From 21ee113d2110b8d907e9063977b010658b3b76c2 Mon Sep 17 00:00:00 2001 From: gamer147 Date: Tue, 9 Jun 2026 15:03:45 -0400 Subject: [PATCH] feat(puzzle): tag inventory tx as PuzzleReward for acquire history Co-Authored-By: Claude Sonnet 4.6 --- SVSim.EmulatedEntrypoint/Controllers/PuzzleController.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/SVSim.EmulatedEntrypoint/Controllers/PuzzleController.cs b/SVSim.EmulatedEntrypoint/Controllers/PuzzleController.cs index 947df8d..5af6501 100644 --- a/SVSim.EmulatedEntrypoint/Controllers/PuzzleController.cs +++ b/SVSim.EmulatedEntrypoint/Controllers/PuzzleController.cs @@ -174,7 +174,7 @@ public class PuzzleController : SVSimController if (fresh.Count > 0) { - await using var tx = await _inv.BeginAsync(viewerId); + await using var tx = await _inv.BeginAsync(viewerId, configure: cfg => cfg.Source = GrantSource.PuzzleReward); foreach (var status in fresh) {