Behavior-preserving; full solution builds, 1013 tests green. ClassId is the one genuinely-closed set of the three flagged stringly fields, so it becomes a CardClass enum (1..8). Wire stays "1".."8": producer casts (CardClass)run.ClassId, ServerBattleFrames renders via CardClassWire.ToWireValue(). RankBattleController's AI-start path drops a fragile int.TryParse(...)?:-1 for (int)cast. CharaId (free-form leader/skin id, e.g. "5000123") and CountryCode (open-ended account data) stay string with proper XML docs; CountryCodes.Korea/Japan name the captured values. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
212 lines
9.0 KiB
C#
212 lines
9.0 KiB
C#
using Microsoft.AspNetCore.Authorization;
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using Microsoft.AspNetCore.Mvc;
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using SVSim.BattleNode.Bridge;
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using SVSim.BattleNode.Sessions;
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using SVSim.Database.Enums;
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using SVSim.EmulatedEntrypoint.Constants;
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using SVSim.EmulatedEntrypoint.Matching;
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using SVSim.EmulatedEntrypoint.Models.Dtos.RankBattle;
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using SVSim.EmulatedEntrypoint.Models.Dtos.Requests;
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using SVSim.EmulatedEntrypoint.Security.SteamSessionAuthentication;
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using SVSim.EmulatedEntrypoint.Services;
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namespace SVSim.EmulatedEntrypoint.Controllers;
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/// <summary>
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/// Rank battle family — covers rotation/unlimited human PvP + AI variants. Crossover
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/// is out of scope (no AI variant; human-only). Multi-prefix URLs (rotation_rank_battle/,
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/// unlimited_rank_battle/, ai_*_rank_battle/, rank_battle/) require explicit absolute
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/// route attributes on each action; the controller doesn't extend SVSimController's
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/// [Route("[controller]")] convention.
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/// </summary>
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[ApiController]
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[Authorize(AuthenticationSchemes = SteamAuthenticationConstants.SchemeName)]
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public sealed class RankBattleController : ControllerBase
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{
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private readonly IMatchingResolver _resolver;
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private readonly IBattleSessionStore _sessionStore;
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private readonly IMatchContextBuilder _ctxBuilder;
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private readonly IBotRoster _botRoster;
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private readonly ILogger<RankBattleController> _log;
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public RankBattleController(
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IMatchingResolver resolver,
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IBattleSessionStore sessionStore,
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IMatchContextBuilder ctxBuilder,
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IBotRoster botRoster,
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ILogger<RankBattleController> log)
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{
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_resolver = resolver;
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_sessionStore = sessionStore;
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_ctxBuilder = ctxBuilder;
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_botRoster = botRoster;
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_log = log;
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}
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private bool TryGetViewerId(out long viewerId)
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{
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viewerId = 0;
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var claim = User.Claims.FirstOrDefault(c => c.Type == ShadowverseClaimTypes.ViewerIdClaim)?.Value;
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return claim is not null && long.TryParse(claim, out viewerId);
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}
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[HttpPost("/rotation_rank_battle/do_matching")]
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public Task<IActionResult> DoMatchingRotation([FromBody] DoMatchingRequestDto req, CancellationToken ct)
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=> DoMatchingInternal("rotation_rank_battle", Format.Rotation, req, ct);
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[HttpPost("/unlimited_rank_battle/do_matching")]
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public Task<IActionResult> DoMatchingUnlimited([FromBody] DoMatchingRequestDto req, CancellationToken ct)
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=> DoMatchingInternal("unlimited_rank_battle", Format.Unlimited, req, ct);
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// AIBattleStartTask has no SetParameter override, so the body is just the inherited
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// PostParams (viewer_id / steam_id / steam_session_ticket) — but the translation
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// middleware requires at least one parameter to bind the decrypted body. Use BaseRequest.
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[HttpPost("/ai_rotation_rank_battle/start")]
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public Task<IActionResult> AiStartRotation([FromBody] BaseRequest _, CancellationToken ct)
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=> AiStartInternal(Format.Rotation, ct);
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[HttpPost("/ai_unlimited_rank_battle/start")]
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public Task<IActionResult> AiStartUnlimited([FromBody] BaseRequest _, CancellationToken ct)
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=> AiStartInternal(Format.Unlimited, ct);
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/// <summary>
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/// Shared finish handler — RankBattleFinishTask parses the same wire shape for
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/// all four URLs and routes server-side by URL (vs IsAINetwork flag in the client).
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/// Stubbed for Phase 3: echo battle_result, emit zeros elsewhere. Real rank
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/// progression math is a separate spec.
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/// </summary>
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[HttpPost("/rotation_rank_battle/finish")]
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[HttpPost("/unlimited_rank_battle/finish")]
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[HttpPost("/ai_rotation_rank_battle/finish")]
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[HttpPost("/ai_unlimited_rank_battle/finish")]
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public IActionResult Finish([FromBody] RankBattleFinishRequestDto req)
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{
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if (!TryGetViewerId(out var _)) return Unauthorized();
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return Ok(new RankBattleFinishResponseDto
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{
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BattleResult = req.BattleResult,
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// All other fields default to 0 in the DTO (ClassLevel defaults to 1).
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});
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}
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// BaseRequest parameter on every body-less action so the translation middleware can
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// bind the decrypted msgpack body (it explicitly requires at least one parameter).
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[HttpPost("/rank_battle/force_finish")]
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public IActionResult ForceFinish([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var _u)) return Unauthorized();
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return Ok(new { });
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}
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[HttpPost("/rank_battle/add_client_log")]
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[HttpPost("/rank_battle/add_all_client_log")]
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[HttpPost("/rank_battle/add_last_turn_log")]
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public IActionResult AddClientLog([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var _u)) return Unauthorized();
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return Ok(new { });
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}
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[HttpPost("/rank_battle/get_latest_master_point")]
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public IActionResult GetLatestMasterPoint([FromBody] BaseRequest _)
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{
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if (!TryGetViewerId(out var _u)) return Unauthorized();
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return Ok(new { });
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}
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private async Task<IActionResult> DoMatchingInternal(string mode, Format format, DoMatchingRequestDto req, CancellationToken ct)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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MatchContext ctx;
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try
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{
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ctx = await _ctxBuilder.BuildForRankBattleAsync(vid, format, req.DeckNo);
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}
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catch (InvalidOperationException ex)
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{
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// Most likely cause: viewer has no deck at that slot for this format. Surface
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// as 3001 RC_BATTLE_MATCHING_ILLEGAL — the client shows the standard
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// matchmaking-error dialog rather than retrying forever.
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_log.LogWarning(ex, "BuildForRankBattleAsync failed for viewer {Vid} format {Fmt} deckNo {DeckNo}; returning 3001.", vid, format, req.DeckNo);
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return Ok(new DoMatchingResponseDto { MatchingState = 3001, NodeServerUrl = "" });
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}
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var r = await _resolver.ResolveAsync(mode, new BattlePlayer(vid, ctx), ct);
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return Ok(new DoMatchingResponseDto
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{
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MatchingState = r.MatchingState,
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BattleId = r.BattleId,
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NodeServerUrl = r.NodeServerUrl,
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// Placeholder per spec § Out of scope — per-battle card-master split is deferred.
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CardMasterId = 0,
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});
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}
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private async Task<IActionResult> AiStartInternal(Format format, CancellationToken ct)
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{
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if (!TryGetViewerId(out var vid)) return Unauthorized();
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// The /ai_<fmt>/start request body is BaseRequest only — it carries no deck_no.
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// The deck the viewer queued with was captured in the PendingBattle's MatchContext
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// at /do_matching resolution time (when InProcessPairUp called bridge.RegisterBattle).
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// Reuse that context so SelfInfo's classId/charaId/sleeveId match what the user
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// actually picked. Rebuilding from deck #1 was the 2026-06-02 wire-bug — surfaced
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// as "queued Bloodcraft, saw Swordcraft leader."
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var pending = _sessionStore.TryFindPendingForViewer(vid);
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if (pending is null)
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{
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_log.LogWarning("AiStart for viewer {Vid} format {Fmt} has no pending battle; returning ai_id=-1.", vid, format);
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return Ok(new AiBattleStartResponseDto { AiId = -1 });
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}
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var selfCtx = pending.P1.Context;
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var bot = await _botRoster.PickAsync(selfCtx, pending.BattleId, ct);
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var seed = Random.Shared.Next();
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// Per spec, ai-start.md TODO: turnState semantics unclear. Default 0 (player first).
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return Ok(new AiBattleStartResponseDto
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{
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AiId = bot.AiId,
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TurnState = 0,
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SelfInfo = new AiBattlePlayerInfo
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{
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CountryCode = selfCtx.CountryCode,
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UserName = selfCtx.UserName,
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SleeveId = int.TryParse(selfCtx.SleeveId, out var sId) ? sId : -1,
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EmblemId = int.TryParse(selfCtx.EmblemId, out var eId) ? eId : -1,
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DegreeId = int.TryParse(selfCtx.DegreeId, out var dId) ? dId : -1,
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FieldId = selfCtx.FieldId,
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IsOfficial = selfCtx.IsOfficial,
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OppoId = bot.AiId,
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Seed = seed,
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Rank = 0,
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BattlePoint = 0,
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ClassId = (int)selfCtx.ClassId,
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CharaId = int.TryParse(selfCtx.CharaId, out var chId) ? chId : -1,
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IsMasterRank = 0,
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MasterPoint = 0,
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},
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OppoInfo = new AiBattlePlayerInfo
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{
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CountryCode = bot.CountryCode,
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UserName = bot.UserName,
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SleeveId = bot.SleeveId,
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EmblemId = bot.EmblemId,
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DegreeId = bot.DegreeId,
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FieldId = bot.FieldId,
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IsOfficial = bot.IsOfficial,
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OppoId = (int)vid,
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Seed = seed,
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Rank = bot.Rank,
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BattlePoint = bot.BattlePoint,
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ClassId = bot.ClassId,
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CharaId = bot.CharaId,
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IsMasterRank = bot.IsMasterRank,
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MasterPoint = bot.MasterPoint,
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},
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});
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}
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}
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