a deleted opponent.
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});
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base.OnModelCreating(modelBuilder);
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}
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