feat(puzzle): tag inventory tx as PuzzleReward for acquire history

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
gamer147
2026-06-09 15:03:45 -04:00
parent 4aa1367b6f
commit 21ee113d21

View File

@@ -174,7 +174,7 @@ public class PuzzleController : SVSimController
if (fresh.Count > 0)
{
await using var tx = await _inv.BeginAsync(viewerId);
await using var tx = await _inv.BeginAsync(viewerId, configure: cfg => cfg.Source = GrantSource.PuzzleReward);
foreach (var status in fresh)
{