GetFriendsAsync, GetReceiveAppliesAsync, GetSendAppliesAsync, GetPlayedTogetherAsync,
SearchAsync all implemented. LoadViewerProjectionAsync materialises the full Viewer
entity (with Include/ThenInclude for SelectedEmblem/Degree) then projects in-memory —
avoids the EF Core limitation where Include is silently ignored under Select.
FriendService + IPlayedTogetherWriter registered as Scoped in Program.cs.
12 read tests, all green; full suite 1171/1171 still passing.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Delete local IsSupportedGiftRewardType and replace its single call site with
GiftRewardTypes.IsSupported — Card (5) and Sleeve (6) are now accepted.
Update unsupported-type test sentinel from 5 (Card) to 11 (SpotCard).
Add Card and Sleeve success-path tests; full suite 1152/1152.
Replace WireRewardTypeToUserGoodsType switch with a validating identity cast backed
by GiftRewardTypes.IsSupported. Wire type 1 is RedEther (UserGoodsType.RedEther),
not Crystal (UserGoodsType.Crystal=2); the old switch silently granted the wrong
wallet for every tutorial-completion claim. Update all 5 GiftControllerTests assertions
and 1 TutorialFlowEndToEndTests assertion to expect RedEther instead of Crystals.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Centralizes which UserGoodsType values IInventoryTransaction.GrantAsync
can handle in the gift-inbox flow; both GiftController (post-fix) and
CampaignController will consult this instead of duplicating the set.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Adds POST /campaign/regist_serial_code with 9 integration tests covering
success path, all disqualifier conditions (unknown/disabled/expired/future/
already-redeemed/unsupported-reward-type), 401 on missing auth, and case-
sensitivity. IsSupportedGiftRewardType uses gift-wire literals (1/4/9) not
UserGoodsType enum values, matching GiftController.WireRewardTypeToUserGoodsType.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add /profile/index endpoint that returns user_rank_match_total_win (stubbed 0)
and user_class_list built from viewer Classes + owned LeaderSkins. Six NUnit
integration tests cover zero wins, all classes present, level/exp/default skin,
leader_skin_id_list population, is_random_leader_skin round-trip, and 401 on
unauthenticated access.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Wires MyPageController.Index to read Viewer.MyPageBgId/SelectType/BgRotation
instead of emitting an empty MyPageBgSetting placeholder; adds Include for
MyPageBgRotation in ViewerRepository.GetViewerByShortUdid; adds fresh-viewer
zero-defaults test and write→read round-trip test (9/9 controller tests pass).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add a comment above MyPageBgRotation.Clear() explaining the EF OwnsMany
delete-on-clear semantics. Add a 7th test covering garbage/"" entries in
mypage_id_list falling back to BgId=0 while adjacent valid entries are
unaffected.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Prod capture (traffic_prod_misc_clicking.ndjson) shows all three
MyPageBgSetting fields arrive as decimal strings, not ints. Update the
DTO from int/int/List<int> to string/string/List<string> with "0"/empty
defaults, and add a literal wire-shape round-trip test pinning the
exact JSON against the capture.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Introduce InventoryHistoryConfig.RetentionRowsPerViewer as the single
source of truth for the 300-row audit-log cap; InventoryTransaction
aliases it and ItemAcquireHistoryController.Take() references it
directly so the two sites cannot drift. Also adds CultureInfo.InvariantCulture
to the AcquireTime.ToString() call, matching every other WireDateFormat
site in the codebase.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Add ItemAcquireHistoryController (POST /item_acquire_history/info) with its
three DTOs and two integration tests (ordering + empty-viewer). The endpoint
reads ViewerAcquireHistory rows written by InventoryTransaction.CommitAsync,
ordered newest-first, capped at 300. Tests access doc.RootElement.histories
directly (no envelope wrapper in the test path — middleware skips non-UnityPlayer UA).
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
[Timestamp] byte[] doesn't work under SQLite (the test backend) — EF
expects the DB to populate it on insert, but SQLite has no equivalent
of Postgres's xmin. The WHERE Status = Unclaimed filter plus
IInventoryService's viewer-level concurrency is the practical defense;
RowVersion was only a backstop. Regenerated the migration without the
RowVersion column.
Wire reward_type on the gift endpoint uses a gift-specific scheme that
diverges from UserGoodsType for currencies: wire 1 = Crystal (enum=2),
wire 9 = Rupy (enum=9), wire 4 = Item (enum=4). A naked cast resolves
wire 1 to UserGoodsType.RedEther and silently grants the wrong wallet
— restored the explicit WireRewardTypeToUserGoodsType map from the old
tutorial controller.
Retrofits existing GiftControllerTests to call SeedTutorialPresentsAsync
on the new helper (RegisterViewer doesn't auto-seed; only the prod
signup path does). All 7 existing tests pass.
Walk-down behavior: each call emits the highest-priority unfired
active dialog; subsequent calls walk to the next-priority entry.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Singleton keyed by ShortUdid; lock on per-viewer set to avoid
cross-viewer contention. Process lifetime — restart re-fires.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Behavior-preserving; full solution builds, 1013 tests green.
ClassId is the one genuinely-closed set of the three flagged stringly fields, so it
becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts
(CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue().
RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast.
CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account
data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Behavior-preserving; 271 BattleNode/Matching/Services tests green, full solution builds.
"BattleType" meant two things: the Sessions.BattleType enum (Pvp/Bot) and an int
"mode id" field. Renamed the int field on MatchContext AND the BattleStartBody wire
DTO to BattleModeId (wire key stays "battleType" via JsonPropertyName), so BattleType
now means only the enum project-wide.
New Bridge/BattleModes.cs (TakeTwo = 11) replaces every 11 literal — both prod
MatchContextBuilder sites and the test fixtures/assertions. The arbitrary-passthrough
42 and bot 0 stay literal.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Bot roster pick was hashing (UserName, ClassId) — same player always
faced the same bot class. Now hashes battleId so different matches get
different opponents while retries of the same pending battle stay
consistent.
AI start response hardcoded Seed=0 for both sides, so the client's
deck shuffle/mulligan/draw RNG was deterministic every match. The
BattleNode's per-battle MasterSeed (Random.Shared) was never sent to
bot-mode clients because InitBattleHandler skips the Matched frame.
Now populates Seed with Random.Shared.Next() on the HTTP response.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
BuildForRankBattleAsync projected deck.Cards.Select(c => c.Card.Id),
discarding Count. DeckCard is count-based (one row per unique card +
a Count), so a 3-copy card shipped to the node as a single in-battle
card -- matched decks showed 1 of each card instead of the real count.
Expand each row by its Count so SelfDeckCardIds carries one entry per
physical card. TwoPick path is unaffected (flat per-pick list).
Add a regression test seeding 3+2+1 copies (failed Expected 6/was 3).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Deletes the scripted opponent and every entry point that created a
BattleType.Scripted session (the ?scripted=1 query opt-in, the
SoloDefaultsToScripted toggle, the resolver short-circuit, the WS handler case,
the bridge validation arm). Real two-client PvP and the Bot matchmaking-timeout
fallback are untouched. ResolveAsync drops its scriptedOptIn parameter.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
ISteamServer contract forbids null tickets (prod impl and sole caller both assume non-null),
so the dev bypass no longer needs the ?. / ?? 0 defensive form. Also adds a class-level XML
doc summary to DevAlwaysValidSteamServerTests matching the style of other fixtures in the suite.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Replace bare `int RewardType` on 12 catalog/reward entities and GrantedReward
with the existing UserGoodsType enum. Verified against the decompiled client:
every wire reward_type decodes through the single Wizard.UserGoods.Type enum, so
one enum is correct across all endpoint families (item_type is a separate
Item.Type axis, left untouched). EF stores the enum as the same int column, so
there is no migration.
- Importers cast seed int -> UserGoodsType at the ingest boundary.
- New GrantedReward.ToRewardList() extension replaces 8 copy-pasted
GrantedReward -> RewardListEntry projections.
- Fix 3 .ToString() sites that would otherwise emit enum names ("Crystal")
instead of the int wire value ("2").
- Wire DTOs keep int; the enum is widened to int at the wire boundary only.
Build green; 962/962 tests pass.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
SoloDefaultsToScripted was only consulted by ArenaTwoPickBattleController;
RankBattleController did its own inline pair-up + state-code mapping and
ignored the flag entirely. Result: turning on the flag globally only
short-circuited TK2 polls, while rank-battle polls still parked for the
PvpFirstThenAiFallback threshold (15s) before resolving — surfaced today
when the user set the flag and saw rank-battle still queue, then bot-
battle via the client-side AI (not the server-side Scripted lifecycle we
need to test WS traffic against).
New IMatchingResolver owns the cross-cutting decisions:
- honor scriptedOptIn (per-request) OR options.SoloDefaultsToScripted
(process-wide) — bypass pair-up, register Scripted, return 3004
- otherwise call IMatchingPairUpService.TryPairAsync and translate the
PairUpResult to the 3002/3004/3007/3011 vocabulary
Family controllers shed the duplicated logic:
- ArenaTwoPickBattleController: ~50 LOC → ~25; preserves ?scripted=1
query opt-in (parsed permissively for "1"/"true") and the
ArenaTwoPickException catch
- RankBattleController: ~30 LOC → ~12; preserves the 3001 mapping for
InvalidOperationException (no deck for format) and card_master_id
emission
DoMatchingContractTests is the durable enforcement: parametrized over
TK2 + rotation + unlimited rank, asserts SoloDefaultsToScripted=true
makes every family's first poll skip 3002 and return SUCCEEDED with a
battle_id + node_server_url. Adding a fourth family that forgets to
route through IMatchingResolver fails this test — that's the point.
MatchingResolverTests covers the six resolver paths in isolation with
mocks; per-test Harness locals (not fixture-level fields) because the
assembly is [Parallelizable(ParallelScope.All)] and shared mocks race.
957 tests passing (was 948; +9: 6 resolver + 3 contract parametrizations).
No regressions in the existing TK2 / rank-battle controller suites.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>