refactor(battlenode): type MatchContext.ClassId as CardClass enum (§C)
Behavior-preserving; full solution builds, 1013 tests green. ClassId is the one genuinely-closed set of the three flagged stringly fields, so it becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts (CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue(). RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast. CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -183,7 +183,7 @@ public sealed class RankBattleController : ControllerBase
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Seed = seed,
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Rank = 0,
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BattlePoint = 0,
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ClassId = int.TryParse(selfCtx.ClassId, out var cId) ? cId : -1,
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ClassId = (int)selfCtx.ClassId,
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CharaId = int.TryParse(selfCtx.CharaId, out var chId) ? chId : -1,
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IsMasterRank = 0,
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MasterPoint = 0,
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@@ -54,7 +54,7 @@ public class MatchContextBuilder : IMatchContextBuilder
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return new MatchContext(
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SelfDeckCardIds: deck,
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ClassId: run.ClassId.ToString(),
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ClassId: (CardClass)run.ClassId,
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CharaId: charaId,
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// Hardcoded v1; see spec §Deferred plumbing.
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CardMasterName: "card_master_node_10015",
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@@ -104,7 +104,7 @@ public class MatchContextBuilder : IMatchContextBuilder
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return new MatchContext(
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SelfDeckCardIds: deckCardIds,
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ClassId: deck.Class.Id.ToString(),
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ClassId: (CardClass)deck.Class.Id,
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CharaId: charaId,
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CardMasterName: "card_master_node_10015",
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CountryCode: viewer.Info.CountryCode ?? string.Empty,
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